Captain
Join Date: Jun 2012
Posts: 1,395
# 11
02-16-2013, 01:51 PM
That's a fair enough layout actually and you have a good point. Double HE isn't really mandatory but I'd probably swap the TB (what I'd run if I had Com/Lt Com. Sci slots) for a TSS1, it's just a really great skill for a full aux healer to have.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 757
# 12
02-16-2013, 07:01 PM
Quote:
Originally Posted by hurleybird View Post
How about this?

Tac:

TS1, TS2

Eng:

EPtS1, RSP1
EPtS1, ES1, Aux2Sif2

Sci:

TB1/PH1
HE1, TSS2, ST3, VM3/PSW3
Jorf knows his stuff. This would make an excellent healer.

Though, I'd suggest taking GW3/Scramble 3/PSW 3 instead of VM 3. VM's not that useful anymore (imo) due to the prevalence of EngTeam. Though, if they're lacking an EngTeam, it'll really ruin their day.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Commander
Join Date: Jun 2012
Posts: 318
# 13
02-16-2013, 11:53 PM
That last sci slots is so situational.

That being said GWIII can be surprisingly potent, to non escorts at least.

Also has moment such as the 1 Vs 1 I was in where both vestas got pure luck proc's of GW that caused us to circle strafe each other like a pair of B5 starfuries. Not really a huge decider but it was cool as hell to watch.
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