Ensign
Join Date: Jun 2012
Posts: 8
Why is there only some of the science consoles available in the Fleet Romulan Embassy shuttlebay? Why are the two most useful ones (to me, for PvE), the Field Generator MK XII and the Shield Emitter Amplifier MK XII not available as plasma infused?

From a PvE standpoint this kind of sucks, because right now escorts use science slots for universal consoles. If we are going to switch our universals to eng slots then I would like to not be a complete glass cannon, and Field Generators help with that significantly.

Anyhow. I would think that to get some use of the tons of fleet marks and dilithium we are spending to upgrade our embassy, it would be nice to get the more useful consoles.

Or at least have a choice.
Republic Veteran
Join Date: Jun 2012
Posts: 76
# 2
02-13-2013, 05:03 AM
So the obvious theory on this is that, as you know, the Shield Emitter Amplifier and Field Generator are the two most widely used science consoles, as they are effective for use with all builds.
The idea, I think, behind the Romulan Science consoles is to give pure science players who might use things like Flow Capacitors and Graviton Generators a boost compared to the already overused and powerful Shield Emitter Amplifier and Field Generator consoles

I have no doubt that in seasons to come Cryptic will add more species to the fleet system, and those species will have a similar embassy system with special console rewards - with them most likely being boosted versions of less used Engineering and Tactical consoles. The overall intent, I think, is to make running different, more varied builds more viable and make the metagame more interesting.


TLDR; The Embassy Consoles are to give pure science players more of a reason to specialise in builds built around science abilities, without losing viability in today's meta.


P.S. as an escort captain myself, I can tell you that most of us do use the science slots for Field Generators; I personally use one and a Romulan Inertial Dampener with the [-Th] [Pla] procs

Last edited by benoliverwillock; 02-13-2013 at 05:12 AM.
Captain
Join Date: Jun 2012
Posts: 1,055
# 3
02-13-2013, 07:57 AM
Quote:
Originally Posted by benoliverwillock View Post
So the obvious theory on this is that, as you know, the Shield Emitter Amplifier and Field Generator are the two most widely used science consoles, as they are effective for use with all builds.
The idea, I think, behind the Romulan Science consoles is to give pure science players who might use things like Flow Capacitors and Graviton Generators a boost compared to the already overused and powerful Shield Emitter Amplifier and Field Generator consoles

I have no doubt that in seasons to come Cryptic will add more species to the fleet system, and those species will have a similar embassy system with special console rewards - with them most likely being boosted versions of less used Engineering and Tactical consoles. The overall intent, I think, is to make running different, more varied builds more viable and make the metagame more interesting.


TLDR; The Embassy Consoles are to give pure science players more of a reason to specialise in builds built around science abilities, without losing viability in today's meta.


P.S. as an escort captain myself, I can tell you that most of us do use the science slots for Field Generators; I personally use one and a Romulan Inertial Dampener with the [-Th] [Pla] procs
my take was, that they did not include those, because those are obviously the most used, and best sci consoles out there, and now they just made some competition to them
Republic Veteran
Join Date: Jun 2012
Posts: 106
# 4
02-13-2013, 12:11 PM
Ummm...first of all, a lot of escorts I know run 1 field generator already. They may use the others science slots for universals, but I think there's a place for a field generator in nearly any build. I think you can therefore see why they don't need to make it any more juicier than it already is.

If you really want to have some shield tank w/ the embassy consoles, the shield emitter embassy console is sufficient. It'll boost any shield heals you have.

By the way, "the more useful consoles"? Having the damage increase and threat decrease itself isn't useful enough for you already? By the way, while in theory you have more options by adding the last two science consoles to the list, in reality, you've decreased the variety of consoles used(I bet 90%+ of people will only run the generator).
Career Officer
Join Date: Jul 2012
Posts: 933
# 5
03-05-2013, 06:52 PM
Quote:
Originally Posted by benoliverwillock View Post
So the obvious theory on this is that, as you know, the Shield Emitter Amplifier and Field Generator are the two most widely used science consoles, as they are effective for use with all builds.
The idea, I think, behind the Romulan Science consoles is to give pure science players who might use things like Flow Capacitors and Graviton Generators a boost compared to the already overused and powerful Shield Emitter Amplifier and Field Generator consoles

I have no doubt that in seasons to come Cryptic will add more species to the fleet system, and those species will have a similar embassy system with special console rewards - with them most likely being boosted versions of less used Engineering and Tactical consoles. The overall intent, I think, is to make running different, more varied builds more viable and make the metagame more interesting.


TLDR; The Embassy Consoles are to give pure science players more of a reason to specialise in builds built around science abilities, without losing viability in today's meta.


P.S. as an escort captain myself, I can tell you that most of us do use the science slots for Field Generators; I personally use one and a Romulan Inertial Dampener with the [-Th] [Pla] procs
Unfortunately, the only way they will be able to do that is to cutoff the effectiveness of the generators so that people can no longer get that extra 51% to total shields. If they made it so those would only do that for the bigger ships like carriers or large combat ships with no maneuverability then yeah I can see that theory working. Right now everyone can stack them and everyone will because it's easier to heal yourself even with a lower heal rating then it is to heal someone else with an ability that has to be manually targeted.

If they made these abilities smarter, ie going to the person with the lowest hit points automatically, and changed the consoles so they'd only stack for the larger ships that need the extra shielding, and fixed the science abilities so that they can heal shields much more effectively then they do then they could get away with leaving these out. As it is now, not so much.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:09 AM.