Captain
Join Date: Aug 2012
Posts: 3,553
# 41
02-19-2013, 12:11 PM
My thinking on it's BOff layout:
Cmdr Tac
LtCmdr (changes based on which model of ship it is)
Lt (changes based on which model of ship it is)
Lt Engi
Ensign Sci

Probably around 33-35k base HP, probably turn rate of 15 or 16, inertia probably around 60-65, weapon layout likely to be 4/3. Usual +15 bonus weapon power, probably a high shield mod though, .99 or 1.0. Likely to be a 4/3/2 console layout (maybe 4/2/3 for the science one), probably 3 device slots.

Just a thought. Will wait til dev blog comes out and then laugh at all the rage threads against it being underpowered, or laugh at all the drool threads at it being so powerful XD.
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Lieutenant
Join Date: Jan 2013
Posts: 37
# 42
02-19-2013, 12:17 PM
Five forward cannons and 10 console slots right out of the box. GG KDF.
Ensign
Join Date: Jun 2012
Posts: 8
# 43
02-19-2013, 12:22 PM
Well the official stats for these ships are out. I'm fed and even I agree KDF is gonna need equivalents with how powerful these things are. That said they're really fragile, but I don't know how anything could withstand a Kumari-class alpha-strike with all three consoles and the set bonus from them.

Weapons, 5 Fore 2 Aft
Andorian Phasers (unknown bonus/difference, my guess is they're standard phaser DHCs but colored blue) as standard armament, with one weapon slot being taken by Kumari wing cannons (removable).

The most fragile of the line has 5 tac consoles, Cmdr. Tac, Lt.Cmdr Tac, Lt Tac, Lt Universal, and Ensign Engineering.

These things are bananas.
Lieutenant
Join Date: Jul 2012
Posts: 49
# 44
02-19-2013, 12:45 PM
Seeing those stats...

That tactical version of the escort... wow. If a rabbit farts the thing would kerplode! But geez... 5 tactical console slots.

The other two would make decent eSTF ships though.

* rub chin. *

EDIT: 5 Forward guns, but one of those slots takes up the Wing Cannons. Without those, you can't use any of the special features. Wonder just how good the Wing Cannons actually are.

Edit:Edit: Well... lets see what everyone will use for their Boff and Weapon/Console layouts!

Last edited by rosebloome; 02-19-2013 at 12:48 PM.
Career Officer
Join Date: Jun 2012
Posts: 742
# 45
02-19-2013, 12:50 PM
We shall find out on Thurs. At least the Vesta Class goes on sale now when this is released. YAY! Wait, I own 2 already...

I agree that the Klingons need their version... though I think they are getting a KDF version if its one of the ships Al vaguely mentioned in the Priority One Podcast recently...
Captain
Join Date: Jul 2012
Posts: 2,263
# 46
02-19-2013, 12:54 PM
So let me get this straight.

As of Tuesday, Feb 19, the game is already favouring escorts.
On Thursday the 21st, everyone will be flying Andorian Rocketships.

Where is the balance?


Also, it seems the Odyssey and Kumari ships get custom bridges. What about the Vesta?

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Lieutenant
Join Date: Jul 2012
Posts: 49
# 47
02-19-2013, 12:58 PM
Quote:
Originally Posted by stardestroyer001 View Post
So let me get this straight.

As of Tuesday, Feb 19, the game is already favouring escorts.
On Thursday the 21st, everyone will be flying Andorian Rocketships.

Where is the balance?


Also, it seems the Odyssey and Kumari ships get custom bridges. What about the Vesta?
I wouldn't really call it a rocketship as much as a Gun Ship.

Its pretty much a gigantic set of guns strutted together with life support and some shields added as an after thought.
Commander
Join Date: Jan 2013
Posts: 252
# 48
02-19-2013, 01:03 PM
Quote:
Originally Posted by rosebloome View Post
Seeing those stats...

That tactical version of the escort... wow. If a rabbit farts the thing would kerplode! But geez... 5 tactical console slots.

The other two would make decent eSTF ships though.

* rub chin. *

EDIT: 5 Forward guns, but one of those slots takes up the Wing Cannons. Without those, you can't use any of the special features. Wonder just how good the Wing Cannons actually are.

Edit:Edit: Well... lets see what everyone will use for their Boff and Weapon/Console layouts!
I agree, I will never use the tactical version. Why do I need Cmdr, Lr. Cmdr, AND Lt. Tac Boff slots? That Lt isn't doing much for me, and I will use it as engi or sci and get a lot more tank without losing one iota of damage. Also, that 5th tac console? I don't care about it. It doesn't matter. With diminishing returns, if you are going all energy damage, you really aren't getting much out of that 5th tac console. I'd rather use it for an extra universal or a neutronium or field gen. I am really curious about the 5th fore slot and if it can ONLY BE USED for the wing cannon weapon or if I can stick 5 AP DHCs in there. Also what these andorian phasers are like and why we can't get Mk XII versions...
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Lieutenant
Join Date: Jul 2012
Posts: 49
# 49
02-19-2013, 01:19 PM
Quote:
Originally Posted by twoblindmonks View Post
I agree, I will never use the tactical version. Why do I need Cmdr, Lr. Cmdr, AND Lt. Tac Boff slots? That Lt isn't doing much for me, and I will use it as engi or sci and get a lot more tank without losing one iota of damage. Also, that 5th tac console? I don't care about it. It doesn't matter. With diminishing returns, if you are going all energy damage, you really aren't getting much out of that 5th tac console. I'd rather use it for an extra universal or a neutronium or field gen. I am really curious about the 5th fore slot and if it can ONLY BE USED for the wing cannon weapon or if I can stick 5 AP DHCs in there. Also what these andorian phasers are like and why we can't get Mk XII versions...
The Blog says you can put a different weapon there.

Though if you do, you'll lose the use of most of the ship's gimmick stuff.

Pulled from the dev blog itself.. " * One fore weapon slot is occupied by Kumari Wing Cannons. This weapon can be removed and replaced by a different weapon, but it cannot be equipped on ships other an Andorian Escort. Only one may be equipped per ship at a time. "

EDIT: I'm personally probably going to try it out with all of its bells and whistles. The 3 consoles it comes with and etc, on the engie version. But thats alot of consoles. The 3 consoles just to get the deployed platform pets to use your boff abilities, plus zero point and assimilated borg console. Just really only leaves room for 1 shield % increase console and your 4 tact consoles.

It'll probably, in the end, be better to just strip the wing cannons, and use your standard ingame stuff unless the console ability attack hits as ahrd as a spinal lance from the gal-x. >_>;

Last edited by rosebloome; 02-19-2013 at 01:25 PM.
Ensign
Join Date: Jan 2013
Posts: 3
# 50
02-19-2013, 01:25 PM
Quote:
Originally Posted by twoblindmonks View Post
Also, that 5th tac console? I don't care about it. It doesn't matter. With diminishing returns, if you are going all energy damage, you really aren't getting much out of that 5th tac console.
There are no diminishing returns for offensive tactical consoles.

See here: http://sto-forum.perfectworld.com/sh...=503181&page=2
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