Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 1 Ship Disabling
02-14-2013, 03:38 PM
I was in a Federation starbase Fleet alert, when my Jem'hadar Dreadnought basically got disabled during the siege group. I was losing health, but then all of the sudden all my heals and abilities went on a 2 minute cooldown. Then, about 15 seconds later, I couldn't shoot my weapons, and then, about 5 seconds later, I couldn't put out any more fighters. I could still turn and move my ship, but it was just begging to be killed. I checked my list of abilities that were on me ATM, and there was nothing but the usual things from my jem'hadar set....
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 2
02-14-2013, 03:43 PM
I have had that happen to me too. It's really annoying.

The Tholians have torps that can drain your weapons and engine power. A high yield shot from one of those can disable both of those systems.

As for other bridge officer abilities, the only thing I can think of is subnucleonic beam. I'm not sure if the Tholians use that or not.

Subsystem targeting also has a chance to disable a system. Maybe they used beam target auxiliary?
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 3
02-14-2013, 03:45 PM
We were fighting orions.... :x
Empire Veteran
Join Date: Aug 2012
Posts: 34
# 4
02-14-2013, 05:28 PM
I had the same thing happen twice during an STF. It sucked.

And then I crashed to desktop with an error saying that the Direct3D driver ran out of memory...

Time to revert the patch.
Empire Veteran
Join Date: Aug 2012
Posts: 34
# 5
02-14-2013, 05:29 PM
Quote:
Originally Posted by kamiyama317 View Post
I have had that happen to me too. It's really annoying.

The Tholians have torps that can drain your weapons and engine power. A high yield shot from one of those can disable both of those systems.

As for other bridge officer abilities, the only thing I can think of is subnucleonic beam. I'm not sure if the Tholians use that or not.

Subsystem targeting also has a chance to disable a system. Maybe they used beam target auxiliary?
It's a bug, not a game mechanic.

It's absolutely every ability you have going on a 2min cooldown all at exactly the same time.
Captain
Join Date: Nov 2012
Posts: 585
# 6
02-14-2013, 05:36 PM
Fighting Orions?

Hrm... do any of them use the Marauding Force hangars? Their Boarding Parties aren't cleared by TT last I checked.
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 7
02-14-2013, 05:37 PM
So, it's a patch bug?
Lt. Commander
Join Date: Nov 2012
Posts: 180
# 8
02-14-2013, 05:44 PM
I got this too while fighting KDF. My fleet mate got it too.

What made it worse was I couldn't fire any weapons.
"Correction. Humans have rules in war. Rules that make victory a little harder to achieve, in my opinion."
Elim Garak
Lieutenant
Join Date: Feb 2013
Posts: 94
# 9
02-14-2013, 06:41 PM
boarding party and viral matrix do this as well. make sure you always have an engineering team on a boff as that is the only thing that cleans viral matrix, and tt cleans boarding party. engineering team also cleans the tholian debuffs.
Republic Veteran
Join Date: Oct 2012
Posts: 1,986
# 10
02-14-2013, 07:15 PM
Bug has already been reported

http://sto-forum.perfectworld.com/sh...d.php?t=551491

From what I can see, the devs have no grasp of what is causing this. I suggest they roll back every change they made, one at a time, and see what happens.
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