Captain
Join Date: Jul 2012
Posts: 813
All these nerf threads.

Are you complaining that a ship is too powerful, or is it the case you don't know how to equip or use your own ships properly (which is the point isn't it?) so you have to moan at those who do?

Just an observation.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...

Last edited by rustiswordz; 02-18-2013 at 04:30 PM.
Career Officer
Join Date: Jun 2012
Posts: 750
# 2
02-18-2013, 04:33 PM
Quote:
Originally Posted by rustiswordz View Post
All these nerf threads.

Are you complaining that a ship is too powerful, or is it the case you don't know how to equip or use your own ships properly (which is the point isn't it?) so you have to moan at those who do?

Just an observation.
Thank you!!! It's all about specs, equipment, and learning how best to use your character and skill set.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 3
02-18-2013, 04:40 PM
I think Nerf needs to be nerfed.

Those soft completely non-dangerous projectiles thier guns shoot could put an eye out!
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jul 2012
Posts: 813
# 4
02-18-2013, 04:44 PM
I've just started after a year of f2p to work out properly to get the maximum out of what you want any ship to do, its a combination of doffs, boffs, consoles and your own skill tree. And it all doesn't come at once nor is it cheap.

You want the best you have to learn the system, hoard the cash/ ec/ dill and invest in the best you can get at the time. Then you have to get out there and test your ships. I often help my mates test their builds in private match rooms where we test our builds and gear with each other.

Thats how you do it and after all that you need to learn how to fly your ship properly, tactics, tactics, tactics.

Thats how its done.

I bet most of the people who complain in these nerf threads haven't the first clue.

(and yes nerf the nerf.. those soft foam projectiles, have someones eye out!)
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Captain
Join Date: Jun 2012
Posts: 1,913
# 5
02-18-2013, 04:56 PM
OMG, Mr. Nerf God, please give us a forum ignore feature.
I'm am not a 1337 player by any means, I die a lot, but I am the first to acknowledge that it is due to my own unpreparedness, that said, I'm still having a lot of fun even when I'm watching my ship in a death roll. All of these nerf this, nerf that, threads are just testimonials to a lack of skill and I hope to whatever deities there are that the Devs aren't paying attention to people whining because they can't just push a button to win.
Captain
Join Date: Feb 2013
Posts: 5,394
# 6
02-18-2013, 05:15 PM
Quote:
Originally Posted by rustiswordz View Post
OMG Nerf... Sci/Eng/Tac... An observation. Reply to Thread
There isn't much left to actually nerf in the science path.
Lt. Commander
Join Date: Dec 2012
Posts: 146
# 7
02-18-2013, 05:24 PM
Yet PWE rolls out almost an endless amount of nerfs so obviously the nerf is mighty around here its nerfbat must be directed appropriately.
Lt. Commander
Join Date: Jun 2012
Posts: 137
# 8
02-18-2013, 06:07 PM
I die a lot in STF's and PvP, i complain? NO, dying is my fault, and i have been able to increase my uptime in PvP,and STF's by trial and error.. everybody can do the same!, hate people complaining about nerf everything!

BTW, that Nerf projectiles are OP!!

Last edited by gaevsman; 02-18-2013 at 06:09 PM.
Captain
Join Date: Jun 2012
Posts: 1,474
# 9
02-18-2013, 06:47 PM
Quote:
Originally Posted by snoggymack22 View Post
There isn't much left to actually nerf in the science path.
Patch notes:
Systems:
* Subnucleonic Beam now removes only 1 active buff, and only reduces the cooldown of the buff that was removed.
* Subnucleonic Beam active duty officer now available, offering 5/10/15/20% chance to remove a second active buff from the target on use of subnuke.

Captain
Join Date: Jun 2012
Posts: 2,060
# 10
02-18-2013, 07:04 PM
Quote:
Originally Posted by momaw View Post
Patch notes:
Systems:
* Subnucleonic Beam now removes only 1 active buff, and only reduces the cooldown of the buff that was removed.
* Subnucleonic Beam active duty officer now available, offering 5/10/15/20% chance to remove a second active buff from the target on use of subnuke.

I'll keep this in mind when APa kills me because I randomly stopped the Mogai's Evasive Maneuvers.

Regardless, I'm pretty sure only the Escort thread was legit and the other two were Poes.
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