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Lieutenant
Join Date: Jun 2012
Posts: 77
Ok this is counted as a tricobalt so I understand that this was changed/nerfed but why recharge time remained same (1min) while regular trico cd was reduced?
Is this working as intended or is this a feature (bug) like decloak?
BTW:
I wouldn't be so surprised if this is intentional, after all something in KDF being nerfed isn't rare in STO.

Last edited by michaelp1989; 02-14-2013 at 04:01 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 2
02-14-2013, 04:06 PM
You can get them Fed side with cross-faction boxes from the current lock box. Have you tested it or noticed the damage being reduced by half?
Lieutenant
Join Date: Jun 2012
Posts: 77
# 3
02-14-2013, 04:10 PM
Space map, without tcd consoles.
Before nerf:
tooltip 13 767dmg, weapon tray 20 447 dmg
After nerf: 6883.6 dmg, 10 223.6 dmg
So dmg is reduced but cd is same as before change.
Yes I know this is cross faction as of recent lockbox, havent' tested fedside after changes.
Career Officer
Join Date: Aug 2012
Posts: 9
# 4
02-14-2013, 05:57 PM
Both Fed and KDF sides are the same, Bio-Neural Warhead has its damage halved, but not its cooldown like most Tricobalt weapons. I am hoping this is just a mistake and that it will be fixed quickly, as it drastically reduces the value of this special item.
Lieutenant
Join Date: Jun 2012
Posts: 63
# 5
02-16-2013, 02:19 PM
Yeah lpease fix this.
E.g. myself does 13k per Minute with this device.
HargPeng does 5.2k and can be fired 4 times per Minute - thats about 20k + explosion damage if not cleared ... BioNeural seems a bad choise now - please fix damage or cooldown.

Last edited by xelkhas; 02-16-2013 at 02:45 PM.
Ensign
Join Date: Feb 2013
Posts: 6
Now these weapon systems are useless they just piss off the npc and dont do any damage. They dont have any shield penitration. The new reload times do not even help cause the max you can send out at a time is 1.i could do more damage with proton mines and torpedos now cause of the shield penetration stop reducing damage to weapons systems geeez
Lieutenant
Join Date: Jan 2013
Posts: 59
# 7
02-17-2013, 02:20 AM
Given that they made it 50% worse, I expect to get 750 of my Zen back.
Commander
Join Date: Dec 2012
Posts: 257
# 8
02-17-2013, 09:49 PM
Quote:
Originally Posted by djwashu View Post
Given that they made it 50% worse, I expect to get 750 of my Zen back.
Not spending another penny until they do something to beef it up. 60 seconds for half dmge makes the weapon a waste of a weapon slot. Its barely useful in its old form.

Just like the temporal weapon, players paid for this. I'm already on the fence about putting in zen for anything other than a ship. Now that is doubtful. Knowing they "tinker" with stuff like this, hurts trust that its money well spent. Imagine the backlash if they cut Jemmy bug hull and turn radius in half or took away fleet tac escort's 5th tac console slot . . . Doesn't matter if they can do it, its bad business. Definetly taking notes.
Captain
Join Date: Jul 2012
Posts: 535
# 9
02-18-2013, 03:27 PM
Quote:
Originally Posted by djwashu View Post
Given that they made it 50% worse, I expect to get 750 of my Zen back.
This. The BNW was the only reason I bought that ship. It has been useful on several of my builds, but is now completely pointless.
Lieutenant
Join Date: Jun 2012
Posts: 63
# 10
02-21-2013, 02:14 PM
Seems they fixed it - although nothing in the patch notes.
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