Sorry for cutting your quote off, I do think that cruisers are lacking right now but the things they suffer aren't necessarily just a damage issue (imo).
I think it's honestly a thread in it's own right and goes beyond just the current pressure damage issue.
I think if they are willing to give up those things for more offense, then yeah that should possibly be an option.
You know what, I agree.
Here's what I can do about it.
Web, send me a tell @USS_Ultimatum to squash this, or just chat in general. No reason for us to have a lingering grudge over some forum topic - we're all in this thread because we want to see PvP be improved.
The reason I say it is because in some circumstances, even DHC level pressure is actually dead when used on it own.
Without a coordinated strike and chained SNBs, probably some burst damage - even DHCs are having issues.
I don't think any fix to faw is going to change this, it might even make it worse as faw primes your enemies fleet shields vs. your escort's bursts.
I wanted to give a better response, but I lost track of time and have to head off.
Thnx bud. Nice response.
Let no other player discourage you from what you believe you can achieve in PvP. Though you may walk alone through looming shadows of doubt cast upon you by your enemies. Forge your heart with iron casting its shape out of only your pure will to push forward. You will not be denied eventually.
I think everyone is getting a little bit offtrack here.
The facts are pretty simple and easy to follow.
1) Every ship is flying around with 50% ish shield resistance.
2) Every ship is passively regenerating a crapton of shields thanks to high shield power that requires very little sacrifice to get.
3) Most ships have even more passive regen via either reputation, doffs, or gear.
4) Leadership has brought this issue to the hull
If a ship can go from 1% to 100% in thirty seconds roughly by itself pressure damage does not exist. Burst is the only option.
exactly. even with pressure vs spike weapons, pressure weapons have 2 strikes against them. first of all thier dps is much less, second they deliver it gradually. with spike, its all delivered in a single second, not 4. and theres a single target damage buffing skill on top of that for spike. pressure weapons should not have that low dps that they have, the only strike against them should be the more gradual way they deal damage, it really, REALLY is all about how front loaded you can make damage that maters.
Most escort pilots will probably use the same loadout they have now while giving a Cruiser/Sci-ship some more damage options.
It might bring them more in line with the current reign of escorts.
Seems like this would be the easiest solution for Cryptic, seeing how as anything that requires actual coding overhaul seems too much of a headache to bother with. Meanwhile, they continue to introduce more exploitable and broken crap.
Carriers are the only ship class I'm not so sure how this idea might effect them. But then again, the Lobi Store Tholian Carrier is pretty damn close anyway.
If you want a real good across the board nerf to survivability, remove the shield redistrubution from Tac Team.
Cruisers and slow turning ships totally obsolete? Give a Damage Reduction modifier, much like the shield modifier, to ships based on turn rate. The slower, the higher.
While removing shield distribution from TT might sound as a great way to reduce escort survieablity, the ships that are actually affected most are the turn 6-7 whales, that are unable to turn and split dmg to another shield facing.
the station setup has nothing to do with the chair your boffs sit in. it has everything to do with how the ship was built, and what equipment and hardware it has. the station powers are a representation of all of that.
I don't think giving every ship all universal consoles would help, but it's a useful way to see how the different ship classes are balanced.
What I mean is that if you had a science ship with the same BOff stations as a cruiser, you'd have a better healing platform than the cruiser. The cruiser's basic stats work against it -- I don't think that's true for either of the other ship types.