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Captain
Join Date: Jun 2012
Posts: 542
# 11
02-15-2013, 06:49 AM
Regarding the Ent-C build, surely the Boffs and fittings seen in the Temporal Ambassador mission are as close as it's possible to get to a canon build?

Quote:
-Fore Weapons-
Phaser Beam Array x2
Phaser Dual Beam Bank
Photon Torpedo

-Aft Weapons-
Phaser Beam Array x2
Phaser Turret
Photon Torpedo

-Deflector-
Neutrino

-Engine-
Combat Impulse

-Shield-
Covariant

-Engineering Consoles-
Monotanium
Neutronium
RCS Accelerator
EPS Flow Regulator

-Science Consoles-
Field Generator
Shield Emitter Amplifier

-Tactical Consoles-
Phaser console x2
Photon console x1

-Devices-
Standard Batteries only

==BOff Abilities==

-Tactical Ensign-
Beam Fire At Will

-Tactical Lieutenant-
Tactical Team
Attack Pattern Delta

-Engineering Lieutenant-
Engineering Team
Aux to SIF

-Engineering Commander-
Emergency Power to Shields
Reverse Shield Polarity
Directed Energy Modulation
Eject Warp Plasma

-Science Lieutenant Commander-
Tractor Beam
Feedback Pulse
Photonic Shockwave
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 12
02-15-2013, 10:46 AM
The phasers in Wrath of Khan seemed to function a lot more like cannons. While not quite as short a burst as the cannons in the game, they were more rapid fire phasers than anything else, not long continuous beams like we have in game. Just wish we could have seen phasers used more in the movies, but it always seemed to just be a torpedo fest. Also I believe the Connie in TMP and the Star Trek movies would have the normal colored phasers, not the blue retro-fit ones.

Now if you did a JJprise build, it would probably be all cannons with quantums(since the torps in Trek 09' were blue). I think it' somewhat possible to get close to the look of the ship if you have the parts from the Exeter unlocked.
Commander
Join Date: Jun 2012
Posts: 388
# 13
02-15-2013, 06:56 PM
Quote:
Originally Posted by dashuk2381 View Post
The phasers in Wrath of Khan seemed to function a lot more like cannons. While not quite as short a burst as the cannons in the game, they were more rapid fire phasers than anything else, not long continuous beams like we have in game. Just wish we could have seen phasers used more in the movies, but it always seemed to just be a torpedo fest. Also I believe the Connie in TMP and the Star Trek movies would have the normal colored phasers, not the blue retro-fit ones.

Now if you did a JJprise build, it would probably be all cannons with quantums(since the torps in Trek 09' were blue). I think it' somewhat possible to get close to the look of the ship if you have the parts from the Exeter unlocked.
Okay, I submit the following for review.

TOS TV series Constitution firing BLUE retrofit phasers

The USS Defiant firing BLUE retrofit phasers in "In a Mirror Darkly"
Captain
Join Date: Jun 2012
Posts: 2,840
# 14
02-16-2013, 07:07 AM
This seems a good a place as any to ask:
What are the canon, or closeted to canon hull types, windows, patterns and colours to make the Enterprises?

Cryptic! Need some FREE KDF uniform options that you wont have to make? See Here.
JJ. Trek is just as canon and awesome as all other Trek, Get over it.
Unofficial Bortasq' Uniform colour guide here.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 15
02-16-2013, 09:03 AM
Quote:
Originally Posted by asardetemplari View Post
Sorry, I thought you were referring to the Enterprise Refit seen in TMP and Wrath of Khan, where it had the normal reddish colored phasers. It's confusing because you put Enterprise-A for that build and the A was introduced at the end of Star Trek IV and at that point would have had the normal phasers as well. Just a bit of confusion there, not trying to nitpick.
Commander
Join Date: Jun 2012
Posts: 388
# 16
02-16-2013, 10:58 AM
Quote:
Originally Posted by artan42 View Post
This seems a good a place as any to ask:
What are the canon, or closeted to canon hull types, windows, patterns and colours to make the Enterprises?
I can work on that if you'd like.
Commander
Join Date: Jun 2012
Posts: 388
# 17
02-16-2013, 10:59 AM
Quote:
Originally Posted by dashuk2381 View Post
Sorry, I thought you were referring to the Enterprise Refit seen in TMP and Wrath of Khan, where it had the normal reddish colored phasers. It's confusing because you put Enterprise-A for that build and the A was introduced at the end of Star Trek IV and at that point would have had the normal phasers as well. Just a bit of confusion there, not trying to nitpick.
Oh it's no biggie ^_^
Captain
Join Date: Jun 2012
Posts: 2,840
# 18
02-16-2013, 11:16 AM
Quote:
Originally Posted by asardetemplari View Post
I can work on that if you'd like.
Thank you

Cryptic! Need some FREE KDF uniform options that you wont have to make? See Here.
JJ. Trek is just as canon and awesome as all other Trek, Get over it.
Unofficial Bortasq' Uniform colour guide here.
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 19
02-17-2013, 06:09 AM
Quote:
Originally Posted by reyan01 View Post
Nice list!

I've seen (both in-game and posted on the forum) canon builds for the Defiant and Intrepid classes too.
Could you post the links to those builds?

As for the OP, bookmarked for future reference, thanks!
Commander
Join Date: Jun 2012
Posts: 388
# 20
02-17-2013, 11:03 PM
Quote:
Originally Posted by intrepid74656 View Post
Could you post the links to those builds?

As for the OP, bookmarked for future reference, thanks!

Actually, I have those builds... The Defiant was made by me, the Voyager build was made by my friend DJ Kim at Subspace Radio ^^

Here's the Defiant, now updated for Fleet version:

-Weapons
Fore:
Phaser Quad Cannons (Only obtainable from the Sao Paulo-class refit.)
Quantum Torpedo Launcher
Quantum Torpedo Launcher
Phaser Dual Beam Bank

Aft:
Phaser Beam Array
Photon Torpedo Launcher
Photon Torpedo Launcher



Commander Tactical
Tactical Team 1
Cannon: Rapid Fire 1
Torpedo: High Yield 3
Cannon: Rapid Fire 3


Lieutenant Commander Tactical
Tactical Team 1
Attack Pattern Delta 1
Attack Pattern Omega 1

Ensign Tactical
I have Torpedo: High Yield 1, but anything you like would go here.


Lieutenant Engineering
Engineering Team 1
Emergency Power to Shields 2

Lieutenant Science
Tractor Beam 1 (The Defiant had a Tractor Beam)
Hazard Emitters 2 or Science Team 2


Consoles

-Tactical
Phaser Relay x3
Zero Point Quantum Chamber
Cloaking Device

-Science
Biofunction Monitor ("I won't keep them longer than I have to")
Field Generator

-Engineering
Ablative Alloy
RCS Accelerator (The Defiant in the show was able to turn like a crazy enraged mongoose)
Emergency Force Fields



And as I said, this isn't my build this is from my friend at Subspace Radio.

Quote:
Originally Posted by stellardrift View Post
Great builds, and I am glad I could help.

Here's a preliminary idea for a Voyager build. This can be used with either VA versions. I haven't sat down with the Captain level Intrepid as of yet.

Long Range Science Vessel (Retrofit)

Fore Weapons: 2 Phaser Beam arrays, 1 Photon Torpedo Launcher
Aft Weapons: 2 phaser beam arrays, 1 tricobalt torpedo launcher (Nod to "Endgame".)

Lieutenant Tac: Tactical Team, HYT (A nod to the never ending supply of torpedoes)
Lt Eng: Emergency Power to Shields, Aux to SIF
Ensign Sci: Tachyon Beam
Lieutenant Commander Sci: Science Team/Transfer Shield Strength, Polarize Hull, Hazard Emitters
Commander Sci: Tractor Beam, Mask Energy Signature, Photonic Shockwave, Photonic Officer

(I know Photonic Officer 3 is hard to come by. Photonic Officer can be had as a Lieutenant Commander ability, so you could swap it out for say PSW3 or GW3 which are trainable.)

Specialty Consoles: Ablative Generator, Photonic Displacer (as a nod to "Deadlock".)


I know Hazard Emitters doesn't really go, but I can't build a ship without Hazard Emitters. You could substitute it for Gravity Well 1, but I have a thing where no ship of mine leaves spacedock without Hazard Emitters.

If you want to fight in this thing, I really am not a fan of MES personally. I would sub that for Tachyon Beam, or Transfer Shield Strength
**Add an additional Sci console for the Fleet version**
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