Career Officer
Join Date: Jun 2012
Posts: 714
Hi Dan,

I just wanted to say thank you to you and your team for the upcoming patch and the additional fleet marks. I and the fleet that I lead are grateful. The added fleet marks will provide more fleet marks than we were losing by the loss of the foundry wrapper. We are also looking forward to your AFK fix in the near future. I know there are other issues people have brought up, but in the mean time, thanks for shifting the gears more towards customer satisfaction.

Link to tribble patch notes:
http://sto-forum.perfectworld.com/sh...d.php?t=560651
Captain
Join Date: Nov 2012
Posts: 3,465
# 2
02-20-2013, 12:36 PM
While it's a welcome occurrence, one good deed does not a trend make.

There's a hell of a long way to go to deal with the communication, quality and design issues STO is still going to be saddled with.
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 3
02-20-2013, 12:37 PM
Wow more fleet marks and they fixed the bridge officer bug.

Thank you, Cryptic Devs!!!
Lt. Commander
Join Date: Jun 2012
Posts: 241
# 4
02-20-2013, 12:38 PM
Very Nice and Good to Know Thanks
Survivor of Remus
Join Date: Dec 2012
Posts: 318
# 5
02-20-2013, 12:39 PM
Yup. That'll work. Thanks for addressing the issue.
Commander
Join Date: Jun 2012
Posts: 432
# 6
02-20-2013, 12:40 PM
If fleet mark is all you cared about?

You realise you could get up to 60 (and a little over someone) fleet marks from colony invasion and starbase incursion in under 30 minuets?
Captain
Join Date: Aug 2012
Posts: 3,553
# 7
02-20-2013, 12:42 PM
Oh good.

*takes off riot gear and heavy combat armor and puts away hand-held automatic rail-gun. Then calls off Covenant fleet on route to glass Cryptic's main hub and PWE HQ. Also calls off shock troopers en route from secret base in Sahara*
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 8
02-20-2013, 12:57 PM
The anti-AFK patch won't be in the latest patch. This needs to be implemented as soon as they possibly can and needs to be a top priority to get in game and working correctly.
Career Officer
Join Date: Jun 2012
Posts: 515
# 9
02-20-2013, 12:59 PM
The thing I don't get is that they said they would do this last week. I know there are trust issues, but it was pretty clear and I had no doubt they would fix it like they are showing today.

What gets me even more is why they couldn't do both the nerf and the buff at the same time. Perhaps they wanted to see the effect on the economy so they could determine the magnitude of the buffs they just laid out.

If so, perhaps next time Branflakes should put that red banner up that they use when people are doing things they shouldn't or when things go wrong that clearly states:
Quote:
"We nerfed the **** out of <insert item here> and we are just seeing the effect, we WILL restore an equivalent of <insert item here> as soon as possible."
Perhaps it would have cut down on the rage...
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!
Commander
Join Date: Jun 2012
Posts: 460
# 10
02-20-2013, 01:01 PM
Sweet, fleet marks for PvP finally. I don't have to do PvE on my established characters anymore
Joined: January 2010

Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
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