Captain
Join Date: Jun 2012
Posts: 887
ACR, AHCR or Odyssey, Which One?


Out of the Fleet Assault Cruiser refit, the Fleet Advanced Heavy Cruiser Retrofit and the tactical Odyssey, which cruiser should I pick as my main DPS cruiser across all my fed toons?

Note also that I have a preference for cannon builds and don't like torps (I find them ineffective and costly in skill points).

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Fleet Assault Cruiser Refit
----------------------------
Pros:-
* 4 tactical skills, allowing me to make to take 2x tact teams and x2 cannon rapid fire.
* 4x tac consoles

Cons:-
Slower turnrate than the Excelsior.

----------------------------------------
Fleet Advanced Heavy Cruiser Retrofit
----------------------------------------
Pros:-
* Handles like a dream thanks to it's turnrate
* 4x tac consoles

Cons:-
* Only three tactical skills, which means I need to waste active doff space to decrease tact teams cooldown.

--------
Odyssey
--------
Pros:-
* Potentially room for *six* tactical skills. While that would decrease my overall tankiness, since I can tank a gate/tac-cube with three engineer powers in a stationary escort, I should have no problem with four.
* The seperation console gives it a huge boost in turn rate.

Cons:-
* Turnrate of a brick when not seperated. Given the cooldown of the seperation console,
* Rather expensive given the useless gimmick escort.
* Only three tac consoles.
* Can't run 2x directed energy modulation as that'd leave me with only two tanking skills (though those will probably be more than enough, I do like RSP as a safety net)

Neutral:-
* Three science consoles meaning it's possible to take 3x field gens. Problem with that is that you really only need one for an ESTF.




I'm leaning toward the Fleet Assault Cruiser Refit personally.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Captain
Join Date: Feb 2013
Posts: 5,394
# 2
02-15-2013, 10:17 AM
Quote:
Originally Posted by orondis View Post
ACR, AHCR or Odyssey, Which One?


Out of the Fleet Assault Cruiser refit, the Fleet Advanced Heavy Cruiser Retrofit and the tactical Odyssey, which cruiser should I pick as my main DPS cruiser across all my fed toons?
The Tactical Odyssey is the only one of those that is an account wide purchase. So if you want one ship for all your toons, that's the easiest on the wallet. Unfortunately ...

Quote:
Note also that I have a preference for cannon builds and don't like torps (I find them ineffective and costly in skill points).
The Odyssey is the worst choice of the ones you list for using cannons.

The Fleet Assault Cruiser Refit's pretty amazing. But you know, Tier 5 Starbase and all that. If you have access to it, and don't mind spending for each toon, it's probably the option best suited to your tastes.
Captain
Join Date: Jun 2012
Posts: 1,637
# 3
02-15-2013, 10:31 AM
Sounds to me you're asking for an Aux2Batt + Technician Cannon-Excelsior build.
Captain
Join Date: Jun 2012
Posts: 887
# 4
02-15-2013, 10:43 AM
Quote:
Originally Posted by mandoknight89 View Post
Sounds to me you're asking for an Aux2Batt + Technician Cannon-Excelsior build.
I used to use that build a while ago and while I found it mostly successful, the aux drain really hindered transfer shield strength and hazard emitters. 2x DEM3 was real nice though.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Lieutenant
Join Date: Jun 2012
Posts: 46
# 5
02-15-2013, 10:44 AM
AC - R is a fine ship. Aux to Bat, 2 RCS and it turns well enough. Just remember you have to take the tankiness out as much as possible to get the most dps out of it. Let the shield modifier and hull stat make up the resiliency.

Tac Oddy is not something I'd recommend. Sci Oddy may be better (power bonuses can be completely off set by adjusting your power settings - imagine that).

AHC - R is okay, but doesn't have the ability to have two copies of FAW and Torp Spread.

Cannons make sense if you use turrets in back for scatter volley or rapid fire... but they are weaker. AC - R has the wide arc Torp which makes broadsiding viable for the cruiser.
Captain
Join Date: Aug 2012
Posts: 3,553
# 6
02-15-2013, 11:26 AM
Quote:
Originally Posted by mandoknight89 View Post
Sounds to me you're asking for an Aux2Batt + Technician Cannon-Excelsior build.
What he said.

Excel is your best bet in this case, since using an Aux2Bat build requires LOTS of engineering slots... which the Excel has plenty of. And it also needs a higher turn rate for cannons, which the Excel has. And it only requires a small number of Tac slots, which the Excel still has. Basically this idea is best.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jun 2012
Posts: 3,155
# 7
02-15-2013, 11:47 AM
I thought you were one always arguing against tac dps cruisers, but if you want to try one fed side it needs Aux2bat build like others said. Fleet Assault Cruiser or Fleet Excelsior has a little better layout for Aux2bat build then Tac Oddy and cannons would be more manageable then on oddy, and they also get 1 more tac console. I haven't tried the Excelsior, but the Fleet AC has been working pretty good for me with 2x Aux2bat 1 with the doffs using either cannons or beams.

It also depends if you are going all energy or will be using a torp with it, as if you are not using a torp, the 2nd ensign tac slot on the Fleet Ac will go to waste since you only need 1 TT with Aux2bat. If using a torp you might want that second ensign tac slot instead of having a 3rd ensign eng slot. I use the wide angle torp and TS1 in the Fleet AC myself so prefer that layout.
Captain
Join Date: Aug 2012
Posts: 844
# 8
02-15-2013, 12:44 PM
Quote:
Originally Posted by dan6526 View Post
AC - R is a fine ship. Aux to Bat, 2 RCS and it turns well enough. Just remember you have to take the tankiness out as much as possible to get the most dps out of it. Let the shield modifier and hull stat make up the resiliency.

Tac Oddy is not something I'd recommend. Sci Oddy may be better (power bonuses can be completely off set by adjusting your power settings - imagine that).

AHC - R is okay, but doesn't have the ability to have two copies of FAW and Torp Spread.

Cannons make sense if you use turrets in back for scatter volley or rapid fire... but they are weaker. AC - R has the wide arc Torp which makes broadsiding viable for the cruiser.
What...

Cruisers broadside that's their thing regardless of cheese torp or not

You clearly haven't been on the recovering end of a 4 cannons 4 turret with DEMIII backed up by 4 tac consoles if you had you'd know beams play second fiddle to this all day long

The fleet acr is the one in my opinion if I had access to a tier 5 fleet it would be sat there heading up my line of ships
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Jun 2012
Posts: 3,216
# 9
02-15-2013, 01:50 PM
If the intent is to maneuver and use single cannons and CRF, the Excelsior is really the only choice. For big beam broadsides, the Regent will be your best friend. The Odyssey can put out quite a punch and absorb enormous punishment in return, and is so versatile and account-wide besides, but as a purely offensive weapon its the weakest of the three (though not a bad ship at all; i love mine).
Captain
Join Date: Jun 2012
Posts: 3,155
# 10
02-15-2013, 02:40 PM
no with aux2bat build you have so much engine power its easy enough to keep 180 degree firing arc weapons on target with any of those ships.
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