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Lieutenant
Join Date: Aug 2012
Posts: 32
It's probably been asked before but... Would it be worth my removing the Fore and Aft Photon Torpedo Launchers in favour of another Dual Heavy Disruptor Cannon at the front and another Disruptor Turret at the back? Then I can put another Disruptor Induction Coil in. I've been chewing on the idea but I'm not sure about this. Thought I'd ask you knowledgeable forum folk about it . I've only been playing for three-four months but my level's shot up and there's still so much I don't know!
Captain
Join Date: Jun 2012
Posts: 1,001
# 2
02-18-2013, 02:18 PM
Running 3 disruptor coils is generally a good idea anyway, even if you do run a torpedo.

I'd definitely replace the aft torpedo: the BoP has the turn rate to keep the nose pointed to the enemy whenever you wish, pretty much.

As for the front, it's personal preference. I run 3 DHC's and a quantum on one of my BoP's, 4 DHC's on another, both of them tacs. *shrug* I even run one with 1 DBB, 3 DHC's and turrets, on my sci.

I do think that, generally, it's best to run as many energy-specific tac consoles as possible. Those torps hit hard anyway, once you start hitting hull

Last edited by twam; 02-18-2013 at 03:35 PM.
Lieutenant
Join Date: Aug 2012
Posts: 32
# 3
02-18-2013, 02:35 PM
I see. That really helps a lot! I'll definitely replace the Aft Torpedo and put in another Induction Coil. Thanks .
Captain
Join Date: Aug 2012
Posts: 843
# 4
02-18-2013, 02:46 PM
Quote:
Originally Posted by ladydragonfury View Post
I see. That really helps a lot! I'll definitely replace the Aft Torpedo and put in another Induction Coil. Thanks .
The only way to take all these speed tankers down is BO3 and THY3

The only way to do it in ESTF's is 4dhc 3 turrets

Disruptors are your main armament either way that's what should be tac console boosted

The way I do it anyway
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Lieutenant
Join Date: Aug 2012
Posts: 32
# 5
02-18-2013, 03:06 PM
Beam Overload 3 and Torpedo High Yield 3? I haven't really played against any other players in my Hegh'ta yet-but I will keep those in mind. I have Cannon Scatter Volley and Rapid Fire, currently, and I have Beam Overload and High Yield, but I can't remember whether they're 1, 2 or 3 currently.

Last edited by ladydragonfury; 02-22-2013 at 02:11 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,307
# 6
02-18-2013, 03:19 PM
Quote:
Originally Posted by ladydragonfury View Post
It's probably been asked before but... Would it be worth my removing the Fore and Aft Photon Torpedo Launchers in favour of another Dual Heavy Disruptor Cannon at the front and another Disruptor Turret at the back? Then I can put another Disruptor Induction Coil in. I've been chewing on the idea but I'm not sure about this. Thought I'd ask you knowledgeable forum folk about it . I've only been playing for three-four months but my level's shot up and there's still so much I don't know!
http://sto-forum.perfectworld.com/sh...d.php?t=558191 STF BoP

https://www.youtube.com/watch?v=2iRvljKGwjY STF Raptor. Please consider one.

I'll send you a mirror version. It's just far superior to the BoP for most PVE.

https://www.youtube.com/watch?v=YATZLqO0M50 PVP BoP

When you can get them Fleet AP is really where you need to be. They have the mods that you need. Once you hit AccOverflow you can't beat Crit Severity and Dam.

https://www.youtube.com/channel/UCAA...8qqIg/featured There's the proof of the previous statement. When you only use one energy weapon shot, make it count.

Cheers! and mail me in game only if you want a mirror raptor.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Empire Veteran
Join Date: Dec 2012
Posts: 107
# 7
02-18-2013, 03:20 PM
I run 1 quad disruptor cannon + 2 disruptor dhcs and a quantum torp fore, and all disruptor turrets in the aft slots. Works quite well with attack pattern alpha 3 and torpedo hy.
Lieutenant
Join Date: Aug 2012
Posts: 32
# 8
02-22-2013, 02:22 PM
So, what are the pro's and cons between a Hegh'ta and a Raptor then? I do have Torpedo High Yield as well. All those Boff skills I listed are at 1 by the way-but I have Target Weapons Subsystems and Attack Pattern Delta in the higher Tactical slots.

Also, thank you sooo much guys adding the extra Coil and putting the two turrets in the back really made a noticeable difference! I love my BoP even more now .

Also, try not to go too overboard with the acronyms, sometimes reading this place is like reading another language.
I am NEVER calling my avatars 'toons'.

Quote:
Some people buy Tier V ships and expect to automatically win. Other people buy Tier V ships and are Tier V pilots

Last edited by ladydragonfury; 02-22-2013 at 02:46 PM.
Captain
Join Date: Jun 2012
Posts: 3,101
# 9
02-22-2013, 02:31 PM
A bird of prey is more of a pvp ship, especially in kerrat and capture and hold. The battle cloak isn't needed so much in pve so a raptor is usually better as it has stronger damage due to 1 more tac console, and more durability. The mirror versions is cheap on exchange too and is better then the regular qin raptor.
Captain
Join Date: Jun 2012
Posts: 1,001
# 10
02-22-2013, 03:00 PM
For PvE, definitely try the mirror Qin!

For as little as 600k (exchange fluctuates between 600k and 800k, I think), you can add a perfectly viable alternative.

The thing with the Qin is, it offers noticeably more firepower, but with reduced manoevrability. It's also sturdier (more hull & shields) but less flexible than a BoP, in terms of roles and bridge officer layouts, obviously, but also in terms of playing styles. While the BoP is the wildcard that can flit around the battlefield being unpredictable, the Raptor handles like a crossing between a Fed escort and a KDF Battlecruiser. Also, it has a regular cloak, not a battlecloak: once you engage, you're committed until one of you bursts or evasives out of range.

Other than that: it has a lot of tac slots with the bare minimum of self-healing options, but man, is it a beast.

I tend to run mine with something like:
Tac team 1, Cannon Rapid Fire 1, Attack Pattern Omega 2, Cannon Rapid Fire 3 (or with these last two reversed, or even TT1, CRF 1 & 2 and AP:Beta3, with AP:Omega2 in the other lt cmdr slot)
Tac team 1, Torp High Yield 2, Attack Pattern Beta 2
Tractor beam 1, Hazard Emitters 2
Emergency Power to Shields 1, Reverse Shield Polarity 1
Emergency Power to Shields 1

A very simple build, but it's effective, for sure.

If you go full on energy (4 Dual Heavy's and 3 turrets) or add a single torp up front, you should be able to tear through elite sphere faster than your BoP could, because of the extra (energy weapon) tac console and turret. You just won't be able to slot, say, a gravity well to get that sphere's friends to stick around for the warp core explosion.

Edit: Just to be clear: I'm not advocating a choice for either one of them, but rather for both of them. Fly both, depending on your mood. I find I prefer the Raptor when I just want to wreck stuff fast and hard, and fly my BoP's when I'm more awake and alert, and want to play with my prey...

Last edited by twam; 02-22-2013 at 03:04 PM.
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