Career Officer
Join Date: Jun 2012
Posts: 3,400
I really didn't think I'd see a day when the Defiant and MVAE, and Armitage dreaded three tactical ensign slots would ever be outdone.


I was wrong.


Now we have a ship, that has


CMD Tac
Ltc Tac
Lt Tac



Really? Lt Tac also?


Let's forget all the rest of the things going on with the ship in question, and just zero in on the main issue:

Adding "MOAR" low level tactical stations is about the least useful thing that could possibly be given to a ship - and yet, here we have it!


Cryptic has basically outdone themselves.

Fleet Defiant? Still haven't purchased it.

Fleet MVAE? Nope, no sale here.

Fleet HEC? Refuse to buy a ship with 3 tactical Ensigns.

Tactical Kumari: See the above, but now actually even more hilariously bad.



Throwing MOAR TAC at a ship doesn't make it MOAR effective.

It makes it less effective, and to be frank it just looks ridiculous.


Maybe there is some super special ensign boff power revamp on the horizon I'm aware of, or maybe yet another escort has been saddled with an atrocious BOFF layout.

At least we have the Sci and Eng variants I guess?



Dear mods: This post was a thread created about the issue of too many tactical stations on ALL escorts and is not specifically about the Kumari. This post does not belong here.


Last edited by ussultimatum; 02-19-2013 at 05:41 PM.
Career Officer
Join Date: Dec 2012
Posts: 139
# 122
02-19-2013, 04:29 PM
Agreed. I'm all over the other variants, but will miss the extra tac consoles. But I'm eager to try out more engi BOffs.

Join AIE Today! http://forum.myextralife.com/forum/6...r-trek-online/
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 123
02-19-2013, 04:39 PM
Just wanted to answer a few of the questions I've seen on this thread.

1. The Wing Cannons have a higher base DPS than Mk XII DHCs, but their energy drain is even higher (15). They have a very slow rate of fire and a cooldown between shots; they're essentially like "super" heavy cannons. They're listed as having [DMG]X4, but that's just to give you a ballpark figure, since there isn't really anything directly comparable. They're really more like an entirely new weapon type.

I'm aware Accuracy is more popular among most players than raw damage, but damage was thematically appropriate for these cannons.

2. Yes, you could slot all DHCs up front, but you wouldn't be able to benefit from the console abilities, since the consoles only function on the Wing Cannons.

3. The Wing Cannon Platforms deployed by the Engineering ship's console will only fire when you fire your Wing Cannons. (Yes, they're a lot like Option in Gradius.) They also deal less damage than a single normal weapon slot each, and they're destructible, with health comparable to fighters. If they're destroyed, the console has a 180 second cooldown, so you'd have to wait to re-deploy them. So, it's not really like you have 7 Fore Weapon slots. In testing, we've found that they're useful when you can keep them alive, but in PvP they can be very easily neutralized.

4. When the Wing Cannon Platforms use one of your cannon abilities as a result of your 3 piece set bonus, they still don't hit as hard as a player version of that ability. Hitting a target with three Overload attacks is still awesome, but it's not 3x the damage of the player version.

5. The Andorian Phasers (other than the Wing Cannons) are standard phasers in terms of stats. They're just color tinted to look appropriate for an Andorian ship. The ones on the Dilithium store are MK XI Purple quality, similar to other Diltihium stores. They're [Acc]x2[Dmg]. We may release more variants on these eventually, but probably not in the immediate future.

6. The "glass cannon" comment on the blog refers to both the bridge officer layouts (which do not allow for much self-healing, especially the Tactical variant) and the fact the ship does not have the Fleet bonus to Hull or Shields.
Lieutenant
Join Date: Jun 2012
Posts: 57
This has to be by far the worst ship stat wise in the game. (nice design)

Just look at it, its hull is crap, , its crew complement is practically nonexistent, its Boff layout is nothing to brag about and as for the 5 forward weapon slots, have you seen the pathetic turn rate it has, my BoP can fly circles around that thing, and by the time the ship turns around I will have cloaked and left him with his Buffs powered up and no one to shoot at.

This ship is nothing but BoP food, talk about an easy target. Sure it can kill maybe one target, but for every target it shoots down it will also go down in flames. All I know is that this ship is one Buffed Breen Transphasic Cluster Torpedo away from going BOOM.

Just look at it the Kumari Class is has a total of 9 Tactical Boff abilities what the hell are you going to do with 9 tactical bridge officer abilities on a ship that was designed for cannons.
3 ensign Tac slots and 3 lieutenant Tac slots, common this layout is just screaming, ?KILL ME, I just bought the wrong ship?

ROFL
Captain
Join Date: Feb 2013
Posts: 5,394
# 125
02-19-2013, 04:44 PM
Quote:
Originally Posted by flash525 View Post
Yeah, what's with this? 85 crew? Really?
Doesn't the best escort in the game currently (the bug ship) only have 50 crew?

Isn't Crew a pretty meh mechanic anyways?
Captain
Join Date: Feb 2013
Posts: 5,394
# 126
02-19-2013, 04:45 PM
Quote:
Originally Posted by archoncryptic View Post
Just wanted to answer a few of the questions I've seen on this thread.
Thanks for the info. This helps a lot.

Maybe this has already been answered, but, how much dilithium will the Mk XI andorian phasers cost?

This 3-pack is tempting me to dip into the wallet and buy. That's how cool this is.
Lieutenant
Join Date: Sep 2012
Posts: 92
# 127
02-19-2013, 04:50 PM
Quote:
Originally Posted by archoncryptic View Post
Just wanted to answer a few of the questions I've seen on this thread.

1. The Wing Cannons have a higher base DPS than Mk XII DHCs, but their energy drain is even higher (15). They have a very slow rate of fire and a cooldown between shots; they're essentially like "super" heavy cannons. They're listed as having [DMG]X4, but that's just to give you a ballpark figure, since there isn't really anything directly comparable. They're really more like an entirely new weapon type.

I'm aware Accuracy is more popular among most players than raw damage, but damage was thematically appropriate for these cannons.
Thanks for the post, it's good to have more info. One thing I was wondering that wasn't covered: The wing cannons, being "cannons," do they benefit from cannon boff powers? Like rapid fire and scatter volley?

I would assume yes, since they are described as cannons and since the deployable version benefits from cannon powers (with the set bonus). But I'd like to make sure.

One other thing I was wondering, what form(s) do the andorian phasers take? Like, are they DHC's, turrets, beams, what?
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 128
02-19-2013, 04:54 PM
Quote:
Originally Posted by verbenamage View Post
Thanks for the post, it's good to have more info. One thing I was wondering that wasn't covered: The wing cannons, being "cannons," do they benefit from cannon boff powers? Like rapid fire and scatter volley?
EDIT: Looks like I didn't read your post properly, my mistake
Career Officer
Join Date: Jun 2012
Posts: 781
# 129
02-19-2013, 04:55 PM
I will gettin 3 pack for 2500, I prefer carrier or dreadnaughts. i have an Andorian that can use it. I am surpised KDF aren't up in arms yet
Career Officer
Join Date: Jun 2012
Posts: 496
# 130
02-19-2013, 04:55 PM
and by cannon how much arc do they get?

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
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