Quote:
Originally Posted by arcademaster
I have been tinkering with my Assault Cruiser with lot's of inspirations from this thread and it was a ton of fun, so first of all thanks for that.
Now I have finally implemented the build from this thread (without HyperFlux torp and Exp. beam, still working on the Rep) but I'm having very strange power issues. So currently I'm using 6 beams + KCB + Torp.
If I use a dragon flagship style build (EPtX cycling) my weapon power almost never drops below 100.
If I use Aux2Bat style build, it goes as low as the 60s all the time when I'm not having the DEM doff active. I don't understand why because gear wise I did not change a single thing, and Aux2Bat should boost my weapon power just as much as EPtW.
What is happening?
Disclaimer: I'm STILL getting a ~500 DPS increase with the Aux2Bat build, I'm guessing from the much higher uptime on APB and FaW. If the power issues were gone it should be much higher though I think.
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I noticed the exact same issues. So I did a few tests. Let me try to explain it. When you use Fire at Will whether zero beams or all beams are hitting anything it uses the combined power of all active beams that use FAW and power. You can test this by getting into combat, killing something, then try FAW when no enemies are around.
So at 125 weapon power it looks like this for min weapon power with FAW active;
8 beams=63 weapon power min
6 beams=71 weapon power min
Give or take a few power as we're all geared and specced differently.
Now let's say you use a Aux2Batt build. Aux2Batt must be used along with FAW. If not you'll see the above numbers. If you do use FAW together with Aux2Batt you should see numbers close to as below.
8 beams=68 weapon power min
6 beams=80 weapon power min
If you try Emergency Power to Aux+FAW+Aux2Batt it should be as below.
8 beams=82 weapon power min
6 beams=95 weapon power min
Power should fluctuate between 100-125 with 6 beams.
However if you instead use Emergency Power to Weapons you see numbers as below. And a disclaimer. I wasn't expecting to write this post. So don't rely on the accuracy. I was just testing a few things out. The above and below may need to be flip flopped.
EP2W+FAW
8 beams=74 weapon power min
6 beams=86 weapon power min
EP2W+FAW+Aux2Batt. With the last 2 being closely used together.
8 beams=90 weapon power min
6 beams=105 weapon power min
With the last weapon power fluctuates between 120-125 with 6 beams. And only really hits 90 when Aux2Batt expires and just for a split second.
And my apologies I didn't keep very good notes. So numbers may be a bit off here. But it should give you an idea of which works best and the proper order. Oddly I did see a low of 63 weapon power for Sp3ky. Not really sure what happened there as he's using 6 beams that use weapon power. So please test for yourself and see what results you get.
OK that may be a bit difficult to test now because of the following change.
Updated Fire at Will:
Beam: Fire at Will is now capable of benefiting from weapon modifiers such as [Acc], [CrtH], etc.
The energy drain inflicted by Fire at Will activation now only happens if you are actually able to fire upon an enemy.
I do like this change as the power reduction looks to be fixed to use weapon power for each weapon that's actually able to hit a target , ie in the weapons target arc and in range. At least I hope that's what it means.
Also this is nice.
Emergency Power to Weapons will now grant the appropriate amount of bonus damage.
This change will increase the damage bonus provided by this ability.
I'm curious if the actual bonus damage that the tooltip shows wasn't working or if they're talking about the bonus damage via the extra weapon power. It's probably the former.
Now not to nitpick peoples skillz. But i'd make a few suggestions to the Op. Only put 6 points into Warp Core efficiency and warp core potential. From 6 to 9 is only a 1 power increase to Aux and Engines, assuming both at 25 setting. It takes 5 points in Aux to get 2 weapon power when using Aux2Batt. Instead put 6 points into Aux. Or let's say you only put 3 points into Aux. Aux would increase by approx. 5. This is 3 more Aux power than the other way. Which means Aux2Batt would increase weapon power by an additional 2 weapon power. And with the change and or fix to EP2W it's really a no brainer.
Previously from my experience for single target I got better results NOT using FAW. Not using FAW I was hitting and critting a lot harder. I was getting non crits for over 2k for example. Using FAW was making it hit a bit faster but damage was reduced. But with the change and or fix to FAW I believe FAW will now out perform not using it on single targets now. Can't wait to try this one out.
-UPDATE- I'd say we're getting the bonus damage from EP2W now. Been testing a little bit since the patch and i'm still on the fence as to using FAW on single targets or not. Not using FAW i managed a non crit for 3,032 with my fleet plasma beam mk xii [dmg]x2 [acc]x2. EPS was active, as was APB1, TacTeam1, EP2W3 and Aux2Batt1. This was on a foundry mission with no friendlies. I don't have the DEM doff so I use EP2W3 instead of 1 for now.
The change to FAW seems bugged and should be fixed in an upcoming patch. The more mobs within range the more weapon power you use. I was doing fine actually on STF's when there was 4 or less mobs within range. Wasn't until I did the Fleet defense where there was 8+ mobs within range that weapon power dropped a crap ton and I was hitting like a wet noodle. I initially thought the mobs were using an ability to drain my weapon power. But that was not the case.