Ensign
Join Date: Nov 2012
Posts: 27
# 1491
02-12-2013, 09:36 PM
one of my worst STF i had was when i had to do a full infected space pug match and at the start we attacked the cube and the spheres, everything looked fine in team chat i see one of the players speck about the ten % rule. as a player who is use to doing this stf i said "Understood 10%" as we head the the second Cube.

We take the cube down and we all pick a gen since there was 4 and i had to turn around i didn't get a target and what do i see, the same one who said 10% blew his gen, then trys to blame someone else namely me and i wasn't even in range of his gen. With my Fleet tactical escort retrofit (The defiant) I took down the rest of the gens and the transformer as this guy is like you guys suck and left the match.

I was shocked but kept the team running and we not only beat it in less the 20 mins we got the secondery goal and i got 2 new fleet members from that stf who was in his fleet. a day later i ran into him in another stf the same infected space and he starts saying he is reporting me for stealing his fleet members and i am the lowest form of person and yet her again blows his gen and leaves the match. This time i didn't get the secondery but i did get the match done in 20 mins. Missed the secondery by 1.30 seconds.

next time don't use autofire on an SFT.

Vice Admiral Jon Park
U.S.S. Nevada
NX-91101
Fleet Tactical Escort retrofit
Interstellar Alliance
Captain
Join Date: Jun 2012
Posts: 1,041
# 1492
02-13-2013, 12:06 AM
Quote:
Originally Posted by jonpark020979 View Post

next time don't use autofire on an SFT.
yep. real Men spam the space bar. auto fire is for girls

edit: also that fleet mate stealing thing... however I did see lots of recruiting in STFs, I am approached quite frequently, after a round, if I wanna join to another fleet
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 1493
02-13-2013, 12:56 AM
worst stf ever in cure space elite.

hate the pug way of doing this...........OMFG DONT POP CUBES!!!!!!!!!!


best way that most people do it and faster is while team goes right, kills all nanites, 1 escourt shoots trash going for kang, comes back to group, pops first cube team goes mid, escourt kills trash on left coming for kang, back to mid kills mid, works on left gg kill carrier.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 1494
02-13-2013, 01:06 AM
Quote:
Originally Posted by jonpark020979 View Post

next time don't use autofire on an SFT.
always use auto fire.......just dont forget to click to clear target so you stop shooting. can always have a target with auto on and still not fire weps till you hit space bar.
Lieutenant
Join Date: Jan 2013
Posts: 35
# 1495
02-13-2013, 05:40 PM
I SWEAR, there MUST be a small group of individuals that are going into STF's and screwing up on purpose to p#@$ people off, as I have a hard time believing that this game that many clueless people.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 1496
02-13-2013, 07:47 PM
Quote:
Originally Posted by hokeb1 View Post
I SWEAR, there MUST be a small group of individuals that are going into STF's and screwing up on purpose to p#@$ people off, as I have a hard time believing that this game that many clueless people.
they are, some people dont even have a tt or use epts. best is when kang gets shot at no 1 even puts a tt on it lol
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1497
02-13-2013, 10:03 PM
Quote:
Originally Posted by hokeb1 View Post
I SWEAR, there MUST be a small group of individuals that are going into STF's and screwing up on purpose to p#@$ people off.
Duh...

When did you notice?
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1498
02-13-2013, 10:08 PM
Quote:
Originally Posted by broken1981 View Post
best way that most people do it and faster is while team goes right, kills all nanites, 1 escourt shoots trash going for kang, comes back to group, pops first cube team goes mid, escourt kills trash on left coming for kang, back to mid kills mid, works on left gg kill carrier.
Not possible.

It is an absolute must that 4 ships, preferably with Rainbow/Technicolor beams and/or Skittle cannons, camp at the Kang and do they darn tootin best to fail.
Captain
Join Date: Jun 2012
Posts: 1,041
# 1499
02-13-2013, 10:43 PM
Quote:
Originally Posted by jake81499 View Post
Not possible.

It is an absolute must that 4 ships, preferably with Rainbow/Technicolor beams and/or Skittle cannons, camp at the Kang and do they darn tootin best to fail.
yes. it is a FACT that at larger than 5km distance from the Kang the incoming ships are invulnerable, and even after that, only concentrated fire from all weapontypes can hurt them
Captain
Join Date: Jun 2012
Posts: 1,001
# 1500
02-14-2013, 12:39 AM
That kind of non-sense is exactly why, nowadays, in pugs I just pick a side nobody's going for and kill spawns and nanites, then let the other four figure out who kills what on the other two sides.

9 out of 10 times I still have to jump in and save the Kang from other-side spawns and/or get jumped by Raptor's and Negh'Vars running amok with a field of spaceship debris behind them.

Just the other day I was doing this, killed everything but the cube on my side, the Raptor and Negh from the middle, after they had stomped over 3 of my team mates, and then looked around at how the other ones were doing. Turned out that, between the four of them, they had taken out 3 nanites in the middle and 1 on the far side... Truth be told, I'm surprised we pulled that one off, eventually, considering the time 3 of these guys were spending in respawn oblivion. Another decent player and me ended up doing all the work, with the other 3 just aggroing cubes and blowing up, every once in a while.

When one of the respawners noticed that I had cleared nanites on my side, he immediately started shooting at the cube. I warned him not to blow it yet, he didn't listen. I needn't have worried: by the time the other player and me had cleared the remaining 9-10 nanites, resulting spawns and one cube, he was still shooting at that one cube

I'm pretty sure one of these guys missed his loot drop because he died at the carrier and had to bite a maxed out respawn timer.
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