Lt. Commander
Join Date: Jun 2012
Posts: 135
The Temporal Disruption Device does half damage but has same cooldown.
Basically they halved the damage and left the cooldown at 19 second cooldown. Its damage is now 3,255.2 kinetic which is half of what it is on holodeck right now. The cooldown for it is still 19 seconds!!! Either double the damage or else cut the cooldown in half! This needs to be fixed before it goes to holodeck!

Pretty please?

P.S. Why does it have a 30 second cooldown after you use it with hy or torp spread? That doesn't even make sense. >.<
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!

Last edited by deusemperor; 02-13-2013 at 07:01 PM.
Lieutenant
Join Date: Aug 2012
Posts: 97
# 2
02-13-2013, 08:27 PM
I posted this over in the patch notes thread, but I'll post here too, just to keep everything consolidated.

Quote:
I can confirm this: the Temporal Disruption Device is broken.

On Holodeck, my TDD does 10,720.1 kinetic damage (post-consoles and set powers) with a cooldown of 20 seconds. Its cooldown increases to 60 seconds when using Torpedo Spread or High Yield.

On Tribble, my TDD does 5,360.1 kinetic damage (post-consoles and set powers) with a cooldown of 20 seconds. Its cooldown increases to 30 seconds when using Torpedo Spread or High Yield.

I never understood why its cooldown increased at all when using BOff abilities; I always figured it was a holdover from when the TDD was considered a tricobalt torpedo. Seeing as the TDD is not a tricobalt torpedo, shouldn't it be exempt from the changes in this patch? And shouldn't its cooldown always be 20 seconds, instead of variable?

Last edited by thepopeofbeers; 02-13-2013 at 08:29 PM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 242
# 3
02-14-2013, 02:48 AM
Its great that they nerf premium items that cost some serious cash... I mean getting 200 Lobis isnt really cheap isnt it?

I ve spent quite a huge amount of Lobis to get the full temporal warfare set now it begins to render useless?
Rihannsu
Join Date: Jun 2012
Posts: 1,512
# 4
02-14-2013, 03:13 AM
Really? Please tell me this is an oversight caused by the Tricobalt nerf and not "working as intended". If the damage is halved this practically ruins my build. Not to mention, nerfing a premium item to such a degree after the purchase is just wrong...
Career Officer
Join Date: Jun 2012
Posts: 87
# 5
02-14-2013, 03:33 AM
Quote:
Originally Posted by admiralcarter View Post
Its great that they nerf premium items that cost some serious cash... I mean getting 200 Lobis isnt really cheap isnt it?

I ve spent quite a huge amount of Lobis to get the full temporal warfare set now it begins to render useless?
Agreed. Just recently acquired the Temporal set and it cost quite a lot to get the Lobi to purchase the 3 items.

Really hope this is a mistake.
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 6
02-14-2013, 07:11 AM
So they should undo the damage change to it. Fix the cooldown after a torp ability it is a chroniton device it shouldn't have that 60/30 second cooldown it should be the 19 second cooldown. Maybe make them move faster so you can't outrun it on half impulse. It isn't the best pve torp I've seen a probe in kase outrun it.

Right now you'll get more damage from a regular torp than you will this, and you'll fire twice as often if not thrice. I feel it is a bit of a waste of 200 lobi, and it needs its cooldown fixed, damaged back to original, and increase in speed so probes in kase can't outrun it.
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Career Officer
Join Date: Jun 2012
Posts: 59
# 7
02-14-2013, 07:30 AM
Such a disappointing weapon for 200 lobi, the CD is too long, the effect is tiny and I can walk faster then the torpedoes fly. I was thinking it was a chroniton torpedo with an added effect not a tricobolt, even heavy Romulan plasma torpedoes are faster, 95% of the time the target is dead by the time the torpedo is 3/4 the way there.

Again another device that sits in my bank unless it is fixed to work like an actual chroniton torpedo since that is the set bonus. I would love to use it for the full set bonus but not the way it is now. I would love to see this work just like the Romulan torpedoes but as a chroniton effect, heck you can get rid of the AOE effect just copy the Romulan launcher and make it chroniton damage and strength. Then the AOE if you want it can work on spread since it's an AOE attack.
Career Officer
Join Date: Jun 2012
Posts: 437
# 8
02-14-2013, 12:22 PM
I will assume it is a bug, as we know the temp torps were using a tricobalt dmg formula ( or however you put it lol )

Cryptic, please fix this. ( within a week or two )

I couldn't imagine you doing this on purpose.

Why doesn't anyone over there realize the things like this when they drastically change something.
Career Officer
Join Date: Jun 2012
Posts: 59
# 9
02-14-2013, 01:47 PM
Quote:
Originally Posted by vinru821 View Post
I will assume it is a bug, as we know the temp torps were using a tricobalt dmg formula ( or however you put it lol )

Cryptic, please fix this. ( within a week or two )

I couldn't imagine you doing this on purpose.

Why doesn't anyone over there realize the things like this when they drastically change something.
Oh I figure the same, I just dislike the device in general.
Career Officer
Join Date: Jun 2012
Posts: 87
# 10
02-14-2013, 08:05 PM
Some good news, the nerf was not intended: http://sto-forum.perfectworld.com/sh...1&postcount=28

But the second sentence is a bit worrisome.

In its current state before this nerf, I didn't think it was exactly an awesome weapon. Slow moving & a long recharge, half of the time mine were shot down/target of the torp died before making it halfway.

The slow moving speed may be to benefit the HY aoe ability, but I would rather it move at the same speed as HY plasma torps.

Edit: actually, looks like plasma torps are the same speed? Omega torp at least.

Last edited by kishodar; 02-14-2013 at 11:55 PM.
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