Career Officer
Join Date: Jun 2012
Posts: 1,325
# 341
01-20-2013, 10:44 PM
Personally, i still think they're too powerful.

-To the people moaning they needed it for PVE, i feel your pity, you're playing a comically easy fame that a monkey with a blunt toothpick could beat, and if you really need tric mines then I think you need to go back to Farmville. Tric mining makes a mockery of STFs and means people can blaze through them and get the optionals? I say talk to your team and follow the same tried and tested plan that the rest of us easily rely on. If you cant then reconsider your teammates.

-To the people moaning they needed them in PVP, shame on you. Nothing in PVP should be able to kill SEVERAL players regardless of team just because they didn't spot tric mines in the ridiculously spam filled windows that todays PVP is. If you're now angry that a crutch has been taken away then reevaluate how you play and come back with some new ideas.

We ALL use a few crutches these days, Tactical Team? RSP? Jemmys? Its engrained

If you want to rely on broken doffs, boffs, voldy, tric mines etc thats totally fine! Just don't sulk when somebody spots your personal failing and calls you out on it.
Career Officer
Join Date: Jun 2012
Posts: 1,203
# 342
01-30-2013, 10:28 AM
Quote:
Originally Posted by borticuscryptic View Post
- Granting a Point Defense system to Battleship and Dreadnought NPCs that would deal a tiny amount of damage per pulse (<50 dmg, does not ignore shields, no procs), but pulses very frequently and favors the nearest target.
*** This would be a soft-counter to Mine Spam One-Shots, but would have the side effect of making them nearly immune to High Yield torpedoes. (We also have the option of forcing it to target -only- mines, if necessary.)
Obviously if you're granting a point-defense system to counter mines it should only target mines. Negating the Romulan Hyper-Plasma Torpedo Launcher because of mines shouldn't even be an option being considered.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Ensign
Join Date: Feb 2013
Posts: 16
# 343
02-17-2013, 11:30 AM
It's unusual for me to post on the forums but it shows the amount of negative emotions I got when I saw all trico damage has been halved.
Yes, I do use tricobalt in STFs, no overuse though. Torp + mine bomber runs on a beam tank cruiser. Until the last changes everything was fine, slow cooldown corresponded perfectly with high damage. Now with the halved damage they are totally useless for the bomber run maneuvers, because I loose much more damage while turning the cruiser to perform another run.
You know what? I've changed back to transphasics, a transphasic cluster torp in my case now does more damage than a trico mine.

And please, don't feel pity, I wouldn't appreciate. If you had almost all clanmates in the different timezone or if you ever waited for the clan to go raiding for an hour you'd understand why people engage elites through PUGs. Some people choose trico not because of it's easiness or huge boom it makes but of reason they have ships built to be Enola Gay descendants for nothing else can do dps for a cruiser in STO. Having tricobalt nerfed is having strategic bombers of elites nerfed. And having something strategic in a PUG is a way to victory.
Lt. Commander
Join Date: Jun 2012
Posts: 150
i am not gonna be gentle about it

but i have seen on this thread quite a few people smearing players using tricos , not to mention the dev's opening lines bout it , and i just have to reply to that

trico spread on pve and foundry - using dispersal pattern iii means usually sacrificing the classic torpedo + scatter fire tactic to get it , it will help greatly on pve since things move slower over there but its hell to implement it on PVP

much like scatter fire rules on pve but on pvp it does 50% of the dmg if not less
based on that logic u should nerf scatter fire as well ...not to mention torpedo spread .or anything with an aoe dmg that does loads more dmg on pve then pvp

as for PVP + trico spread in itself : it is very hard going vs experienced player to use a spread trico that would actually hit him because of the following :

1.he can shoot them down very easily using turret / beam fire at will / other mines ..etc...basically mines have no hull so 1 hit would kill them regardless of it dmg .

2.he can outrun them easily

3.brace for them


biggest problem is of course number 2 ..u have to spek further then just mines to actually hit ur enemy ...beam target engine , tractor beam ..its an entire different build

so if ur an opportunist on pvp and bide ur time for that one spike u could score big time

trico spread is the tool of the smart pvper's ....gave also the cruisers something to fight off escorts that come off behind them and hammer them with alpha strike to death , made them think twice b4 positioning on their tail and just fire

which btw i suspect most of the cryers bout tricos are - escort flyers that is - cause it was one hell of a wep vs pesky escorts .

so now u pretty much ruined it , with out even checking it on ur own or the full honest reasons why people cry about it .

its like u have a crying meter and when people gang up on enough cries be it true or not u simply nerf the thing.

so now we are back to escorts mindlessly shooting everything they got with no hint of smarts behind it while simple cruisers - enterprise class like ones are again left defensless vs them ganging up on u .
good call .
Captain
Join Date: Jun 2012
Posts: 1,214
# 345
02-20-2013, 04:09 AM
When i get home jarhead, i'll link a video of the effect this torp had. Then reflect on what you said.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Jun 2012
Posts: 1,214
# 346
02-20-2013, 09:26 AM
As promised:

Video

Now you PVE guys need this for PVE? Boy, you really, really do need to go back to Farmville as aquitaine985 pointed out earlier in the thread.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Lieutenant
Join Date: Jul 2012
Posts: 97
# 347
02-20-2013, 09:34 AM
Quote:
Originally Posted by naz4 View Post
As promised:

Video

Now you PVE guys need this for PVE? Boy, you really, really do need to go back to Farmville as aquitaine985 pointed out earlier in the thread.
That's not Tricobalts in general. What you're showing is a video of the borked up mechanics of the Tricobalt Shockwave Torpedo (Nadion Detonator Console), which was fixed a few weeks back.

This has nothing to do with Tricobalt Mines.

That said, there was another video somebody posted recently that showed a group of folks in an STF laying down a Tric mine field in front of the Transwarp gate in ISE, which almost instantly vaporized it. Also showed the same thing done to the cube things in CSE. NPC activates, Mines activate, BOOM = all dead.
Captain
Join Date: Jun 2012
Posts: 1,214
# 348
02-20-2013, 10:52 AM
Quote:
Originally Posted by pantsmaster916 View Post
That's not Tricobalts in general. What you're showing is a video of the borked up mechanics of the Tricobalt Shockwave Torpedo (Nadion Detonator Console), which was fixed a few weeks back.

This has nothing to do with Tricobalt Mines.

That said, there was another video somebody posted recently that showed a group of folks in an STF laying down a Tric mine field in front of the Transwarp gate in ISE, which almost instantly vaporized it. Also showed the same thing done to the cube things in CSE. NPC activates, Mines activate, BOOM = all dead.
Actually, it was last week
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Ensign
Join Date: Feb 2013
Posts: 1
# 349
02-27-2013, 04:04 AM
I think its okay to adjust some weapons but the lowering in the last Update was really high. They have already lots of disadvantages due to the speed, the HP etc. So all in one they were not THAT overpowered.

I would suggest to reconsider the changes and draw a small amount back.
ATM they are as good as useless.
Captain
Join Date: Aug 2012
Posts: 843
# 350
02-27-2013, 08:33 AM
There damage is halved and pvpers are still crying and trying to insult pvers strange old community
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
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