Lieutenant
Join Date: Feb 2013
Posts: 94
# 11
02-20-2013, 02:03 PM
to expand on the above

there are 4 two-hangar crariers - the atrox, jem'hadar dread, vo'quv and kar'fi

the jem'hadar dread has assault cruiser hull (60k with skills), decent shield mod (1.15), high inertia so it actually turns as fast as the fleet excelsior. it's more offensively based than defensively based. you can use dhc's and turrets, but if you find yourself in a situation where you need to flee the scene of a tac cube wanting to eat your face your dps drops into the toilet very, very fast. if you cant maintain 100% uptime of facing your target on a ship that turns this slow you will probably find all beams a better option especially fed side, wher you can combine beams with a 180 degree quantum torp and have all weapons on your ship hitting the target 100% of the time while moving very, very easily. if you've seen the 9k dps assault cruiser youtube video - you can do the same thing on this ship and then add fighters on top. for both sides that doesn't start to make a substantial difference until you get elite scorpions though as it can't use b'rotlh

the vo'quv is mostly science/engineering slanted. it has a horrid turn rate, but it's unique pets are the deadliest in the game, deadlier than even the elite scorpions for most stf's. they will parse 4k dps on their own. the default vo'quv and fleet vo'quv can build fantastic shield tanks especially when combined with plasmonic leech. the mirror vo'quv not so much as you give up a lt sci for lt engineer as well as swapping a console slot to engineering. i happen to find having grav well 3, tykens rift 2, energy siphon 2, hazard emitters 1, science team 1 and tss2 on a ship that maintains 125 power and 80+ power to every other setting quite...insane. it's got decent hull, but not on the level of the jem'dread

the kar'fi 'm not impressed with. their unique pets pale to the vo'quv's. it is more tactically based, but the sheer dps difference in the pets actually puts the dmg output potential of the kar'fi lower than the vo'quv unless you are using dhc and can guarantee 100% uptime of your frontal cone on your targets without deviation. it's cloak is unique in that it allows you to keep firing all but torps and hangar pets, however it's a 3m cooldown. the fer'jei frigates didnt get a pass to their ai it seems, and their tricobalt damage is about as high as to'duj fighter quantums ie. quite low. they almost never use aceton beam and like to headbutt their targets a lot. the highest i've been able to get kar'fi to parse was 1.7k in an ise. better than 12 to'duj or 12 peregrines, but well below b'rotlh bops

the atrox i have not used. it has a more science leaning than the vo'quv, leaving you with only two tactical boff abilities. this can be somewhat limiting. it does have a higher shield mod by quite a bit (1.2 vs. 1.0 of the vo'quv) and turns almost imperceptibly faster than the vo'quv. it too can us dhc, but beams or turrets are your better choice. generally due to the poor manueverability i find beams preferable due to the 360 degrees of carnage you can put out with beam fire at will. from parsing other players i have noted that advanced peregrines outdps the advanced stalkers. but since we're on the klingon board i assume this ship isn't even in the running


there are single hangar escorts, but of them the jem heavy escort carrier is the best option kdf side. it's going down in price as more and more want the dreadnought instead. however klingon side you are better off with the vo'quv until you unlock elite scorpions at romulan tier 5. with elite scorpions you can pretty much run whatever carrier you want and not give up too much to the vo'quv assuming you can properly mange them and not end up with partial wings you can't refresh.
Ensign
Join Date: Dec 2012
Posts: 1
# 12
02-22-2013, 05:28 AM
depends if you like sitting far away and lanching fighters as well.
Captain
Join Date: Jun 2012
Posts: 1,462
# 13
02-22-2013, 07:58 AM
Quote:
Originally Posted by dixa1 View Post
to expand on the above

there are 4 two-hangar crariers - the atrox, jem'hadar dread, vo'quv and kar'fi

#5: Recluse.

Recluse is a fascinating special case because it starts with really REALLY high hull and shield strength, and then gives you a universal commander station. Which I think is actually unique to the Recluse. You have a lot of latitude in choosing this ship's role. I've played it as torpedo support (tactical in universal) with the utterly devastating Thermionic Torpedo. I've played it as a super--heavy cruiser (engineer in universal), in which role it can keep the team alive like no other. I've played it as a brutal drainboat (science in universal) that can go toe to toe with gateways and laugh at them. Heck, bring along some spare officers and swap out your commander mid-mission to adjust to team composition or tactical situation!
Commander
Join Date: Jan 2013
Posts: 332
# 14
02-22-2013, 08:15 AM
I personally am a BoP guy, but i have a Vo'Quv and there isnt a single day that goes by that i dont use it. There is much more to carriers than shooting out support craft. For example, if i'm doing the Vortex STF, its awesome for defending the vortex. If i see a weaker player getting battered in my team, i can send my 4 brels to that player to help defend him.

Carriers are very understated in the game, and they deserve much more accolade.

Mirror carriers are super cheap on the exchange and i do advise you to get one, at least to get a feel of the carrier and its functions. Then if you like, then go for the Kar'fi, or another premium carrier.

My BoP is only there so i can really annoy Feds in PvP arenas, which never gets boring
Rihannsu
Join Date: Jun 2012
Posts: 4,159
# 15
02-22-2013, 08:53 AM
Quote:
Originally Posted by ironmako View Post
My BoP is only there so i can really annoy Feds in PvP arenas, which never gets boring
i hear that

i took a b'rel retro with an assassin's build up against a friend from my former fleet a few months ago, and after the first kill, he said something in the fleet's interfleet channel about getting hit by 'the crit from hell'...i proceeded to spend the next 5 minutes laughing my ass off, then killed him another 4 times just as easily
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