Lt. Commander
Join Date: Oct 2012
Posts: 158
# 1501
02-14-2013, 02:01 AM
These past few days I collected material for a lot of stories to tell, all are from PuGs.

1. After a personal best pug at ISE (with 9:20-9:30 left on the clock), I jumped to KASE. A beam Mirror patrol escort and a cat carrier took probe duty. The other two...I don't even remember what they were, cause they did nothing...and I mean it. The whole time I had to zig-zag through the entire map in order to kill all the cubes and transformers...those two I'll remember for a long time - I've rarely seen such clueless players.
2. ISE - after we blow the first cube, one player excuses himself and leaves (it happens - real life is more important than a game). Early pop of a transformer and we struggled to keep the optional. Moved to the right - the same person blew it again and someone bailed out. after a minute we received a reinforsment and we're 4 again. after we cleared the speres and the transformer, i noticed, that the popper was actually in a T3 Defiant....at that point I was on the brink to rage-quit. Anyway, this STF took a good 25 minutes.
3. CSE - usually I wait to see who goes where - one to the left, two to the center and one to the right....ok, IGI to the right. I start doing my things (meaning, destroying the bottom probes in one go and evasive when I'm done) and I see one of those on the centre came and started shooting at the top roll - my favourite - "When I can't do anything, I'll go with the pack and it would seem that I actually o something". And so on.....
Survivor of Romulus
Join Date: Sep 2012
Posts: 383
# 1502
02-14-2013, 02:30 AM
Quote:
Originally Posted by hokeb1 View Post
I SWEAR, there MUST be a small group of individuals that are going into STF's and screwing up on purpose to p#@$ people off, as I have a hard time believing that this game that many clueless people.
I've seen that twice and they were pretty recent, too.

ISE: We went left, 1 maggot went right and blew a gen before quitting,

KASE: The right-side probe "guard" repulsed a probe INTO the vortex.

I do NOT want to use ARC to play STO

"Far as I see it, you people been given the shortest end of the stick ever been offered a human soul in this crap-heel 'verse. But you took that end, and you - well, you took it. And that's - Well, I guess that's somethin'." - Some Random Guy's Epic Quote
Starfleet Veteran
Join Date: Feb 2013
Posts: 1
# 1503
02-14-2013, 07:36 AM
Quote:
Originally Posted by Jake81499 (Archived Post) View Post
I role on the floor laughing every time I hear that term.

Skittle Boats...

What's you're favorite term???
kill it with fire
Career Officer
Join Date: Jun 2012
Posts: 3,754
# 1504
02-14-2013, 07:39 AM
Had a real facepalm one on ISE yesterday.

Seriously - I was using my sci toon, in my Fleet Intrepid, and was the only player still shooting at the VERY FIRST cube, the rest of the team having been killed by either the cube, or the two spheres loitering around it, moments earlier.

Needless to say, the optional fail was a given and it was one loooong mission!

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Lt. Commander
Join Date: Nov 2012
Posts: 180
# 1505
02-14-2013, 09:40 AM
These aren't "STFs" but they are in the PvE que.

Fleet mark missions. The worst noobs in the galaxy are in those. I went into a starbase fleet defense with my Fleetmate. The other three ships all had technicolor beams/exploding bags of skittles. And their damage was about 0.

Needless to say, we failed. Horribly.

Then on Starbase Incursion (the one with the saboteurs... we were on the second part, where you have to defeat lots of enemy soldiers to get to one saboteur) we had 2 noobs run off (after my buddy and I repeatedly said "Follow us, follow us,") and aggro like, 2 other sections. That was about 20 enemy NPCs clustered in a doorway. Yeah. Fun times. That mission was a complete bust.

Starbase Blockade (defend the freighters!) My buddy and I say "You three go together, we will go find the other group." What happens? One guy runs off by himself. The other two follow us. Talk about another waste of time.



And these missions happened back to back. I nearly threw the computer monitor across the room, I was so frustrated.
"Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
Elim Garak
Captain
Join Date: Jul 2012
Posts: 2,390
# 1506
02-14-2013, 11:12 AM
Quote:
Originally Posted by csgtmyork View Post
These aren't "STFs" but they are in the PvE que.

Fleet mark missions. The worst noobs in the galaxy are in those. I went into a starbase fleet defense with my Fleetmate. The other three ships all had technicolor beams/exploding bags of skittles. And their damage was about 0.

Needless to say, we failed. Horribly.

Then on Starbase Incursion (the one with the saboteurs... we were on the second part, where you have to defeat lots of enemy soldiers to get to one saboteur) we had 2 noobs run off (after my buddy and I repeatedly said "Follow us, follow us,") and aggro like, 2 other sections. That was about 20 enemy NPCs clustered in a doorway. Yeah. Fun times. That mission was a complete bust.

Starbase Blockade (defend the freighters!) My buddy and I say "You three go together, we will go find the other group." What happens? One guy runs off by himself. The other two follow us. Talk about another waste of time.



And these missions happened back to back. I nearly threw the computer monitor across the room, I was so frustrated.
a couple things to remember-those "Fleetmarks missions" are training wheels for players often as not, and open to a pretty broad spread of skills-from lowest-level new player, to levelled out veteran players, so they're NATURALLY going to have a higher fail rate-which is why they're so easy.

If you want to Fleetmark with people who might actually BE competent (higher percentage chance anyhow) you've got to look at missions that are somewhat tougher-"No win Scenario", and "Starbase Fleet Defense".

It's not that there won't be rainbow-skittle-AFK'ers, but the odds are against it being a critically high percentage in those, because the Rainbow-skittle-afkers are after CHEAP marks in terms of effort, with high or guaranteed returns vs. the effort put in, and the lower tier Fleetmarks missions don't require it.

something else to consider wrt Incursions:

A tac with a pulsewave and stealthing CAN solo 1-3 sabotuers in the second round of the incursion mission, if they know the map and have the Operative kit equipped-under those conditions, the non-tacs in the team only need to keep the mobs busy-and-distracted long enough for the Op to pull the hits.
"when you're out of Birds of Prey, you're out of ships."
Survivor of Remus
Join Date: Dec 2012
Posts: 318
# 1507
02-14-2013, 11:40 AM
Quote:
Originally Posted by satanailofhwbg View Post
.
2. ISE - after we blow the first cube, one player excuses himself and leaves (it happens - real life is more important than a game). Early pop of a transformer and we struggled to keep the optional. Moved to the right - the same person blew it again and someone bailed out. after a minute we received a reinforsment and we're 4 again. after we cleared the speres and the transformer, i noticed, that the popper was actually in a T3 Defiant....at that point I was on the brink to rage-quit. Anyway, this STF took a good 25 minutes.
If that second guy who bailed was in an Orb Weaver, then that was me. I didn't have much free time that day and got frustrated about the flustercluck that that particular ISE. It wasn't my best moment and I am sorry if I caused you any upset.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 1508
02-15-2013, 01:33 AM
Quote:
Originally Posted by satanailofhwbg View Post
i noticed, that the popper was actually in a T3 Defiant....at that point I was on the brink to rage-quit.
actually i like the t3 defiant from c-store. the bo lay out is very nice. you get to have epts 1 x2 with an rsp. if you know how to handle a ship its not a problem.

i have done the obj in cure space elite in the kirk ship. i did get poped alot but not as badly as some of these guys running around va or lock box ships......sad but true

if im looking to get it over with fast i will jump into my bug ship. ofc it can take more hits, but dont pass up the t3 c-store defiant. it has the lay out the va c-store defiant should have had.

besides if your that hard up on the hull hp just use some juvnite. and fleet shields.

i swear tho, its suppost to be elite stf but its really just a joke. i guess the reason it is elite stf is because people that dont know how to make a build or fly a ship goes in and makes it take an hour to play.

good example is just did cure elite, pop first cube, guy says why pop first cube mid isent even done....really wtf? since when do you have to clear mid was my first thought. then i looked around and nothing was really done. wtf was the other 4 guys doing? i had to solo a dock on my own. i died 2 times. did not see plasma balls.

but when you have 4 guys and nothing is cleared it really makes you wonder. few people told me join elite stf but i never will. maybe i should not group thoes guys, but i ran with a few of them and would never do it again. i dont like being told this is for elite stf guys bla bla bla you suck. so what happened? yeah i did a 2v1 on these guys and pwned them both just to be told well this is pvp not pve. so this dont count............

if 2 people cant kill 1 bug ship and they both die what makes them think they are "elite"

Last edited by broken1981; 02-15-2013 at 01:42 AM.
Career Officer
Join Date: Jul 2012
Posts: 173
# 1509
02-15-2013, 02:10 AM
@broken1981:

The way You describe Your recent CSE experience, I cannot help but wonder if You were lacking some situational awareness? Yes, You did clear the Nanites below a single (middle) cube and the cube all by Yourself while four players where unable to do the same within the same amount of time. As the mission had not failed, I can only assume the Kang was still alive at that point. So kudos for having a decent DPS build.

The question comes to mind: why did You choose to destroy the middle cube before taking a look at the other cubes and how the players where doing there?

Situations like that is why I personally prefer to do the mrrmll-tactic in a PUG - You get the combined firepower of four players and can see if someone is not really adding much to it and it takes a lot less of coordination. If a player is not really pulling his weight (DPS being king nowadays) You can still remedy that as You are there - while only one player has to keep the Kang clear from two sides. Less of a hassle.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 1510
02-15-2013, 03:27 AM
Quote:
Originally Posted by deianirrah View Post
@broken1981:

The way You describe Your recent CSE experience, I cannot help but wonder if You were lacking some situational awareness? Yes, You did clear the Nanites below a single (middle) cube and the cube all by Yourself while four players where unable to do the same within the same amount of time. As the mission had not failed, I can only assume the Kang was still alive at that point. So kudos for having a decent DPS build.

The question comes to mind: why did You choose to destroy the middle cube before taking a look at the other cubes and how the players where doing there?

Situations like that is why I personally prefer to do the mrrmll-tactic in a PUG - You get the combined firepower of four players and can see if someone is not really adding much to it and it takes a lot less of coordination. If a player is not really pulling his weight (DPS being king nowadays) You can still remedy that as You are there - while only one player has to keep the Kang clear from two sides. Less of a hassle.
sorry if i was a bit miss leading in my post, i cleared right, poped first cube when a pug said why did you pop cube when mid is not cleared. i knew i was doing a solo but assumed the pugs were doing stuff. not really sure what they had done. a nanite was missing from mid (just 1 mind you) dont know what left looked like.

its kinda hard to get pugs to form as a group since they seem to always spread out. this is why i will always pop first cube even if the pugs cant handle it, i try to force them into team work win lose hope they learn from it.

im always told i suck since i do blow up. i dont run from a battle like most pugs will. i dont bother to use armor consoles and if i do its still 1 neutrioum. hard core pve'ers will gear up to guard from plasma. i just choose to fly smart, use my buffs according to whats going on and keep pushing. with no armor consoles i can solo a tact cube end of infected to around 50%. if the group is not done with the gate i just might pop. most times i do get help from that point foward and maybe get an et from a random tact. (thats always lol)

this is my build, its what i use for pvp. stf is only for omega marks for rep lol.
http://www.stoacademy.com/tools/skil...uild=pvp1234_0

side note, the t5 skill seems not to boost crits, if it is its around an extra 1.9%. not going to see that when you have 2 rom bo boosting crits, tact lobi console, zero point, borg console.

i use omega deflector,engines, maco sheild, mk11 phaser dhc accx3 as well as same mods on turrent. pure cannon ship no mines no torps.

Last edited by broken1981; 02-15-2013 at 04:10 AM.
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