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Captain
Join Date: Aug 2012
Posts: 12,429
# 11
02-14-2013, 02:44 PM
Quote:
Originally Posted by inktomi19 View Post
If science abilities could miss, they'd need *much* shorter cooldowns.

With the way the game is currently balanced, if you need something like SNB to kill someone, there really isn't an alternative, so if it missed you are just screwed.
It definitely woudn't be something to introduce all by itself...lol, not by a long shot.

It's complicated by the nature of the various abilities out there.

Is FoMM actually a debuff to the target or is it a buff to everybody firing at that target? Is it a target painter or is it some networked buff to all the friendly targeting systems? Depending on how it actually works - physical mark on the target or buff to friendly systems... it might miss or it might never miss.

Tachyon Beam on the other hand - well, it's obviously a beam. It's even a beam that can be broken by breaking the arc. So if it can miss after it hits, why couldn't it miss before it hits?

There are a lot of abilities out there where such a change wouldn't change anything - others that it would...

...but none of it should be considered in the least without looking at how it would affect everything.

That SNB is needed to kill something...well, that's not a good thing in of itself, eh? I still don't think that SNB should strip all buffs - much like I don't think a cleanse should be a complete cleanse.

Everything's to the extremes... it's Star Yo-Yo's In Space...meh.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 1,465
# 12
02-14-2013, 03:16 PM
Quote:
Originally Posted by virusdancer View Post
I wonder how some folks would feel about EVEing it up a bit in STO... course, that would be kind of maddening for some if they were also to deal with weapon sizes.
I think there would be performance issues if things got too complicated, STO is much more twitchy and along those lines needs the capability of resolving things like hit/miss quickly.
Captain
Join Date: Aug 2012
Posts: 12,429
# 13
02-14-2013, 03:23 PM
Quote:
Originally Posted by p2wsucks View Post
I think there would be performance issues if things got too complicated, STO is much more twitchy and along those lines needs the capability of resolving things like hit/miss quickly.
There are several things, along these lines, that I've wondered about in the past and written them off because of the engine STO uses... as you said, it's twitchy - it would become a nightmare of lag.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Career Officer
Join Date: Jun 2012
Posts: 1,335
# 14
02-14-2013, 03:33 PM
Remember, things were sorta balanced at the start of all this. On turn rate and arcs. This was all done, and done well. It was broken slowly, as the skill tree changed, as captains came out of thier class ships with wonderous abilities intact, etc. It's been a slow process, but the trail is there to follow.

So keep in mind much has changed. And even if you gave TB a fifty percent chance to miss, would I use it? Sure I would. It means half the time I'd STILL have a sure kill. That is WAY better odds than shooting at a high defense ship isn't it? And, please, don't think I'm saying THATS the way to play. I'm pointing out that its there, and .........if it's there it creeps into everything. Even if your not INTENTIONALLY trying to exploit it.

Like DHC's. Why the hell are they so crazy. Please refer to acc/def/crit and the primer on H and D. It's almost IMPOSSIBLE to make DHC's look crappy at this point.

So sure, some things could bear a looking at, but I'd wait till AFTER the potential to bury someone in a defense deficit was eliminated. Once that is gone, you may have different views on Sci abilities than you do now and that would be understandable.

Cheers!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Commander
Join Date: Dec 2012
Posts: 361
# 15
02-14-2013, 03:43 PM
"no problem landing his Tach Beam, Tractor Beam, Viral, and SNB" only sci

those are skills not weapons, why not add a miss chance to attack patterns or cannon rapid fire as well? they just dont disable, hold or strip shields, but they buff dmg, perfectly normal skills.

you are just a nooby escort handler that doesnt like to be hold or disabled.
useless topic
Captain
Join Date: Aug 2012
Posts: 12,429
# 16
02-14-2013, 03:52 PM
Quote:
Originally Posted by borgresearcher View Post
"no problem landing his Tach Beam, Tractor Beam, Viral, and SNB" only sci

those are skills not weapons, why not add a miss chance to attack patterns or cannon rapid fire as well? they just dont disable, hold or strip shields, but they buff dmg, perfectly normal skills.

you are just a nooby escort handler that doesnt like to be hold or disabled.
useless topic
Lol...
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Ahem...

OMFGLOL...

Well, I think that kind of sums up what needs to be said to your post...

OMFGLMAOPIMP...

...okay, done.

Lol...omfg...lol... damn it, damn it...

LOL...

Please, make it stop!

LOL...

...I need a smoke.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 2,060
# 17
02-14-2013, 04:04 PM
I'll write it;

THAC0! Yeah!
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Career Officer
Join Date: Jun 2012
Posts: 879
# 18
02-14-2013, 05:35 PM
Terrible idea.
Captain
Join Date: Aug 2012
Posts: 12,429
# 19
02-14-2013, 05:36 PM
Quote:
Originally Posted by hurleybird View Post
Terrible idea.
Care to elaborate?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Career Officer
Join Date: Jun 2012
Posts: 879
# 20
02-14-2013, 05:37 PM
Quote:
Originally Posted by virusdancer View Post
Care to elaborate?
Changes the game from one of skill to one of fluke, simple as that.
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