Career Officer
Join Date: Jun 2012
Posts: 341
# 271
02-14-2013, 07:18 PM
Quote:
Originally Posted by maximus614 View Post
Let me get this straight, basically your saying in so many words that if someone in a bug gets killed their a noob right?

Sounds about right. If even TJ can cheat death in a Bug, then you really have to be just aweful to get killed in one.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 272
02-14-2013, 10:41 PM
Quote:
Originally Posted by doomicile View Post
Sounds about right. If even TJ can cheat death in a Bug, then you really have to be just aweful to get killed in one.
You clearly have no idea what you're talking about. But please continue, i do dip into this thread each morning to get my jollies before heading to work. It's nice to see i don't have to work with all the idiots in the world. - a few have escaped to other countries and thus cant phone me....

Players in jemmies die. If i strap a chimp into one and mimic keyboard bashing to him, Chibo the Chimp is still going to die id the other team want to kill him. A Jemmy might be a superior ship, but only in the hands of people who can use it. They still die to pilots that are either better then them, have more experience then them, or have help doing it.
Career Officer
Join Date: Jun 2012
Posts: 341
# 273
02-14-2013, 11:10 PM
With Cruiser Hull and resist potential, 22 base turn and superior impulse, that should give any halfway-competant pilot the 3 seconds required to pop one of it's 2 APO's that, now thanks to AP Doffs can pretty much give you indefinite hold immunity, and get out of combat range to heal up.

They are a blight and now there are even more of them. Don't worry, Cryptic won't nerf 'em but at somepoint down the line, they will introduce newer ships either via C-store, LockBox or Fleet that will be more than competative and the people who dumped $100's even $1000's to get a bug, will dump even more for the next best thing.

I'm glad somebody's funding this game but it sends a clear message to Cryptic on how it think's it should run this game rather than how it should be run.

The only good thing about the JHAS is it forces other players to be that much better in the long run.

Last edited by doomicile; 02-14-2013 at 11:19 PM.
Career Officer
Join Date: Jun 2012
Posts: 152
# 274
02-14-2013, 11:41 PM
Quote:
Originally Posted by doomicile View Post
With Cruiser Hull and resist potential, 22 base turn and superior impulse, that should give any halfway-competant pilot the 3 seconds required to pop one of it's 2 APO's that, now thanks to AP Doffs can pretty much give you indefinite hold immunity, and get out of combat range to heal up.
While the bug may be good, it is by no means invincible. Even with some of the best healers in all of STO backing me up, I still die in my jemmy upon occasion to chained sub-nukes and a large enough damage spike. No ship ins this game is impossible to kill.

I also rather resent that remark about dying in a bug meaning that I'm a really awful player. Challenge my fleet to PvP sometime and you'll see just how awful I am.

PS: Running away from combat is a bad idea: you want to fly defensively, but for goodness' sake, stay in range of the healers.
12th Fleet | Sad Pandas | Starfleet M.A.C.O.

Last edited by naldoran; 02-14-2013 at 11:45 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,745
# 275
02-14-2013, 11:46 PM
Agreed about the ship not making pilots being invincible. I've flown with some of the best Bug pilots and they can pop just as easily as other good players on lesser ships without the proper support.

And on another note, I'm trying out the Mirror Patrol Escort right now and it's not a bad ship at all. It may be worth messing around in.


Click here and here if you are interested in learning more about PvP.
Lt. Commander
Join Date: Nov 2012
Posts: 114
# 276
02-15-2013, 04:04 AM
Quote:
Originally Posted by aquitaine985 View Post
You clearly have no idea what you're talking about. But please continue, i do dip into this thread each morning to get my jollies before heading to work. It's nice to see i don't have to work with all the idiots in the world. - a few have escaped to other countries and thus cant phone me....

Players in jemmies die. If i strap a chimp into one and mimic keyboard bashing to him, Chibo the Chimp is still going to die id the other team want to kill him. A Jemmy might be a superior ship, but only in the hands of people who can use it. They still die to pilots that are either better then them, have more experience then them, or have help doing it.

Exactly.

People also fail to realize when flying the bug you instantly have a bullseye on your back. In the arena i am almost always first to get focus fired on unless i stay way back behind my team and even then soon as they see the ship its not 10-20 seconds and at least 3 people are shooting me.
Lt. Commander
Join Date: Nov 2012
Posts: 114
# 277
02-15-2013, 04:13 AM
Quote:
Originally Posted by doomicile View Post
With Cruiser Hull and resist potential, 22 base turn and superior impulse, that should give any halfway-competant pilot the 3 seconds required to pop one of it's 2 APO's that, now thanks to AP Doffs can pretty much give you indefinite hold immunity, and get out of combat range to heal up.

They are a blight and now there are even more of them. Don't worry, Cryptic won't nerf 'em but at somepoint down the line, they will introduce newer ships either via C-store, LockBox or Fleet that will be more than competative and the people who dumped $100's even $1000's to get a bug, will dump even more for the next best thing.

I'm glad somebody's funding this game but it sends a clear message to Cryptic on how it think's it should run this game rather than how it should be run.

The only good thing about the JHAS is it forces other players to be that much better in the long run.

base 20 not 22

and no cryptic will just nerf everything else in the game.

people want to talkk about op stuff why isnt there a thread in here with anyone complaining about the elite fleet sheilds?

we went up against a premade lastnight and i believe all 5 ships were running them,,,2 of my teamates are excellent pvpers, this team was all from same fleet so if one had them chances are they all did,,,we got waxed 15-0, ive never lost like that with those 2 guys on my team even if we had 2 crappy randoms. so we checked them out,,depending on which one you pick say base 15% resist to phaser/tets/polaron for example,,it stacks 2% 10 times for an additinal 20% now we are at 35% resist, but dont forget ep2s and TSS, after running the numbers my friend said your resist can get up to 65% minimum compared to the maco shields i was running that only have 10% resist to all types, it also can stack up to 20% to whatever energy it doesnt have a base defense from, so if any of this is wrong someone feel free to correct as im trying to learn about those shields cause far as im concerned they are God mode, the first target called lastnight 4 of us went after the guy and we never had him below 60% something is wrong with that picture.
Lieutenant
Join Date: Jul 2012
Posts: 75
# 278
02-15-2013, 05:12 AM
Quote:
Originally Posted by maximus614 View Post
base 20 not 22

...
wait another day and the turnrate of the bug will be 24...



btw, you can buy the bug with ingame money too (it was rather cheap, when the bug ship was reintroduced a few months ago).
and some people even sold the duty officer packs, which were containing the bug ship, in the exchange
Lt. Commander
Join Date: Nov 2012
Posts: 114
# 279
02-15-2013, 05:34 AM
Quote:
Originally Posted by lascaille View Post
wait another day and the turnrate of the bug will be 24...



btw, you can buy the bug with ingame money too (it was rather cheap, when the bug ship was reintroduced a few months ago).
and some people even sold the duty officer packs, which were containing the bug ship, in the exchange
Yes i know,,,i sold them too along with keys to buy mine
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 280
02-15-2013, 06:16 AM
Quote:
Originally Posted by doomicile View Post
With Cruiser Hull...

If your cruisers are ending up with 45 to 48k hull after all skills and resistances, I think you need some serious build help.

Most fleet cruisers start at 42k BASE HULL OR HIGHER.



Unless you're talking about RA ships or basic Cstore ships, in which case you should stop because they are clearly not in the same league as Fleet / Lobi / Lockbox ships.

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