ie: Queue mission, donate 20k Expertise on a character that has over 20 million expertise. Drop project. Repeat. Or if you have lots of ECs, do something similar for a project that requires a bunch of shield generators or something.
True. For a fleet this could be exploited just like you said. What they need to do is allow fleet/embassy projects to be cancelled ONLY if not a single thing has been contributed yet. Even if 1 expertise or 1 dilithium is contributed it can't be cancelled. This will avoid exploitation and avoid fleet members getting mad having a project cancelled after they contributed a fair amount to it. For rep systems, that's a whole 'nother story. You don't gain anything for contributing (until the project is finished completely), and if you cancel a project you lose anything you added and it only affects you and you alone.
Listening to us is a good first step. I am glad to see that both those who hate the fact they did the project and those who still want to do it win. those who did it but hate it, get it auto switched off and the option to remove it. those who wanna keep it around until they finish it can do just that.
as said before by others an option to switch or change projects both on the starbases/Embassies and on the personal rep would be awesome.
Sorry, if this was mentioned but I did not read this whole post. This issue came up when the project first came about and we were told by PWE/Cryptic employees that there WOULD be a way implemented to complete it after the event was over. Buying the ornaments off of the exchange is not an IMPLEMENTED way.
I will find those posts by yellow names to remind them this was not the solution they said was in the mix and not the solution the community expected.
No, we were told by Cryptic that there WOULD be a way to get rid of it so that fleets aren't stuck with it.
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+ -----=====*****<[ Fleet Recruitment Thread ]>*****=====-----