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Captain
Join Date: Dec 2012
Posts: 548
You can find a related thread here.

I have now four ships I want to mainly use in STO along with the future plan to get the Vesta package and/or the LRSV VA ship an regular C-store version for their consoles to throw on one ship. I want to know what to get the most out of each ship for. I'll give a mission profile and possible BOff abilities I will have on it using what I have and/or plan to put on.


Quote:
Assault Cruiser
Mission Profile: Mighty Glaicer

Weapon Loadout: 4-6 Antiproton and/or Tetryon Beam Arrays, 2-4 Quantum or
Transphasic Torpedoes

Shields: Covariant or Regen
Engines: Combat Impulse [Turn][Speed]
Deflector: Positron Deflector
Devices: DeutSurp. Subspace FM, Weapon Bat, Aux Bat

Eng Consoles: 2x Neutronium, 1x EPS Power, 1x SIF or Emergency Forcefield
Sci Consoles: 2x Shield Emitter Amplifier
Tac: Boosts to damage for both the Beams and Torps.

BOff Layout: (Ensign Tac: TS1 ) (Lt. Tac: BO1 / FAW2) (Lt. Sci: HE1 / FBP1) (Lt. Commander Eng: EPtA1, APtS2, APtEB2) (Commander Eng: EPtS1, RevSP1, EngT1, EWP3)
Quote:
Ship: Support Cruiser Refit
Mission Profile: Stone Wall

Weapons 4-6 Plasma BA, 2-4 Chronitron Torps

Shields: Covariant [Regen] and/or [Cap]
Engines: Combat Impulse [Turn]
Deflector: Positron Deflector
Devices: DeutSurp, Subspace FM, Shield Bat, Aux Bat

Eng Consoles: 2x Neutronium, 1x SIF, 1x Emergency Forcefield
Sci Consoles: 2x Shield Emitter Amplifier
Tac: Boosts to damage for both the Beams and Torps.

BOff Layout: (Ensign Tac: TS1 ) (Lt. Tac: BO1 / FAW2) (Lt Com. Sci: PH1 / TykRift1 / GW1) (Lt. Eng: EPtA1, APtS2) (Commander Eng: EPtW1, EPtS2, EngT3, EWP3)

Quote:
Ship: Mirror Universe Advanced Escort
Mission Profile Lightning Bruiser

Weapons Loadout: 2 Plasma DHC (Fore), 1 Tetryon DHC(Fore), 1-2 Transphasic & Quantum Torps (fore and Aft), 1 Plasma Turret (Aft), 1 Tetryon Turret (Aft)

Shields: Aegis ?
Engines: Aegis ?
Deflector: Aegis ?
Devices: DeutSurp, Subspace FM

Eng Consoles: 2x Neutronium
Sci Consoles: 3x Shield Emitter Amplifier
Tac: 2xDEM / 2x PFC

BOff Layout: (Lt. Commander Tac: TS1/ THY2 / APB1 ) (Commander Tac: TT1 / CSS1 / CRF2 / APO2) (Lt Sci: PH1 / TykRift1 ) (Ensign Sci: HE1) (Lt. Eng: EPtW1, EPtS2)
There is a theory about the combining of weapon types on this ship. The reason is by-passing shields and wearing them down. I am also an Eng Captain so counting on my own heals to keep the ship going.

I am planning later this year to get the Vesta pack so I can field the Multi-Mission Strategic Explorer.

As you can tell from the link at the start, I also need advice on my skill build as I would like to seemlessly change between the ships without issue. I mainly do PvE solo as I play on a Toshiba Netbook and working to get a better computer.
Cruisers do not suck at DPS and Escorts are not Tanks. If you think this, you need to reread the definition of Tank.
Captain currently of the USS Crash-to-Desktop NCC-18897741

Writer/Author of Lyrical Trek
Captain
Join Date: Jun 2012
Posts: 1,671
# 2
02-12-2013, 01:34 PM
There is absolutely no net benefit to mixing energy types. You're losing out on significant DPS by using Prefire Chambers instead of type-specific energy consoles for a single type, and even more so by using Directed Energy Distribution Manifolds on a cannon-using ship because DEDMs do not boost cannon (including turret) damage at all. You get in return for your lost DPS a small chance of a secondary proc that will often be negligible, while decreasing the chance (by decreasing volume of fire) of your primary weapon type's proc.
Captain
Join Date: Jul 2012
Posts: 2,000
# 3
02-12-2013, 03:44 PM
Agreed with Mandoknight89, also I would use ATB1 where your CSS1 is and use CSS2 where your APB2 is as it will bring your AoE damage a tad higher. Also get a tactical captain to train APO3 if you can instead of APO2 as it's better without sacrificing anything.

I find the tetryon proc is mostly pointless on escorts as your damage melts shields before the proc does anything significant so I would change all your turrets and dual heavy canons to plasma and use plasma infusers, one of these wouldn't hurt either http://www.stowiki.org/Threat-Scaling_Science_Consoles
Captain
Join Date: Dec 2012
Posts: 548
# 4
02-13-2013, 12:38 AM
Quote:
Originally Posted by mandoknight89 View Post
There is absolutely no net benefit to mixing energy types. You're losing out on significant DPS by using Prefire Chambers instead of type-specific energy consoles for a single type, and even more so by using Directed Energy Distribution Manifolds on a cannon-using ship because DEDMs do not boost cannon (including turret) damage at all. You get in return for your lost DPS a small chance of a secondary proc that will often be negligible, while decreasing the chance (by decreasing volume of fire) of your primary weapon type's proc.
Quote:
Originally Posted by bpharma View Post
Agreed with Mandoknight89, also I would use ATB1 where your CSS1 is and use CSS2 where your APB2 is as it will bring your AoE damage a tad higher. Also get a tactical captain to train APO3 if you can instead of APO2 as it's better without sacrificing anything.

I find the tetryon proc is mostly pointless on escorts as your damage melts shields before the proc does anything significant so I would change all your turrets and dual heavy canons to plasma and use plasma infusers, one of these wouldn't hurt either http://www.stowiki.org/Threat-Scaling_Science_Consoles
So anyways...done somewhat as far as the the Escort goes. Don't got the EC nor hte Dilithium to buy the turrets and cannons so crafting them and got 2x Plasma DHCs (VII and VIII blue) and the Phaser DHC it came with up front along with the Har'pheng Torp Mk VIII that I picked up from The Doomsday Machine. I can't get the Turrets though (not enough Artifacts to make two of them and only a 910 R&D ranking).

I did the abilities though I am assuming ATB1 was supposed to be Attack Pattern Beta 1? I got a friend who might be able to give me APO3.

I'm assuming the Cruisers are okay though?
Cruisers do not suck at DPS and Escorts are not Tanks. If you think this, you need to reread the definition of Tank.
Captain currently of the USS Crash-to-Desktop NCC-18897741

Writer/Author of Lyrical Trek
Captain
Join Date: Jul 2012
Posts: 658
# 5
02-13-2013, 01:22 AM
Quote:
Originally Posted by raventomoe View Post
I'm assuming the Cruisers are okay though?
Honestly, they're really not, I think people just hit the damage type mixing first because it was the most obvious and most absolute total mistake. For both cruisers you should definitely go for the 6 BA option, anything less sacrifices a lot of DPS (also consider 3-4 single cannons fore and 4 turrets aft, if you can keep it on target it will improve your DPS, although keeping it on target could be difficult). I'm assuming that by APtS you mean Auxiliary to Structural (usual abbreviations are A2SIF or AtSIF, or occaisionally just A2S, yours is just a little too close to EPtS). In that case both builds have a huge problem in that they don't have a continuous EPtS chain. That's a huge piece of the survivability of any ship, cruisers especially. You can get there either by running 2 copies of it or by running one copy with 2 copies of Aux to Battery and 3 high quality Technician doffs. If you want the minimum change version, drop the EPtA (you can't use it with the others effectively anyway) and replace it with an EPtS. Of course, most damage dealing cruisers run 2 copies of EPtW as well, and rely on sci slots to make up the healing difference (mainly because sci abilities kind of suck and the heals are the best of the bunch), so I would drop one of your hull heals for that. Or you could do the dual AtB thing, run 1 copy each of EPtS1 and EPtW1, drop A2SIF and for the Support Cruiser drop Eng Team as well (or get an RSP3 and drop EWP instead, and rely on your GW1). So that would ideally look something like this:

EPtS1, AtB1, (ET3)
EPtW1, AtB1, RSP2/ET3, EWP3/RSP3

Your other slots need some work as well. You really don't want to run STFs without at least one Tac Team to clear Assimilate ship, apart from its shield redistribution benefits. For sci slots skip FBP and TR, neither is powerful enough to be worth giving up your heals for, and I would also advise against the PH, tractor immunity is nice, but only critical in PvP, for PvE I sit in tractor beams all the time. Instead, get HE and Transfer Shield Strength, with the GW in the LtC spot staying. I would offer the same advice for the sci slots on your escort as well, get HE and TSS, and maybe there you can keep the PH, if not get a second copy of one of those, or maybe a sci team.

That's at least a general idea of where you should be headed.
Lieutenant
Join Date: Sep 2012
Posts: 61
# 6
02-13-2013, 02:12 PM
1. Resilient shields (MACO for example)
2. As the other said stick to 1 energy type weapon.
3. Try to have full sets or 2 piece set combo like 2 piece Omega for tetryon Glider and MACO shields
4. If you have more energy weapons than torps-mines then all tactical consoles should amplify the energy weapon type.
5. At least 1 sci console should be a Field Generator.
6. Hazard Emitters sci ability is also a must.(2 of your proposed builds do not have it)
7. Science abilities you should choose like Tractor Beam, Transfer shield strength, polarize hull, hazard emitters, skip TykRift and Gravity Well.

In cruiser you should focus in "partially" heal (others) and take aggro. In the escort DPS is your main focus.
Fed Sci: Tethys U.S.S. Chronos Aionios, U.S.S. Denomon Gnosis {Fleet: HSF}
KDF Eng: Boreas I.K.S. Demonon Nemesis {Fleet: HoS}
Rom Sci: Crius I.R.W. Noctem Aeternus {Fleet: LoS}
Fed Tac: Kronos U.S.S. Xibalba, I.S.S. Theogonia{Fleet: HSF}
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