Captain
Join Date: Jun 2012
Posts: 940
# 21
02-20-2013, 11:46 AM
Quote:
Originally Posted by abyssinain View Post
There's a quote from spock* from the 6th film..

From the best i remember of it

'Klingons don't have tearducts'

Dunno what your drinking ;p
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.

Last edited by elandarksky; 02-20-2013 at 11:46 AM. Reason: mis-spelled spock >.>;
Career Officer
Join Date: Jun 2012
Posts: 4,037
# 22
02-20-2013, 11:46 AM
Quote:
Originally Posted by lordmalak1 View Post
hmm, looks new (1-13-2013) but the discount scheme for KDF is such a new concept for us.
It's actually on Holodeck since November 30th

http://sto-forum.perfectworld.com/sh...hlight=varanus

seems they're coming...slowly...slooowwly.
Captain
Join Date: Jun 2012
Posts: 1,001
# 23
02-20-2013, 11:55 AM
So, so far it's discounts for:

- B'rel
- Varanus
- ?

That's it?

Hmpf. No wonder KDF spending lags behind Fed spending.
Captain
Join Date: Jun 2012
Posts: 2,228
# 24
02-20-2013, 01:06 PM
Quote:
Originally Posted by oldkhemaraa View Post
JOIN A KDF FLEET.

I just parked my fleet K't'inga refit (sniff, what a lovely lovely ship) and picked up the Fleet Tor'Khat battlecruiser (I hate the tor'khat skin...ewww..fortunatly that can be changed) ((note..Tor'Khat availible from a tier 2 ship yard!!!!)) (((fleet Kamarag availible from atier 3 yard)))


so I got my self a 10 console battle cruiser, with a base turn mode of 10, lots and lots of hull points, cloaks, can mount dual cannon, and utterly crap loads of power, and sports Lt. Commander TAC slot, and a Lt universal slot...

So, lets see... its big, manuverable, packs a punch, versitile, has very heavy shielding, and I'm supposed to be worried about some fed in a Kumari varient? I don't even PvP that much and I 'll be able to kill even a well handled one without to much difficulty.

As some one mentioned.. oh so close to a BOP, but.... not quite...nope, not quite.


We have ships to buy.

But just not directly from the Z-store. You just need to be in a fleet with a tier 3 ship yard to get pretty much all of them. Get your fleet ship modules, and have fun. And some ships don't require the modules if you've allready got a Z-store ship purchased. (the one BOP is discounted if you bought the tactical Bortas or the Bortas pack, and for that matter the base Bortas if you didn't get it originally in the 2nd anniversery mission)

(I think a couple ships require the tier 5 ship yard but I forget which on KDF side)

Kuiama Del Solima
House of Khemaraa
You Sir have given me hope. Cheers!
Lieutenant
Join Date: Feb 2013
Posts: 94
# 25
02-20-2013, 02:09 PM
Quote:
Originally Posted by crashdragon View Post
Hey, hey, HEY! What about the Breen cruiser. Hmmm?

Yeah, they NERFED IT, but I still thinks she's awesome.
actually the kumari is proof that if cryptic is going to give you 5 up front and 5 tac consoles, they are going to give you a useless third tac boff and only 3 non tac boff abilities in total ie. pure glass cannon

think about this before any kdf considers requesting a 5 up front bop. it wont likely have universal stations.
Captain
Join Date: Jun 2012
Posts: 1,001
# 26
02-20-2013, 02:11 PM
Looking at the stats for the Tor'Khat, just now, and playing around with the skills planner.

How viable would it be to run that ship without a sci slot?
I tend to run HE2 and TB1/TSS1/PH1 in my ltnt sci's, but with a cmdr+ens eng one could, I suppose, Run Aux2Sif3, EPtS1x2, RSP1 and Eng Team3 for heals.

That way you could run TT1 (doff-boosted), CRF1x2, THY1x2, APO1, APB1. That could be interesting, potentially... (disregarding the ET/TT-overlap; one could manually distribute/RSP for 15 secs, I guess)
Empire Veteran
Join Date: Jun 2012
Posts: 1,543
# 27
02-20-2013, 02:21 PM
Quote:
Originally Posted by twam View Post
Looking at the stats for the Tor'Khat, just now, and playing around with the skills planner.

How viable would it be to run that ship without a sci slot?
I tend to run HE2 and TB1/TSS1/PH1 in my ltnt sci's, but with a cmdr+ens eng one could, I suppose, Run Aux2Sif3, EPtS1x2, RSP1 and Eng Team3 for heals.

That way you could run TT1 (doff-boosted), CRF1x2, THY1x2, APO1, APB1. That could be interesting, potentially... (disregarding the ET/TT-overlap; one could manually distribute/RSP for 15 secs, I guess)
IMHO, if you consider a ship without a sci ability you are already dead.
Lotsa good stuff not on shared cooldown
Captain
Join Date: Jun 2012
Posts: 1,001
# 28
02-20-2013, 02:26 PM
Oh, I know - I like my sci skills a lot, both the heal/resists and the cc/debuffs.

It was more of a thought experiment - thinking out of the box, like.
Getting a tac layout like that on a battlecruiser with 4 tac consoles, well, it intrigued me.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,117
# 29
02-20-2013, 02:58 PM
i would pay for a new 3 pack for my kdf tac guess im just going to wait for my fleets tier 4 ship yard to fill with dilith and complete so i can get the fleet Hoh'sus.
Welcome to bugs online were we only fix the bugs you like, and will ignore the ones you hate.
These are the voyages of the USS Farmville. Her 5 year mission is to boldly farm where no one has farmed before.
Say No to ARK
Lt. Commander
Join Date: Jun 2012
Posts: 203
# 30
02-20-2013, 04:31 PM
Quote:
Originally Posted by twam View Post
Looking at the stats for the Tor'Khat, just now, and playing around with the skills planner.

How viable would it be to run that ship without a sci slot?
I tend to run HE2 and TB1/TSS1/PH1 in my ltnt sci's, but with a cmdr+ens eng one could, I suppose, Run Aux2Sif3, EPtS1x2, RSP1 and Eng Team3 for heals.

That way you could run TT1 (doff-boosted), CRF1x2, THY1x2, APO1, APB1. That could be interesting, potentially... (disregarding the ET/TT-overlap; one could manually distribute/RSP for 15 secs, I guess)
I got the Tor'Kaht a couple days ago and now I fly nothing else. It is truly a nasty machine that can dish out the dmg and take it on the chin as well. I had my fastest Infected Conduit Elite run the other day, 12 mins left on the clock. The lineup was 2 Tor'khat cruisers, 2 Fed cruisers, and 1 Fed flying a Jem Dreadnaught Carrier. The 2 Tor'khat's, I was in one of them, were what caused all the destruction. We literally mowed down anything in our path. At the end the Fed in the Jem Dread took credit for our quick finish, this was the same guy who spent most of the match respawning. Anyway I reccomend this ship to those who like unleashing utter destruction on the enemy, the only fault I found with it was the brakes are a bit soft so start stopping well before you normally would. The first time I flew one I went charging in at a cube at full impulse and before I could get stopped I was face to face with it, which wasn't really a big deal in this ship since I could dish it out better than the cube could.

Another Fleet ship you could try is the Fleet Scrouge Destroyer, a really fast ship with decent wep power, +10 to engines and weps. It has a pretty good turn rate as well, a rating of 17.
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