Captain
Join Date: Jun 2012
Posts: 857
# 41
02-12-2013, 04:04 PM
The Fleet Ambassador stats look fine to me.

That said I'd give it an extra +0.5 turnrate making it 7.5. That way it turns faster than the larger assault cruiser but not as fast as the nimble excelsior.

But yeah, nicely balanced.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai

Last edited by orondis; 02-12-2013 at 04:07 PM.
Captain
Join Date: Aug 2012
Posts: 12,690
# 42
02-12-2013, 04:10 PM
I started this by just thinking about the Sci. Then I decided to add the Tac and Eng. A team of five: 2x Tac, 2x Sci, 1x Eng.

I know it sucks. I know it's flaky. But c'mon, look who's posting it.

K'maj - Tactical Captain

Traits: Accurate, Elusive, Efficient Captain, Warp Theorist

Passives
New Rom: Precision, Emergency Secondary Shielding
Omega: Omega Weapon Training, Omega Graviton Amplifier

TT1, CRF1
TT1, THY2
TS1

EPtS1, AtS1, Extend2, DEM3
PH1, TSS2, VM1

DOFFs: EWO(Cannon), 2x SE(VM-Add), SDO(BFI), Medic

Weapons
Fore: Omega Torp, 3x Phased Polaron DHC
Aft: Hyper-Plasma Torp, Cutting Beam, 2x Phased Polaron Turret

Deflector: AKHG
Engine: AKHG
Shields: Fleet

Consoles
Tac: 3x Phase Mods
Eng: Tachyo, Borg, Leech, Neut
Sci: 2x Rom Flow [Pla], 0Point

As many Human BOFFs as you can manage...

K'maj - Science Captain

Traits: Accurate, Elusive, Astrophysicist, Warp Theorist

Passives
New Rom: Precision, Emergency Secondary Shielding
Omega: Omega Weapon Training, Superior Shield Repair

TT1, DPB1
TS1

EPtS1, RSP1, EWP1, AtS3
PH1, HE2, TB3
ST1, Tach2


DOFFs: MAS(EWP), DCE(AtS), TBO(TB), SDO(BFI), Medic

Weapons
Fore: Chron Dual Beam, Chron Torp, 2x Phased Tetryon DHC
Aft: Tach Mines, Chron Mines, Cutting Beam, Phased Tetryon Turret

Deflector: Axion [Flow][Ins][Eng][SciCdr]
Engine: Omega
Shields: Omega

Consoles
Tac: 3x Pulse Gens
Eng: Tachyo, Borg, Leech, Neut
Sci: Rom Flow [ShH], Rom Grav [HuH], Rom Part [Pla]

As many Human BOFFs as you can manage...

K'maj - Engineer Captain

Traits: Accurate, Elusive, Techie, Warp Theorist

Passives
New Rom: Enhanced Shield Systems, Sensor Targeting Assault
Omega: Hull-Repairing Nanites, Superior Shield Repair

TT1, APD1
FAW1

EPtS1, Extend1, AtS2, Extend3
EPtA1, ET2

PH1, HE2, TSS3

DOFFs: DCE(AtS), 2x DCE(EPt), SDO(BFI), ME(EPtA)

Weapons
Fore: Tric Torp, 3x Polarized Disruptor Array
Aft: Tric Torp, 3x Polarized Disruptor Array

Deflector: Fermion [Flow][Ins][Eng][SciCdr]
Engine: KHG
Shields: KHG

Consoles
Tac: Induction Coil, Tachyo, Borg
Eng: Leech, Neut, 2x SIF
Sci: Rom Emitter [ShH], Rom Emitter [HuH], FG

As many Human BOFFs as you can manage...
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 43
02-12-2013, 04:24 PM
Quote:
Originally Posted by borticuscryptic View Post
I'm surprised to see this crowd dwelling on the price instead of the specs. But even so, here's an update I just posted to the original announcement thread: http://sto-forum.perfectworld.com/sh...1&postcount=56

Totally my bad.

Any feedback on the potential performance of this vessel?
oha...

*reduces Rage & Pitchfork alert status back to default condition*



i have to say i didn't really take a look at the stats yet, but as long as the Ships Center Axis is between it's nacelles, instead of in the center of the Ship, i will not fly that thing.
Thats just not working for me.
Captain
Join Date: Aug 2012
Posts: 12,690
# 44
02-12-2013, 04:35 PM
Quote:
Originally Posted by zerobang View Post
i have to say i didn't really take a look at the stats yet, but as long as the Ships Center Axis is between it's nacelles, instead of in the center of the Ship, i will not fly that thing.
Thats just not working for me.
It's kind of twisted - because I got used to the odd pivot on the Qin pretty fast - but the Ambassador...meh, I just can't get used to it - it's just too off.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Empire Veteran
Join Date: Jun 2012
Posts: 1,557
# 45
02-12-2013, 04:58 PM
Quote:
Originally Posted by borticuscryptic View Post
I'm surprised to see this crowd dwelling on the price instead of the specs. But even so, here's an update I just posted to the original announcement thread: http://sto-forum.perfectworld.com/sh...1&postcount=56

Totally my bad.

Any feedback on the potential performance of this vessel?
Very much so. The KDF ship should have been what the Bortasq was.
Awesome specs.

EDIT: to be more specific. The K'maj stats should have been the stats of the bortasq.

Last edited by chalpen; 02-12-2013 at 05:03 PM.
Captain
Join Date: Aug 2012
Posts: 984
# 46
02-12-2013, 05:20 PM
Quote:
Originally Posted by orondis View Post
The Fleet Ambassador stats look fine to me.

That said I'd give it an extra +0.5 turnrate making it 7.5. That way it turns faster than the larger assault cruiser but not as fast as the nimble excelsior.

But yeah, nicely balanced.
The Ambassador class actually has a mass larger than the sovereign class. It needs a slight inertia nerf imo.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Career Officer
Join Date: Jun 2012
Posts: 5,446
# 47
02-12-2013, 06:32 PM
Quote:
Originally Posted by borticuscryptic View Post
I'm surprised to see this crowd dwelling on the price instead of the specs. But even so, here's an update I just posted to the original announcement thread: http://sto-forum.perfectworld.com/sh...1&postcount=56

Totally my bad.

Any feedback on the potential performance of this vessel?
I think something that should seriously be looked at are special abilities that are comparable to cannon usage. The KDF ship outclasses the Fed ship by far in large part because of the added utility of DPS over survivability but also because cannon usage and better turnrates are so much more dramatic in terms of their influence on playstyle.

My overall feedback is this:

I get wrist cramps and have trouble turning as a "mouse steerer" with ships that have a turnrate below 10 in extended play sessions. It just isn't as fun. I would totally support something like upping base turnrate on all ships while implementing a lower hardcap. Slow turning doesn't feel majestic. It feels irritating and it isn't how my favorite vintage Trek games (Judgment Rites, Starfleet Academy) handled ship maneuverability. I'm not going to tell you any one solution is right. (There could be any number of solutions, including possibly having keybinds for a tray-based "pull a 180" so I don't have to commit a hand to a slow turn.) But this pigeonholes me into playing escorts. I don't feel alone in this regard.

If the KDF ship gets cannons and a higher turnrate, the Fed ship needs something meaningful. The amount of survivability you offer in exchange for DPS isn't enough to sway me generally. And I'm not sure offering dramatically more is the best option either because that much survivability is seldom called for and passive survivability is less kinetic and less fun.

My personal feeling is to look at offering:
- Subsystem targeting, at a minimum, when a comparable KDF ship has cannons. Either way, it goes beyond standard cruiser configuration.
- Add flight deck cruiser capability to the Ambassador and the Galaxy Fleet ships. Possibly two hangar slots for the Galaxy. It can't be any more imbalanced than the Armitage and provides these ships with utility they currently lack, making them feel inferior to the Excelsior without any added perk.

In general, my feeling is that science leaning cruisers need subsystem targeting. (This could also make them more viable for Science Captains who want tankiness over the turnrate of sci-vessels.) And cruisers with a strong engineering/support focus in either faction probably need hangar bays added.

And if you can add one hangar bay to an escort, you can add 1 hangar/subsystem targeting to the Ambassador and 2 hangars to the Fleet Galaxy.
Career Officer
Join Date: Jun 2012
Posts: 5,446
# 48
02-12-2013, 06:35 PM
Additionally, by adding hangars to fleet cruisers, that gives you a rationale to look at upgrading the Odyssey to fleet tier.

By which I mean:

Tac Fleet Ody -> Gets cannons, Turnrate boost over other Odysseys
Sci Fleet Ody -> 1 Hangar, Subsystem Targeting
Eng Fleet Ody -> 2 Hangars

And where does the Excelsior fall in? Well, frankly, I wouldn't give it anything extra as I'd consider it to have effectively received a couple of turnrate boosts already.
Captain
Join Date: Jun 2012
Posts: 1,465
# 49
02-12-2013, 07:24 PM
Seriously more spam and sensor analyis on Cruisers?

You know there are already more ship types fed side w/hangars than KDF?

Feds already have sturdy support ships w/sensor analysis. They're called Sci Ships and Feds are far better than KDF options.

There are Cruiser/Sci ships crossovers. Look for the 1s w/Commander Sci Lt Commander Eng or Commander Eng Lt Commander Sci Boff layouts. Look @ the Oddy Sci varient w/Sensor Analysis already in the game.

There are Cruiser Escort Crossovers (destoyers and Heavy Escort Carrier).

At this point I'd rather people just buy the ship that fits their style, (it's likely already in the game) then ask for Hologram skins of their favorite ship.
Captain
Join Date: Jun 2012
Posts: 3,142
# 50
02-12-2013, 07:35 PM
I like the Fleet Kamarag stats, looks like a good fit for my eng as a healer/ support dps.
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