Captain
Join Date: Jun 2012
Posts: 1,922
# 1281
02-14-2013, 07:13 PM
Quote:
Originally Posted by commadorebob View Post
I see nothing wrong with what he posted. I would happen to agree that we are more starved for Dilithium than FMs.
Not at all. With the PvP assaults, and the occasional STF, Dilithium is very easy to get. using just the assaults alone, I can easily get the daily limit on all my characters. Simple as that.
Quote:
Originally Posted by tazurensavulen View Post
They did it so "More Fleet Marks would be gotten" just as they said when Dil was removed from STFs when S7 came out.
Fleet Marks will now only come from Fleet events, which only award maybe 10-50 Marks per run, then have a cooldown before that can be run again.

With Officer Reports, do a mission, get 50 Marks, retake Officer Reports immediately after completion, and run the mission over and over again. In that same hour or so, you could easily get 100 Marks depending on the mission. That is many Marks per mission than the Fleet events ever gave us. Of course, with upgrading to Tier 4 and Tier 5, those Fleet Marks are very much needed, and now we have been deprived of that too.

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Last edited by lindaleff; 02-14-2013 at 07:14 PM. Reason: Quote needed, due to new page.
Empire Veteran
Join Date: Jun 2012
Posts: 586
# 1282
02-14-2013, 07:15 PM
Quote:
Originally Posted by commadorebob View Post
I see nothing wrong with what he posted.
I don't either.

Quote:
Originally Posted by commadorebob View Post
I would happen to agree that we are more starved for Dilithium than FMs. But we are already Tier IV, it's going to be hard to complete projects anyway.
Actually, for major projects, like upgrades, Dilithium almost always fills up before Fleet Marks in FSF.

For very small fleets, like the one I'm in on my Federation main (sig) which has less than 10 people logging in regularly, Fleet Marks fill up well before Dilithium, even by weeks. So he is right about Dilithium being slower for small fleets, though ours isn't the perfect example.
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I am retired from STO. By the way, hindsight is 20/20.
Ferasan Shadow Force | Borg Extermination Squad
Empire Veteran
Join Date: Jun 2012
Posts: 586
# 1283
02-14-2013, 07:19 PM
Quote:
Originally Posted by lindaleff View Post
Not at all. With the PvP assaults, and the occasional STF, Dilithium is very easy to get. Using just the assaults alone, I can easily get the daily limit on all my characters. Simple as that.
Not a ton of people know about that method, however. If we're using all of that Dilithium towards the fleet projects, we do clearly have a huge advantage in that area over most of the fleets in STO.
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Ferasan Shadow Force | Borg Extermination Squad
Republic Veteran
Join Date: Jun 2012
Posts: 1,280
# 1284
02-14-2013, 07:26 PM
Quote:
Originally Posted by sirepical View Post
For very small fleets, like the one I'm in on my Federation main (sig) which has less than 10 people logging in regularly, Fleet Marks fill up well before Dilithium, even by weeks. So he is right about Dilithium being slower for small fleets, though ours isn't the perfect example.
Hmm, that may have been where I saw the problem.

In any case, I have other things to worry about. I've suggested my solution, and that's all I can do.
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Republic Veteran
Join Date: Oct 2012
Posts: 833
# 1285
02-14-2013, 09:41 PM
In my honest opinion, I personally think that the Trico nerf should never have come about. I mean, they are a stupidly powerful weapon for a reason, they are subspace weaponry. But then again there are those in various games that whine about somethings stupid high power, and that's why we can't have nice things.

[6/24 23:12] [Combat (Self)] Your Thalaron Pulse deals 126254 (48978) Radiation Damage to Tactical Cube. Hehe. Suck it Borg!
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Empire Veteran
Join Date: Jun 2012
Posts: 586
# 1286
02-15-2013, 05:36 AM
I was watching the OrganizedPVP channel after the patch and even they were upset about it.

PvPers upset, PvEers upset. That didn't go too well.
____________________________________
I am retired from STO. By the way, hindsight is 20/20.
Ferasan Shadow Force | Borg Extermination Squad
Career Officer
Join Date: Jun 2012
Posts: 588
# 1287
02-15-2013, 05:47 AM
I'm not really sure what to make of the Trico Torp nerf, but I've known the Trico Mine nerf was coming for months. And you know why? They were breaking ESTFs. Running with a full set of tac-buffs and debuffs a single tac-scort could use a Trico mine to blow up a transformer while ignoring the generators.
Empire Veteran
Join Date: Jun 2012
Posts: 586
# 1288
02-15-2013, 06:10 AM
Quote:
Originally Posted by canis36 View Post
I'm not really sure what to make of the Trico Torp nerf, but I've known the Trico Mine nerf was coming for months. And you know why? They were breaking ESTFs. Running with a full set of tac-buffs and debuffs a single tac-scort could use a Trico mine to blow up a transformer while ignoring the generators.
Yeah, one guy said he nearly one-shotted Donatra with three 400K crits. Or 1.2 million damage in a few seconds.

What I said still stands though.

Clearly PvPers don't like things being nerfed because of PvE.
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I am retired from STO. By the way, hindsight is 20/20.
Ferasan Shadow Force | Borg Extermination Squad
Republic Veteran
Join Date: Jun 2012
Posts: 1,280
# 1289
02-15-2013, 07:04 AM
Ugh... rebuilt my computer and I thought STO had patched last night. I had left on demand patching on. So the game crashed the moment I tried anything. 20% patched and counting...
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Empire Veteran
Join Date: Jun 2012
Posts: 586
# 1290
02-15-2013, 09:18 AM
Quote:
Originally Posted by commadorebob View Post
Ugh... rebuilt my computer and I thought STO had patched last night. I had left on demand patching on. So the game crashed the moment I tried anything. 20% patched and counting...
I was wondering why you left so suddenly.
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Ferasan Shadow Force | Borg Extermination Squad
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