Captain
Join Date: Jun 2012
Posts: 860
# 501
02-15-2013, 07:06 AM
Quote:
Originally Posted by solomace View Post
You on Red Bull or something? I admire the strength it must take to lift those pom poms of yours...
Actually, I took my own advice. My mellow attitude comes from having taken a break, breathed fresh air, and coming back with a fresh perspective. If you can pull archive posts of the old forums from a cache on google or something, look for posts by CaptainQuirk. Then maybe read some of my earlier posts as SirSitsalot. You will find that I've once had somewhat of a Doctor Jekyll/Mister Hyde thing going on for quite a while, dating back to pre-launch. I counted myself proudly in the company of people like Jacob Flowers and Peregrine Falcon.

I was actually getting sick over some of the crap Cryptic has pulled. That cannot be right. Especially for a game I now have no monetary constraints to play. I've learned to roll with the punches. I still find myself scratching my head at some of the things Cryptic does, but I don't let it affect me like it used to.

I got more out of what Dan DIDN'T say in his posts in this thread than I did out of what he did say. I've fairly good at reading between the lines. In a couple of weeks, what has some of us so up-in-arms will be a moot point. At least, that is my feeling on the matter.
I personally want a Star Trek game that is actually Star Trek. On a qualitative level that could be a lot of different things for a lot of different people. But on a quantitative level, if the developers were to watch star trek and make the game like what they see, then at least it will be a shot in the right direction, as far as I am concerned.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 502
02-15-2013, 07:08 AM
You know... here is a crazy thought.

Sell Fleet marks.

I mean, I still wouldn't buy them. But if a small fleet really wanted to go fast thru the progression and had some extra cash. it'd be a winning proposition for them and Cryptic.

And the players with the glut of dilithium could convert to zen to buy fleet marks...

But thus would never happen. It would fix too many problems while simultaneously make the developer money.
Survivor of Romulus
Join Date: Jun 2012
Posts: 36
# 503
02-15-2013, 07:09 AM
Quote:
Originally Posted by broken1981 View Post
hello Mr.dastahl, i have a question from the pvp side of things. i really hope you do answer my question because it also affects pve game play. why is the cost of building a star base so expensive when the gear is not even worth it?

the ships in lock boxes are better, the weps we get from drops and off exchange are much better, yet we have to spend an ungodly amount of dil for accx1 damage x3 mk12? im not asking for any accx3 weps. maybe that can be part of some pvp rep or just left as drops.

but the gear that comes from the star base isent great at all. sure it has a flashy color and a mk12 tag. but i can go to the exchange and get a mk12 wep with way better mods for under 200k ec.

also what i dont understand is the advanced ground weps are better then the elite ground weps. now dont get me wrong, some of the stuff is nice. elite shields which are considered over powered and then the tact kit mk12 fire team. the mk12 fire team kit is over powered for ground pvp. fine we under stand power creep, but then why are the engineer and sci kits not up to par? first off an engineer can lay emplacements that look good. but if you have just 2 tacts on a ground stf that engineer is going to have a fail kit. the npc will be dead by the time the first mortar shell will hit the ground.

all the tacts are going to do is use suppression fire and use a sword with a critdx3 mod and mow down every npc. the borg cant use anything to slow down the tact since you can just use motion accletor. it will affect the whoel team but again the engineer is just going to be holding a gun and not really getting much of a chance to shoot anything.

see the thing is swords get 80% penetration, on top of that full omega gear gives crit, then we have 3 doffs as well to boost that crit. also the borg will not adapt to that damage.any ground stf can be completed with in a 6 minute time frame with a whole team using swords.

so i just ask that maybe the embassy kits gets another look at. not to nerf the tact kit but to bring engy and sci up to par with it. also maybe take a look at the ground and space weps from the star base.
Regarding the requesting better gear from a possible pvp reputation system, if that ever happens, that will be the last day Perfect World Entertainment or Cryptic Studios will ever get my 14.99$ per month for the gold membership subscription, and they will never see my account log on again. Heck, even this recent update was virtually crossing the line, but because I like Star Trek Online, I have not lost hope yet. But, this is not permanent. I am an avid pvper, and curently, grinding both a fleet starbase with a group of friends. Just so you know, when I say Grinding, I mean Grinding. We're a group of 3 people, and we have gotten to fleet level 4, starbase tier 2, and almost embassy tier 1 in less then 2 weeks, without trying our hardest. If a pvp reputation system were to come out, it would set everything off balance. Pvp isn't meant to have a group of weapons, kits, or armor/shields, not to mention that everyone should wear, because it's better then the best, which you would get from the fleet starbase, or the exchange. the stuff that you get off of the fleet starbase is 10 times better then the stuff that you get off of the exchange.... Sorry, back on topic... Right now, there are 4 Reputation systems, 2 personal, and 2 fleet. If we add a third personal reputation, which would hinder about 90% of the game that is not in a large tier 5 fleet that requires no grinding, it would set everything off balance, not to mention kill off the already (sadly) dying PvP., not necessarily kill things as well as a tac. In my personal opinion, the only reason that you would be complaining about the engineer embassy kit not being as powerful as the embassy tac kit, is because you wouldn't know how to run either the kit, or the engineer, or what their role in the game is.
Love,
Radar =/\=

Last edited by petst0ne; 02-15-2013 at 07:15 AM.
Career Officer
Join Date: Nov 2012
Posts: 623
# 504
02-15-2013, 07:12 AM
Quote:
Originally Posted by solomace View Post
You on Red Bull or something? I admire the strength it must take to lift those pom poms of yours...
Limitless supply of Red Bull and Monster are perks for enlisting in the Cryptic Defense Forces.
Most JJ Trek hate = IDIC fail.
Quote:
Most who don't like the new Star Trek either didn't like TOS, don't remember TOS, or didn't see TOS
Career Officer
Join Date: Jul 2012
Posts: 223
# 505
02-15-2013, 07:13 AM
Quote:
Originally Posted by neoakiraii View Post
That camel always regenerates , but in the end they will add FM it may not be to the foundry and then everyone will forgive and forget ,and the cycle continues .

The cycle has always been it can never be broken, it is eternal.

Resistance is futile.
Oh, it'll end someday. Most likely as soon as another Star Trek MMO appears. Or something close to it that will pull people away. This game is hemorrhaging players, but it doesn't seem like it because of all the new accounts being made, that are being abandoned a month in.

Sort of like Cryptics numbers. Stahl said not every player is hitting the dilithium cap. How many people hit the cap with every alt they have in the game on a daily basis?

Big Fleets have alot of members, but how many of them are alts? I can bet you their not using their alts everyday, but I bet Craptic counts them.

Any decent player hits his/her dilithium cap on their main. Cryptic just wants to control every aspect of your game. They want to micro-manage your every action so they can put you in their straight narrow version of how the game should be played, how fast you should advance and what lock boxes you should buy.
We are now in a gaming paradox created by Cryptic/PWE...

"You cannot win because you cannot get the rewards and

you cannot get the rewards because you cannot win."
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 506
02-15-2013, 07:14 AM
Quote:
Originally Posted by dastahl View Post
Over the next several months we will be adjusting where Fleet Marks are granted to be more in line with our original design - Fleet Marks are for Fleet Gameplay. This means that Fleet Marks will be granted in more places where Fleets group up for missions, because the reason you need Fleet Marks is to benefit the Fleet.
Please add a small amount of fleet marks to Borg STF's. Maybe 10 or 15 for normals and 30 or 35 for elites?

While you don't have to do them with your fleet, you do have to do them in a group. At the least I think STF's are more deserving of fleet mark rewards than the Foundry. It would also be really convenient for those casual players that only have an hour or two to play each day since they could grind Omega rep and get a small amount of fleet marks at the same time.
Career Officer
Join Date: Nov 2012
Posts: 623
# 507
02-15-2013, 07:15 AM
Quote:
Originally Posted by petst0ne View Post
Regarding the requesting better gear from a possible pvp reputation system, if that ever happens, that will be the last day Perfect World Entertainment or Cryptic Studios will ever get my 14.99$ per month for the gold membership subscription, and they will never see my account log on again. Heck, even this recent update was virtually crossing the line, but because I like Star Trek Online, I have not lost hope yet. But, this is not permanent. I am an avid pvper, and curently, grinding both a fleet starbase with a group of friends. Just so you know, when I say Grinding, I mean Grinding. We're a group of 3 people, and we have gotten to fleet level 4, starbase tier 2, and almost embassy tier 1 in less then 2 weeks, without trying our hardest. If a pvp reputation system were to come out, it would set everything off balance. Pvp isn't meant to have a group of weapons, kits, or armor/shields, not to mention that everyone should wear, because it's better then the best, which you would get from the fleet starbase, or the exchange. the stuff that you get off of the fleet starbase is 10 times better then the stuff that you get off of the exchange.... Sorry, back on topic... Right now, there are 4 Reputation systems, 2 personal, and 2 fleet. If we add a third personal reputation, which would hinder about 90% of the game that is not in a large tier 5 fleet that requires no grinding, it would set everything off balance, not to mention kill off the already (sadly) dying PvP.

I agree. The PvP reputation practically killed SWTOR PvP (it was called expertise there). At least here gear is viable in both PvP and PvE, but to grind for gear that would only be usable in one? Bad idea. Not to mention you would have to intentially get roflstomped to get enough marks to get PvP only gear.
Most JJ Trek hate = IDIC fail.
Quote:
Most who don't like the new Star Trek either didn't like TOS, don't remember TOS, or didn't see TOS
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 508
02-15-2013, 07:15 AM
Quote:
Originally Posted by sirsitsalot View Post
In a couple of weeks, what has some of us so up-in-arms will be a moot point. At least, that is my feeling on the matter.
I think the (false) assumption you're making is that everyone thought STO was peachy after the hastily and ill-considered 'rewards' were hacked in after S7 went disastrously live.

Many, many players still aren't 'happy' with the changes that were made but the restoration of Dilithium rewards and the quite honestly ridiculous repeatable IOR mission at least gave the impression that Cryptic had realised the scale of its blunder and wanted to make amends.

This latest move though shows that they're still not done trying to manipulate the player-base into playing the game the way they want us to play it - it also makes me wonder what new ways they'll find to screw us over in May since you can guarantee that any new fluff they deliver will be a smoke-screen designed to cover their real intentions much as Season 7 was/is.
Please join our peaceful protest to help make STO a better game
Proudly not contributing to PWE's bottom-line since October 2012
Captain
Join Date: Nov 2012
Posts: 3,466
# 509
02-15-2013, 07:15 AM
Quote:
Originally Posted by boglejam73 View Post
You know... here is a crazy thought.

Sell Fleet marks.

I mean, I still wouldn't buy them. But if a small fleet really wanted to go fast thru the progression and had some extra cash. it'd be a winning proposition for them and Cryptic.

And the players with the glut of dilithium could convert to zen to buy fleet marks...
Absolutely not. That would give Cryptic zero incentive, and in fact a major financial disincentive, to fix the problems with fleet mark scarcity.
Commander
Join Date: Jun 2012
Posts: 268
# 510 Foundery missons from starbase
02-15-2013, 07:17 AM
Why not put a contact in Starbases that will let you pick up a foundry mission and give fleet marks but no Dilithium?

If it's picked up in the starbase, then it's obviously a fleet mission?
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