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Captain
Join Date: Jun 2012
Posts: 677
# 11
02-14-2013, 08:50 AM
Quote:
Originally Posted by magniacapra View Post
Maybe it's just me but I get the sense that some of the biggest F2P games are PvP focused? Isn't Cryptic missing a trick here?
Pvpers do in fact individually spend more for the simple fact that they try to get the newest fancy stuff to compete with. And lets not include the respec tokens where everytime cryptic screws something up or changes something we need to respec.

Its sad, Subbers/LTS'ers should get unlimited respec like almost any other decent MMO.

Last edited by darkfader1988; 02-14-2013 at 08:53 AM.
Commander
Join Date: Aug 2012
Posts: 450
# 12
02-14-2013, 01:08 PM
Quote:
Originally Posted by adrianm63 View Post
huh?
don tknow about what game you are talking but in game I see people using steamrunners ,mvam,aquarius ...and occasionally a bug as escorts.
For sci ships the vesta is the most often seen.This is because you will always see more fleet./cstore ships than rare ships like bug or lockbox ships....its math.

I must say that you have a poor sense of observation
Proudly lagging through sto universe since season 8,5
Lt. Commander
Join Date: Jan 2013
Posts: 141
# 13
02-14-2013, 01:27 PM
Quote:
Originally Posted by ussultimatum View Post


It's a tough question for Cryptic, what do you sell to PvPers that they will both want (performance increases) but not be angered by (too much power in those performance increases)?
You can sell 'different'. Like when the Excelsior Retrofit was introduced: it wasn't overall 'better' than the existing Assault and Star Cruisers, but it offered a different console setup.

The Galaxy-R's separation and The Galaxy-X with it's phaser lancer, dual cannons and cloak could also be 'different', though they suffer from abysmal turn-rate when both ships would seem to favor more mobile builds. Having 3 engineering ensigns sucks too, but BOff powers really need to be redesigned; the only tree which is really healthy at the ensign level is science.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 14
02-14-2013, 01:29 PM
I thought it was universally acknowledged that pound for pound, your generic PVPer spends more in general then your generic Kirk.
Career Officer
Join Date: Jun 2012
Posts: 1,735
# 15
02-14-2013, 01:45 PM
PvEers on average spend more on costumes and other misc stuff.

PvPers spend more on respecs I bet.

If we're so lucrative why are we the last to get any benefits to our gametype? Who cares who spends more, I just want improvements and fixes to the game.

Yeah and no rollbacks of fixes to old issues, like the damn B'rel cloak issue.


Click here and here if you are interested in learning more about PvP.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 16
02-14-2013, 02:02 PM
Quote:
Originally Posted by inktomi19 View Post
You can sell 'different'. Like when the Excelsior Retrofit was introduced: it wasn't overall 'better' than the existing Assault and Star Cruisers, but it offered a different console setup.
You can, but I think the model we have is pretty clear.

Lockbox ships (sale of a consumable key, with constant new reasons to purchase this consumable - ship is a single character unlock).

Lobi ships (sale of a consumable key for lobi, ship is single character unlock)

DOFFs (sometimes part of promo packs, sometimes part of lockboxes) which are consumed on use (active duty) - another consumable.

Fleet Ship Modules (consumed on use, single character unlocks)

We still get "different" ships in the C-store, but the best stats are reserved for either premium tier ship bundles (3 packs, 5000 zen) or generally for Lockbox/Lobi ships.



Quote:
Originally Posted by snoge00f View Post
PvEers on average spend more on costumes and other misc stuff.

PvPers spend more on respecs I bet.
I think that's mostly accurate, I think more PvErs buy new ships than most realize.


Quote:
Originally Posted by snoge00f View Post
If we're so lucrative why are we the last to get any benefits to our gametype?
1) By population, the amount generate by PvE players is still likely much higher.

2) Because almost no one at all is a purely PvPer (from a data mining perspective) - almost every PvPer has done some form of PvE to attain gear, fleet marks, rep powers, etc.

Therefore everyone is first and foremost some kind of PvEr.

Career Officer
Join Date: Jun 2012
Posts: 5,540
# 17
02-14-2013, 02:04 PM
Quote:
Originally Posted by thissler View Post
PVP on the otherhand is INSANELY cheap to implement, and get the same results.
I'm very skeptical of this and my skepticism boils down partly to economies of scale.

Scenario A: You have 300 devs, having 40%-60% of your budget on PvP is cost effective and more cost effective per dev than further PvE development.

Scenario B: If you have 25 devs or 50, you're up against a wall because you need a minimum number of artists/producers/technicians. This forces you into a part of the cost curve where PvE is a more cost effective use of labor.

If you under-staff PvE, you get the same results, only slower. If you under-staff PvP, you get an unsustainable product. A real PvP focus might require things like biweekly buff/nerf patches, for example. Which might involve a workflow 50 people can't do.

And if say you need a minimum of 15 people doing non-systems, non-content tasks, you have less devs for PvE or PvP. And, like I say, understaffed PvE probably has less obstacles (ie. people may quit and come back when content eventually gets released) than understaffed PvP (people don't come back when imbalances persist).
Career Officer
Join Date: Jun 2012
Posts: 1,735
# 18
02-14-2013, 02:08 PM
Well all I want are bug fixes, not even new maps or gametypes. Just fix the current game. It's not too much to ask for.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Aug 2012
Posts: 844
# 19
02-14-2013, 03:21 PM
Pvp is a rich mans game therefore it has to e them who spend the most

Be it through grinding or spending rl money you can't pvp without spending it in large wods

Don't somebody come in and say "it's down to skill not money"

I'm all for practice makes perfect but when you've got yourself a 150k mirror escort you roll into a match and someone on the other end has the latest in lockbox mastery and trickery no matter how good you are your doomed!

So IMO its pvp folks who have to spend the most
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Commander
Join Date: Jun 2012
Posts: 270
# 20
02-14-2013, 06:55 PM
Quote:
Originally Posted by thissler View Post
Hush man, or you might startle the Elephant.
Gonna have to steal that one
K'eg/T'lol/Dude/Yak
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