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Updated Tricobalt Mines & Triciobalt Torpedoes:
Reduced the cooldown of both of these weapon types from 60sec to 30sec.
Their damage has been halved as a result of this cooldown reduction, keeping their Damage-per-Second constant.
The shared Cooldown on multiple Tricobalt Mines has been reduced from 30sec to 15sec.
The shared Cooldown on multiple Tricobalt Torpedoes has been reduced from 30sec to 15sec.
The global Cooldown for all Tricobalt devices has been reduced from 15sec to 5sec.
Do these changes apply to something like the temporal disruptor device, it's a fancy tricobolt, which at the moment is pretty useless due to it's CD and 'let me get out of my ship and push' speed of the torpedoes?
Last edited by starlanced; 02-13-2013 at 01:38 PM.
Correct; they are no longer offered with these Foundry reward changes.
That is actually a good change being its been hour long waits for any fed or kdf fleet event with the foundry supplying fleet marks. Although I think the blockade and the ground ones should offer more fleet marks though like NWS does especially since people I know aren't interested in doing NWS.
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When I first learned about the Foundry all those seasons ago I predicted that people would flood the "market" with dailies, shooters, and exploit missions.
My predictions panned out, and here we are today.
Cryptic is FINALLY getting on track in regards to stopping these ******n farming missions. Either play the game and earn the rewards same as everyone else or go find another game to play.
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Understandable changes. But I must ask, why couldn't a "scaling amount of Fleet Marks" be applied to all qualifying missions as well?
Fleet Marks should be awarded for specific fleet or group content, so they were not considered to remain in this new rewards structure.
I'm trying to locate the patch note when they were introduced, but I'm fairly certain that it mentioned they were for a limited-time or were temporary, or at least that was the intent.
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