Career Officer
Join Date: Jun 2012
Posts: 1,541
# 11
02-15-2013, 09:34 PM
*waves frantically*

I WOULD BE INTERESTED IN A NEW ORLEANS.
Rihannsu
Join Date: Jun 2012
Posts: 269
# 12
02-15-2013, 09:56 PM
Great Interview!

Put me down as one of those wanting the Dauntless! That ship looks great!
Looking at it now, I can see tons of similarities between it and other ships, elements of the Prometheus, Vesta, Star Cruiser.

What would it be in game though?


Regarding shuttles mentioned, Janeways' SC-4 from VOY Endgame, which is a variant/refit of the Class 2 seen throughout Voyager is different from the Type 11, which was seen in Insurrection.

The Type 11 is my favourite shuttle design to date (the Sovereign Captains Yacht being a very close second). Would love to see it and the Scout ship (also from Insurrection) in game.
MikeWard1701 (Special Envoy)

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Career Officer
Join Date: Jun 2012
Posts: 905
# 13
02-15-2013, 10:04 PM
I can't wait to loot a Romulan artificial quantum singularity warp core! It'd be cool to have an armour slot, though we would need more variety of consoles if you take armour from the engineering slots.

One thing I always thought they should add to engineering console slots was different types of dilithium articulation frames; that would be more efficient at restoring power. For example, one would be better at lessening the power drain to weapons when firing multiple beams or canons, another type could decrease the amount of power full impulse drains from your subsystems.

I also wouldn't mind a tritium intermix adjuster to help stop my subsystems getting diasbled by the bloody Tholians too!
---------------------------------------------------
U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 02-15-2013 at 10:38 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 303
# 14
02-15-2013, 10:12 PM
Crafting is coming, good. Although Al did dodge the Aegis question a bit.
And it's Ally of the Force. Not All of the Force.
Formerly: Ally_of_the_Force/Now: A Ticked Off Customer
Member Since 10-2009/Murdered 6-2012
NO TO ARC!!!
4 Year Veteran
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 15
02-15-2013, 11:13 PM
There are a lot of great ideas that I am looking forward to this year.

4 piece sets with the new Warp Cores
Socketed item crafting
Turning Bridge Officers into playable captains (Breen captain FTW)

Plus he mentioned they brought some new talent in from Paragon Studios, so I am hoping this is a great year for STO!
Career Officer
Join Date: Jun 2012
Posts: 43
# 16
02-16-2013, 01:06 AM
We already have one of the Wolf 349 ships and it is the ship with marker as warp nacells (Cheyenne).


Also i hope we must noch wait to long f?r the norway and constallation ... because i like small ships more.
Starfleet Veteran
Join Date: Jun 2012
Posts: 5,236
# 17
02-16-2013, 01:48 AM
Kitbash Ships: I would like to see them added, because they were in the show and nobody really got to see them. While Capt thinks it wouldn't be high in demand, maybe so, but then again you never know.

Since you guys think they would be low on demand, why not make them available in the regular Ship Store. Or maybe involve them in a type of ship crafting, where you got certain ship parts and assemble them. Maybe have unique twists, like the Niagra is said to have a high warp speed, so you could give it a normal Sector Speed buff that doesn't require a Borg or MACO engine.

Crafting: I like the idea of assembling our own equipment. And I could honestly see the parts being new types of drops or rare rewards on certain mission. Like how you want a ACCx3 Weapon, where you can't just put 3 ACCx3 enhancments in. Instead you have the first ACC enhancement being craftable, the second ACC in slot 2 is a regular rare drop, but the third ACC in slot 3 is a rare drop off a endgame mission that doesn't drop all the time (and is account bound).


Warp Core and Armor slots: Yes! The Icon wouldn't be hard to change, just use the Impulse Engine slot (that's a warp core) and make a more appropriate one for Impulse Engines.
Career Officer
Join Date: Jun 2012
Posts: 259
# 18
02-16-2013, 01:48 AM
Quote:
Originally Posted by cidstorm View Post
The Picard maneuver will interesting, I feel like they will need to do more than just the warp jump to make it worth a console. Other wise I don't see much use for it outside of shortening aphastrike distances, or brief attack evasion. Maybe they could add a decloak damage bonus to it or something.
Well it should warp you in front of your enemy while leaving an afterimage duplicate of your ship that the enemy is forced to target (think the photonic displacement console crossed with the subspace jump console). Counterable by an android boff operating a tractor beam.
Starfleet Veteran
Join Date: Jun 2012
Posts: 303
# 19
02-16-2013, 06:00 AM
Quote:
Originally Posted by azurianstar View Post
Kitbash Ships: I would like to see them added, because they were in the show and nobody really got to see them. While Capt thinks it wouldn't be high in demand, maybe so, but then again you never know.

Since you guys think they would be low on demand, why not make them available in the regular Ship Store. Or maybe involve them in a type of ship crafting, where you got certain ship parts and assemble them. Maybe have unique twists, like the Niagra is said to have a high warp speed, so you could give it a normal Sector Speed buff that doesn't require a Borg or MACO engine.

Crafting: I like the idea of assembling our own equipment. And I could honestly see the parts being new types of drops or rare rewards on certain mission. Like how you want a ACCx3 Weapon, where you can't just put 3 ACCx3 enhancments in. Instead you have the first ACC enhancement being craftable, the second ACC in slot 2 is a regular rare drop, but the third ACC in slot 3 is a rare drop off a endgame mission that doesn't drop all the time (and is account bound).

Warp Core and Armor slots: Yes! The Icon wouldn't be hard to change, just use the Impulse Engine slot (that's a warp core) and make a more appropriate one for Impulse Engines.
Could even go so far as to disassemble drops to get parts and moddifiers as well.
Formerly: Ally_of_the_Force/Now: A Ticked Off Customer
Member Since 10-2009/Murdered 6-2012
NO TO ARC!!!
4 Year Veteran
Career Officer
Join Date: Jun 2012
Posts: 1,496
# 20
02-16-2013, 07:37 AM
@ Geko :


### Jem'Hadar Warship ###

http://i.imagebanana.com/img/xo5cqgyu/domside.JPG
http://i.imagebanana.com/img/0208c2f5/domtop.jpg
http://i.imagebanana.com/img/a13hypn9/domfront.jpg

yes i very much want the Warship, much more than the Heavy Escort Carrier.
the Warship was more often on-screen than the Battleship ( = Dreadnought), the Heavy Escort Carrier is a pure STO ship and was never on-screen.

The difference in SCALE alone is worth having both Ships.

on that note: the Scale of your Dreadnought is at least one third TOO SMALL
see this thread i made about it -> http://sto-forum.perfectworld.com/sh...71#post7611971


i have the Bug Ship, i have the "Dreadnought" (official: "Battleship")

The Dreadnought is a very squishy Carrier, fun but squishy.
The other 2 are Escorts, the Warship could be more on the tanky Cruiser end of the spectrum.



### Chimera Fleet Ship ###

NO!
just NO!
that would be BAD!
It was bad enough that you gave the ship to everyone who just bought a Life Time Account, instead of making them wait the 1000 days (that ship surely sold some LTAs), but giving a Fleet Version out for $20... that would not only make LTA's very angry that would also devalue your LTA offer immensely.




### Ambassador Class ###

The Fleet Version is out by now so old news there.
People aren't happy that there is NO C-Store version of it, Per Char Ship only for 2000 Zen... but that topic has been beaten to death.

All i have to say, please somebody slap JamzJamz in front of his keyboard and tell him to put the CENTER AXIS into the CENTER of the damn Ship, i get so much OCD from it spinning around it's rear end... i just can't fly that. It just looks and feels WRONG how it turns.


### Andorian Ship ###

SHUT UP AND TAKE MY 5000 ZEN!


### more modern designs / running out of fed ships ###

honestly. i'm not very interested in *new cryptic designed* ships, sure they fill the ship-of-the-month-flavor spot, but honestly i don't even see many players in the Chimera or Regent or Armitage anymore... those ships loose their novelty pretty fast, it's more about the C-Store Consoles there.

We already have 2409 Skins with the +1 Ships for many Ships, i guess the MVAM could still use one, but the Defiant, Galaxy, Sovereign, Intrepid etc. all already have one or two...

i'd be more interested in simply giving the Ship Artists more time to update or even remake some of the old Art Assets, some important ones like the Galaxy / Intrepid / Defiant / Sovereign Class really almost hurt to look at in this game, they deserve better and with some new C-Store packs it would make sense to update or even remake the original TV Hero Ships to look not only "good enough" but "effing AWESOME"... and THAT is what they deserve.
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