All I read was you trying to explain why you people made a series of bad decisions.
That doesnt change the fact that they were bad decisions, and you keep making them.
"Sensible Option B" really doesnt seem so sensible, does it? Maybe there was a reason why most other mmo's chose the blue pill...
Removing fleet marks, suddenly and arbitrarily from these missions has effectively halted the progress of small fleets. Why not... I dont know... make the changes together? Remove the one, put them somewhere else, instead of having a void of who knows how many weeks where people get frustrated, quit, and then never come back.
This was a *big* change, it was announced at the last minute and only if you knew where to look... pretty underhanded if this was indeed something that you hashed out over some time, instead of just what is pretty clearly just caving in to a very very very small number of loud people who couldnt stand the fact that people were not playing the foundry, their missions, in their way.
Sudden about-faces like these are *never* good for an MMO, and most people - if you are lucky - will only stick around for one or two, then they are gone forever. You cant afford to keep doing this. The market is saturated and there's plenty of other games that dont constantly and consistently screw over the player base, one segment at a time.
So we're stuck doing the crappy fleet missions in order to get fleet marks? For the next few months?
Here's a clue, alot of us didn't ask for this change, but went with it because we liked, and had hopes for the game. Fleet missions have been sub-par since day one. You pug a 20 man fleet match and see how you do. The pay scale for the amount of effort and time you have to put into it would be declared child labor in some countries.
Season 7 started broken, and is still broken today. You break more things than you fix every patch. Half of our Tau Dewa missions are broken/glitched and your worried about FMs in The Foundry? Seriously?
Why is it if anythings to the players benefit it gets nerfed or removed, but if its to Cryptics
benefit it gets ignored or never fixed?
Someone stated it quite well earlier: 'Star Trek Online: Into Darkness.' because thats where your taking it...
I have two suggestions, which could/should be implemented at the earliest possible convenience;
1. Add Dilithium rewards (static amount) to every Cryptic-made mission in the game, including the Featured Episodes. These Dilithium rewards should be an average of what a player-made Foundry mission might yield. I was picking up 6-700 Dilithium on some Foundry missions earlier, while others were considerably less. An average of 480 Dilithium per Episode might not be a bad idea, and it would promote the usage of actually running YOUR missions as well as the Foundry content.
2. Add Fleet Mark rewards to every Fleet Action in the game. I understand Fleet Marks is a currency intended for Fleet activities, but as you well know, you don't even need to be in a fleet, to participate in "Fleet Actions" despite the name. And the current "Fleet Events" which were added in Season 6, may require you to be in a fleet, it does NOT require the entire group to be in the same fleet. Yet strangely, they reward Fleet Marks (but Fleet Actions currently -don't- reward Marks).
So this combined with other responses/actions can basically sum up everything like this:
Cryptic acknowledges the sad amount of Fleet Marks awarded, yet removes the one thing that helped with that and has plans to maybe think about considering thinking about putting something in to offset the removal of said rewards.
No choices in content and more grinding.
Most JJ Trek hate = IDIC fail.
Most who don't like the new Star Trek either didn't like TOS, don't remember TOS, or didn't see TOS
Fleet or Grouped gameplay? Because I have never grouped with my fleet to get fleet marks, ever. I do the same 3 queued missions.
If that is what you mean, can we have more "fleet" things to do?
More queued missions?
Something do with the starbase?
Because right now it isn't useful. Is there a plan?
Maybe do that fleet mission daily hourly?
Taking something away and not replacing it with something that you arbitrarily call more "fleet"like is bound to get people upset.
Did you not think this was going to upset people?
Also, don't forget the KDF. The faction is starved for content and because of that is starved for people.
Now it is alot harder to progress in the fleet starbase and it will starve the faction more.
There wouldn't have been so much backlash on this if, you know, you just bumped up the amount of fleet marks you get from fleet missions. It doesn't have to be a lot (~5-20), but enough to fill the void and encourage players to play fleet missions more.
I'm hoping to see new fleet missions in the future, A LOT more. Missions that offer more variety and unique gameplay to compliment what we already have.
So in this massive posting you said "We're not giving this back. Too bad."
Also, this whole thing about "leave your feedback here and we will look over it" was more of a stahl tactic to buy time until you all released something like this, trying to explain why this was done.
Fact is I don't want to wait months while you figure things out. If you make a change this drastic to the game, you need to have something to replace it now...not months from now.
But I have to hand it to you. You got me. You got me good. Got me for plenty of cash. Well played. Don't spend it all in one place.
This perfectly sums up most of my frustrations with this current system.
As a member of a smaller, less-than-3 logs a week RP fleet, I find that the current requirements for every tier and project are simply not worth working towards because of how much it taxes the individual members of the fleet. It has been a massive undertaking just to get our fleet to tier 2, with myself having over 230k worth of contributions to this, others have had 100k and up.
This is simply a broken system. The excuse "We are afraid of exploits and would have to make tons of rules to combat them, so we won't add a handicap" smacks of lazy developing. Yes, this is a free to play game, but there are those of us that pay for monthly subs (or at the very least have been very loyal in using the Zen/C-store system). This makes me worry for future additions to the title.
I find it odd that you ask for "further input on how smaller fleets can accelerate their progress" but yet the input we already gave you has been brushed aside due to the "difficulty" of implementing it.
It's simple: Make it so that the requirements for the tiers (i.e. the average amount of resources per member) increases/decreases based on the number in the fleet. Smaller fleets would have a lowered requirement because of their fewer numbers, but one that was still a challenge to attain, larger fleets would have a higher requirement but it would all average out.
As I said, the current system is needlessly taxing, especially on smaller fleets and has led to the utter disinterest and dissatisfaction you're seeing here.
Captain Jason A. Kendall U.S.S. Indianapolis NCC-94668 90th Special Operations Task Force