Captain
Join Date: Jun 2012
Posts: 622
# 61
02-19-2013, 10:18 PM
Quote:
Originally Posted by arnthebard View Post
You obviously don't understand, I get invited to participate in these battles. Going 1 on 1 with these guys over the cracked planet is rewarding. Anybody can salughter someone with numbers.... even the worst feds can. To face a single opponent in combat where everybody can watch your victory or failure adds to the intensity level of the performance. However, there is always someone who can't stand the rules and has to crash the party like Stardagger [who got banned]. When the individual battles are over melee ensues and then the numbers overtake the opponents. So for a moment in time Fed -VS- Klingon means something over the cracked planet honor and respect are given. That is what the combat area over the cracked planet in Kerrat should be a place of respect and a place to test your builds.
One should not complain about the outcome of an expired agreement. You went in knowing the possibilities yet found the fruition thereof upsetting enough to broadcast.
All cloaks should be canon.
Empire Veteran
Join Date: Jun 2012
Posts: 1,140
# 62
02-20-2013, 01:55 AM
I predict Feds will be bringing their blue antenna ships, which will be blown to oblivion by KDF as usual of course.
..and Feds will be looking at their skins with shock and disbelief and how their heard earned C-point ships turned out to be nothing more than shinny coffins floating in the galaxy
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That


Empire Veteran
Join Date: Jun 2012
Posts: 595
# 63
02-20-2013, 04:13 AM
Quote:
Originally Posted by virusdancer View Post
My most recent "lulz" in Ker'rat involved the following.
Finding the guy in the Vesta once again engaged with the Borg. Decloaking, killing the Borg, giving him a moment to heal, and then killing him.
I never wait, I am a member of "Bastardi senza gloria" (Inglourious Basterds): first I kill the fed, then the borgs... and finally I read the chat!
Career Officer
Join Date: Oct 2012
Posts: 308
# 64
02-20-2013, 10:39 AM
Quote:
Originally Posted by bloctoad View Post
One should not complain about the outcome of an expired agreement. You went in knowing the possibilities yet found the fruition thereof upsetting enough to broadcast.
What I complain about is the outside interference of those who do not respect the 1 on 1 combat that is arranged aboved the Cracked Planet in Kerrat. I don't mind facing anyone in a challenge I just hate getting ganked by those who think it is somehow amusing to interfere.
Empire Veteran
Join Date: Feb 2013
Posts: 1,144
# 65
02-20-2013, 11:00 AM
Quote:
Originally Posted by hereticknight085 View Post
Love Ker'rat on both sides. As my fed cruiser, I get a sick perverse pleasure in watching BoPs banging away on my shields all day and not leaving a scratch (except that one time I got tric bombed by a b'rel... hit me with a THY3 and then a DPB3... sufficed to say, I am so glad my brace and Aux2SIF are on a hair-trigger). Granted, I usually die to the ganks eventually, but it's fun.

And as the KDF... well let me just say, my usual time in Ker'rat is about an hour or so, and I always pick up around 80 kills in that hour... and I still have as of yet to fill my first "die 25 times" mission. I love the decloaking ambushes you can pull off, and I love the raging that occurs in chat after... it's a credit to the wonders of PvP.
Couldn't you just use a private PvP instance if you wanted to avoid interference by others?
toDuj 'oS rol.
Empire Veteran
Join Date: Jun 2012
Posts: 595
# 66
02-20-2013, 10:13 PM
Quote:
Originally Posted by arnthebard View Post
What I complain about is the outside interference of those who do not respect the 1 on 1 combat that is arranged aboved the Cracked Planet in Kerrat. I don't mind facing anyone in a challenge I just hate getting ganked by those who think it is somehow amusing to interfere.
It's a war zone, not a challenge one!
When I enter ker'rat I never expect a 1 vs 1 combat. The only thing I hate in ker'rat is spawn camping both when I play kdf or fed.
Ensign
Join Date: Jul 2012
Posts: 14
Quote:
Originally Posted by arnthebard View Post
Well let's be honest about a few things here.... as a Fed Sci ship captain of an Intrepid

1st- Klingons have superior ships with better turning radius and the battle cloak

2nd-Klingons can now push a button eliminating ALL space hazards.

3rd-Klingons have OP equipment like the plasmonic leech and the aceton assimilator ect...

4th- They nerfed scramble sensors so that the opponent can continue to fire on you instead of firing at his/her own faction.

5th-With the last patch Engineering Team 1 now clears Viral Matrix 3 so there is no way to placate a Klingon ship or thier massive spawns

The game has changed so much in the last year and there is no balance anymore so go ahead and yuk it up 19 klinks shooting a poor Fed.
Omg Kerrat is listed as a war zone in the first place.

Secondly both sides spawn camp to drive out one or the other faction players out so they can take out the borg.

And lastly pertains to Fed players that forget that the Klingon Faction was designed for PVP with little or no content from the release of the game. Just recently the Developers are trying to balance the game by adding content to the seriously lacking Klingon faction, And the reason Klingon's are better with little ships is because they have lack of ship choices compared to the Federation player and play mostly PVP. Klingon players do more research on builds than a Federation player that plays mostly PVE content. A Klingon player will adapt and over come what they lack in buff's in order to win the battle.

Here's a tip for the crying players saying Klingon's are OP. Get off your lazy butts and do build research from the forums wiki an articles. Take notes on the opposing buff's being used against you from the window that shows whats being used against you while in combat. Before re-spawning. Then look them up to see what your Bridge officers are lacking. Because your Bridge officers have skill tree's that could benefit you in combat. If your bridge officer is lacking in skills in those buff's your only hurting your own ability to maintain the fight in a PVP scenario.
Captain
Join Date: Jan 2013
Posts: 543
# 68
02-21-2013, 03:51 AM
Klingons are not OP. we just know how to operate our ships :p

Feds rely on their ships and their ship skills to win the day, Klinks rely on skill, expertise and cunning.
Career Officer
Join Date: Oct 2012
Posts: 308
# 69
02-24-2013, 09:07 AM
Quote:
Originally Posted by sachang67 View Post
Omg Kerrat is listed as a war zone in the first place.

Secondly both sides spawn camp to drive out one or the other faction players out so they can take out the borg.

And lastly pertains to Fed players that forget that the Klingon Faction was designed for PVP with little or no content from the release of the game. Just recently the Developers are trying to balance the game by adding content to the seriously lacking Klingon faction, And the reason Klingon's are better with little ships is because they have lack of ship choices compared to the Federation player and play mostly PVP. Klingon players do more research on builds than a Federation player that plays mostly PVE content. A Klingon player will adapt and over come what they lack in buff's in order to win the battle.

Here's a tip for the crying players saying Klingon's are OP. Get off your lazy butts and do build research from the forums wiki an articles. Take notes on the opposing buff's being used against you from the window that shows whats being used against you while in combat. Before re-spawning. Then look them up to see what your Bridge officers are lacking. Because your Bridge officers have skill tree's that could benefit you in combat. If your bridge officer is lacking in skills in those buff's your only hurting your own ability to maintain the fight in a PVP scenario.
Now wait a second...

Fed Sci ship vs klink

3 forward weapons -vs- 4 [advantage klinks]
Sci ship no DHC and only 2 Tactical Consoles [advantage klinks]

You tell me what skill is going to overcome DPS output by an enemy...

My bridge officers do not lack in skills the devs keep reducing the effectiveness of my skills. A sci ship captain is being marginalized because we are being pushed into one style of play "he who has the most and biggest guns wins". They are eliminating any other style of warfare. It has become an arms race to see who can spend the most money. And for those of us who try to use something other than brute force against brute force our ships are being neutralized.

Don't believe it? Then ask yourself why every console that is defensive has diminishing returns and none of the offensive consoles do? The math supports that in PvP the escort classes on both sides can do the most DPS. So because I was able to placate slow and or scramble these opponents my sci ship became a threat. The powers that be couldn't have a old supposedly obselete ship going toe to toe with thier new ships in a fair fight. So they began to tinker with the consoles.... when that didn't work they took away the +5 space trait of the Saurians...then they started tinkering with the Sci Bridge Officer abilities.

So please tell us what skill is going to overcome DPS output by an enemy...

Still think it is possible for a Intrepid to beat those pay to win klink ships with brige officer skills?
Captain
Join Date: Jun 2012
Posts: 522
# 70
02-24-2013, 01:43 PM
Quote:
Originally Posted by arnthebard View Post
Now wait a second...

Fed Sci ship vs klink

3 forward weapons -vs- 4 [advantage klinks]
Sci ship no DHC and only 2 Tactical Consoles [advantage klinks]
Oh my. Can anybody please spell facepalm?

Kthxbai!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:23 AM.