Lt. Commander
Join Date: Jul 2012
Posts: 233
# 161
02-16-2013, 01:29 PM
Quote:
Originally Posted by bluedarky View Post
Brandon's stated in other threads that whilst it is a well crafted mission it doesn't qualify for the Spotlight as the Spotlight is for story missions. He'd already checked it before and tbh if people can get Brandon to cave to pier pressure in concern to the Spotlight, that'll be the end of me doing any new Spotlights.

The reason for this is simple, it starts with him caving to one mission, then another, soon the story missions have dropped off due to people demanding more and more grinders like BRR to be spotlighted.

It ends with him caving to pier pressure to ban certain people from the forums, I've been in forums where it's happened, it's not pretty and I'm glad that Brandon seems to be above that.
Well then it would be better to just drop the spotlight all together and eliminate the problem.
Commander
Join Date: Jun 2012
Posts: 366
# 162
02-16-2013, 01:55 PM
Quote:
Originally Posted by warbird001 View Post
Well then it would be better to just drop the spotlight all together and eliminate the problem.
I've thought long and hard about how to respond to this, I almost didn't but I finally decided what to say and how.

I disagree.

The spotlight does have rules that aren't to everyone's taste, it does have us beholden to one master in Branflakes. But it's something more than just a token award for making what Brandon views as a good mission, it's a start to seeing more player - Cryptic/PWE relationships ingame.

If they decide the spotlight is a failure and pull it then that might be it, it could signal the end to dev ran events ingame altogether, no more PvP events, no more random PvE events, just increasing the silence between the Company and the Players.

But if it keeps on going, if it proves to be popular then it could increase the player - company interaction. Which would only enrich the game and attract more players to all aspects of it.

The Foundry Spotlight is currently one of the only regular dev run events in the game, removing it could only hurt the game, keeping it could make it so much greater.
Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 163
02-16-2013, 03:14 PM
I agree with Bluedarky. the spotlight didn't cause any problems at all. the game is better with it than it was without it.
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Commander
Join Date: Jun 2012
Posts: 314
# 164
02-16-2013, 03:25 PM
Quote:
Originally Posted by warbird001 View Post
Well then it would be better to just drop the spotlight all together and eliminate the problem.
The Foundry was designed for players to tell stories. Spotlight selection is based on story, whether it contains a lot of combat or not.

There is no problem to be solved in this regard. If you don't like the spotlight missions, don't play them. There is no reason to drop them for everybody else.

If you want one of your missions spotlighted, write story missions (which can be filled with as much combat as you want). But it will be the quality of the story that carries weight in the choice, not just how much loot one can achieve.

If you manage to tie the two together in a substantive way, great.
Career Officer
Join Date: Jun 2012
Posts: 154
# 165
02-18-2013, 11:42 AM
Quote:
Originally Posted by crypticarmsman View Post
I do think Cryptic would serve the Foundry community better by adding a Tabs that allow the author to chose which Tab he'd like a piece of content to appear in, and there shpould be a tab that contains and sorts through just such 'reward focused' and another that just sorts through 'story focused' -- and let the potential player of the Foundry decide what he wants to play in his STO session.
This has been my thought since the "exploits" came out. I could give a Epohhs behind if they exist or not, regardless if I like them or not, but seperate them from the story content. Combat/Grind missions in one tab, Story based content on another. Too many story missions are getting buried far underneath the ocean of grinders.

Quote:
Originally Posted by warbird View Post
So what is the point of the rest of us making missions? Because at the moment, I am not sure if the Foundry is nothing more then a promotion tool for future Cryptic mission developers? How can such a hopelessly biased system work?
As one being honored to be chosen as having a spotlight mission, I can assure you I will never be, nor have any desire to be a "future Cryptic mission developer" as you have asserted in your comments. I build my maps and write my stories for my enjoyment and the hope that it gives enjoyment to others. I would continue to do this even if my mission was never selected for a spotlight. It was an honor that Branflakes found my story and my use of the toolset worthy. So if you see the spotlight as a way to promote future Cryptic employees, you can exclude me from that list. I am perfectly happy in my chosen career.

Also, if the numbers I see are correct at 34 spotlighted missions, at 1 mission per week, less the weeks here and there where they did not run it, that would make roughly 50 spotlights within a years time. If only 3 authors were chosen twice, and with the KDF Foundry missions (of which there are far fewer) being in the mix, I don't see any brand of favoritism being involved. Heck, I only know five or six of the other spotlight authors personally through the game and from SBUGC aside from a forum post here and there. I would hardly call that a "clique" out of the number of spotlights. Some folks enjoy my style of mission, some do not, but I will continue regardless of the results as it is what I enjoy.


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Survivor of Romulus
Join Date: Jun 2012
Posts: 104
# 166
02-26-2013, 04:40 PM
I just wanted to chime in regarding the Foundry.
I'm a new author. I have one mission published. I've only spent a few weeks on it, and it shows. I was thinking about really putting time into it and making it spotlight worthy, but after reading that I can't edit anymore, I'm not sure I want to. Don't get me wrong, I still want to spend time on it and improve it, I'm just not sure I want to spotlight it.

Either way, what I wanted to say is that even without promotion, missions can get exposure.
I believe I only told two people I know irl about it (of whom I'm not even sure have played it yet). I didn't post here or at StarbaseUGC. Yet I have received over 200 reviews in the few months it's been out. Most of which has been positive. I'm actually surprised I got that many. I made no promotions about it at all (mostly because it's my first and I'm 'shy', as one person mentioned). I would mention the name now, but I'm having issues with patrol pathing in the S7 update, so I don't want anyone playing it with that bug in it (unfortunately that particular issue doesn't appear when editing, only after publishing).

EDIT: FYI Cryptic, I'd like to see contact NPC's with pathing (at least when not used in the current objective)!

So people do look, and find them.

Little off-topic: no offense to Kirkfat, but I can't stand StarbaseUGC. I haven't used it for looking for missions, but I tried to use it to learn the foundry. I didn't even know until today that there are a few written tutorials for the foundry (I prefer those to videos). Plus finding help is difficult. I ended up going to Google and Youtube to find what I wanted. Plus the site is really busy--too much stuff showing on a page (banners and side-bars). It's kind of an eyesore. The STOWiki on the other hand is great. IMO, I'd like to see a wiki-style set up for the tutorials. There seems to be a lot of useful information on there, it just needs to be organized better.
This is just my opinion, supplying feedback as a newbie foundry author.

EDIT: I just saw that I have 1 post. Well, that's not right.

Last edited by phoenix841; 02-26-2013 at 04:45 PM.
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