Career Officer
Join Date: Jun 2012
Posts: 1,335
# 11
02-15-2013, 06:51 AM
Quote:
Originally Posted by caio492 View Post
Yeah but while I dont have enough dil to buy the 2 B'Rotlh, what you would recommend for the hangar bays?

I was thinking of 1 b'rel and 1 to'duj .
https://www.youtube.com/watch?v=3dVAuGUKC5k

Don't DO what's in that vid. Just saying you could. Dual Beam Banks is very nice and easy to do. Get a couple of the Cheepo BoP's for now.

Eeek! I just noticed Musta was saying to use CRF so he's thinking cannons as well. Anyhoo's I can tell you both of us agree that the ship moves just fine for STF's and if you treat it like a slowly moving Artillery Platform that's what you'll get. And that's great for bringing down the structures in an STF.

If you're interested, and you'd have to message me on you tube because I promise I won't be back this way, I'll make up a vid showing how to make a Killer STF Voq on a VERY slim budget. Well under a million EC. And then I'll put it in an Elite STF. Just for you. Cause ur so cute.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Lieutenant
Join Date: Nov 2012
Posts: 49
# 12
02-15-2013, 07:13 AM
Quote:
Originally Posted by thissler View Post
https://www.youtube.com/watch?v=3dVAuGUKC5k

Don't DO what's in that vid. Just saying you could. Dual Beam Banks is very nice and easy to do. Get a couple of the Cheepo BoP's for now.

Eeek! I just noticed Musta was saying to use CRF so he's thinking cannons as well. Anyhoo's I can tell you both of us agree that the ship moves just fine for STF's and if you treat it like a slowly moving Artillery Platform that's what you'll get. And that's great for bringing down the structures in an STF.

If you're interested, and you'd have to message me on you tube because I promise I won't be back this way, I'll make up a vid showing how to make a Killer STF Voq on a VERY slim budget. Well under a million EC. And then I'll put it in an Elite STF. Just for you. Cause ur so cute.
i'd take the offer kid! and props to thissler for being nice!
Captain
Join Date: Aug 2012
Posts: 844
# 13
02-15-2013, 07:43 AM
Thissler<====== expert
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Lieutenant
Join Date: Aug 2012
Posts: 74
# 14
02-15-2013, 08:07 AM
Quote:
Originally Posted by thissler View Post
https://www.youtube.com/watch?v=3dVAuGUKC5k

Don't DO what's in that vid. Just saying you could. Dual Beam Banks is very nice and easy to do. Get a couple of the Cheepo BoP's for now.

Eeek! I just noticed Musta was saying to use CRF so he's thinking cannons as well. Anyhoo's I can tell you both of us agree that the ship moves just fine for STF's and if you treat it like a slowly moving Artillery Platform that's what you'll get. And that's great for bringing down the structures in an STF.

If you're interested, and you'd have to message me on you tube because I promise I won't be back this way, I'll make up a vid showing how to make a Killer STF Voq on a VERY slim budget. Well under a million EC. And then I'll put it in an Elite STF. Just for you. Cause ur so cute.
Thx, already sent message.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 15
02-15-2013, 02:44 PM
I have to agree with some of the other posters here about the Vo'Quv not being the ideal vessel for a Tactical Captain but any vessel can do well if you work at it.

I've flown the Vo'Quv exclusively on my KDF Science main for just shy of three years till I figured out the Recluse.

In PVE of any level the Vo'Quv can do quite well; however, not so much in PVP.

I've done quite a bit of PVP in my Vo'Quv and I found myself using a Weapon setup that covered the fact that my Vo'Quv was slow to bring it guns to bare.

I used all Disruptor Turrets with one Disruptor Beam Array at the Fore and I run a power drain and shield targeting setup up.

Once the Hanger BOP got fixed around season 4 (they got broken again with latter updates) and became useful I started doing quite well in PVP with my setup because my Birds were kicking in the DPS that my Carrier Lacked and all I had to do was keep the Carrier alive and soften up targets has best has I could.

I imagine that you could do quite well in the Vo'Quv has a tactical Captain if you focus on keeping your Carrier in the Fight and Buffing your attacks has best has you can.

The Advanced BOP are your money makers, keep your targets shields soft and NPC or Player alike they will pop.

Positioning can be a real pain when you're dealing with PVP in the Vo'Quv so I opted to go with weapons that can hit from any angle with my Turrets and to weaken other players has best that I could so I could hang in the Fight and ware them down overtime.

Target Subsystems Shields 3, Gravity Well 3, Energy Siphon, and Attack Pattern Beta 1 were all skills that worked out quite well for me in PVP and now days you have even better toys to play with.

Any vessel can work well in any situation if you're willing to put in the time to find out what works for it and what does not.

Good Hunting
Captain
Join Date: Aug 2012
Posts: 844
# 16
02-15-2013, 03:11 PM
Quote:
Originally Posted by errab View Post

Any vessel can work well in any situation if you're willing to put in the time to find out what works for it and what does not.
Great advice! practice makes perfect as they say and that phrase is nowhere more key than STO
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Jul 2012
Posts: 1,449
# 17
02-15-2013, 04:49 PM
This ship is really designed as Science ship like its Fed counterpart the Atrox.

I would suggest going for the Raptor it has more Tac slots and Tac Boff slots and it cloaks.
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Lieutenant
Join Date: Aug 2012
Posts: 74
# 18
02-15-2013, 06:01 PM
Quote:
Originally Posted by age03 View Post
This ship is really designed as Science ship like its Fed counterpart the Atrox.

I would suggest going for the Raptor it has more Tac slots and Tac Boff slots and it cloaks.
Firstly the Mirror Vo'quv isnt science all way down.

Actually I ran into the KDF carriers to escape that escort/cruiser gameplay
Career Officer
Join Date: Jun 2012
Posts: 1,335
# 19
02-15-2013, 07:29 PM
http://www.youtube.com/watch?v=GBjs0...ature=youtu.be

There you go. Not the end all and be all, but a good start. That build is specific to the STF that you see it in. For normals, you may want to trade single target torpedoes for spreads. You may choose to add a mine as well. Those sort of things play very nicely in normals. Transphasics seem to do nicely in Hive.

Feel free to study things and mix things up. And don't be hesitant to just buy some quick and dirty common gear and get things done.

In particular, the Boff slots that are good to change around are the Lt and LtCmd Tac, and the LtCmd and Cmd science. Keep the rest constant, as those are all your defense, and power the Doff scheme.

Just changing THOSE 4 Boffs can give you a drain build, a GW cc aoe torp build, a repulsor fest, or whatever. Mess around with those 4 and if u REALLY feel like you screwed the pooch, the meat is STILL intact and you'll have an ok run. You always have pets out you know.

Oh I don't think I mentioned it, those are the EC BoP's. So give that a go, it works as you can see and gee I think it ran me 250K including the doff's.

How nice is that?

Cheers!

EDIT: whoops i didn't include the ec for the hangars in that figure. still its cheep! cheers
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.

Last edited by thissler; 02-15-2013 at 07:47 PM.
Lieutenant
Join Date: Aug 2012
Posts: 74
# 20
02-15-2013, 08:13 PM
The keybind on this thread should make your build a little easier and faster.
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