Captain
Join Date: Nov 2012
Posts: 3,477
# 11
02-20-2013, 02:03 PM
Quote:
Originally Posted by phantomeight View Post
Perhaps it would have cut down on the rage...
Short of giving details on precisely when and how much of <insert item here> would be re-added, it wouldn't have.
Lt. Commander
Join Date: Jan 2013
Posts: 203
# 12
02-20-2013, 02:13 PM
Tribble notes shows the following, what I am wondering what Cryptic will do with the "AFKers"

Fleet Marks:

No-Win Scenario:
Increased the rewards for rounds 4, 5 and 6 from 5/8/13 to 10/18/28 respectively.
This increases Fleet Mark rewards by 30.
The following events now grant an additional 30 Fleet Marks.
Colony Invasion
Starbase Blockade
Starbase Fleet Defense
Starbase Incursion
Starbase Alert now grants an extra 10 Fleet Marks each time an enemy wave is defeated for the first 3 waves.
Azure Nebula rescue now grants twice as many Fleet Marks.
Defera invasion missions:
Easy missions now grant 13 Fleet Marks.
Medium missions now grant 25 Fleet Marks.
Hard missions now grant 60 Fleet Marks.
Nukara missions:
Easy missions now grant 13 Fleet Marks.
Medium missions now grant 25 Fleet Marks.
Hard missions now grant 60 Fleet Marks.
Mine Trap now grants an extra 30 Fleet Marks upon completion.
Added 50 Fleet Marks to each of the PVP daily wrappers:
Raze Enemy Headquarters (Daily)
Raze Enemy Secret Headquarters (Lt. General - Daily)
Dominate the Heroes of the Enemy (Daily)
Dominate the Leaders of the Enemy (Lt. General - Daily)
Claiming Enemy Reserves (Daily)
Claiming Enemy Emergency Reserves (Lt. General - Daily)
Reclaim the Neutral Zone (Daily)
Restore the Neutral Zone (Vice Admiral - Daily)
Into the Fray (Daily); To the Front Lines (Vice Admiral - Daily)
Pacify Enemy Heroes (Daily)
Pacify Enemy Leaders (Vice Admiral - Daily)
***
Growing old is inevitable. Growing up is optional.
Career Officer
Join Date: Jun 2012
Posts: 833
# 13
02-20-2013, 02:34 PM
Quote:
Originally Posted by resoundingenvoy View Post
If fleet mark is all you cared about?

You realise you could get up to 60 (and a little over someone) fleet marks from colony invasion and starbase incursion in under 30 minuets?
My concern was Dan was only going to add a few extra here or there to get to 50 but it was a far more robust offering... I used to do the missions you speak of as well as Nukara. Now I can earn approx. 400+ an hour/Character with these modifications. It isn't helpful for solo players wanting to do non-combat but I never expected that he would add FM back to solo missions again.
Captain
Join Date: Sep 2012
Posts: 1,598
# 14
02-20-2013, 03:43 PM
Good news, it would have been far better if Cryptic told everyone this plan when they took them away but what can you do?
Commander
Join Date: Aug 2012
Posts: 344
# 15
02-20-2013, 03:56 PM
I think this is a great way to earn fleet marks. People were just going the same easy missions over and over again. I totally agree with this update. Thanks!
Lt. Commander
Join Date: Jan 2013
Posts: 203
# 16
02-20-2013, 04:03 PM
Quote:
Originally Posted by vamank View Post
I think this is a great way to earn fleet marks. People were just going the same easy missions over and over again. I totally agree with this update. Thanks!
Naturally. people will usually take the least amount of work for the greatest amount of gain. that is pretty much human nature.
***
Growing old is inevitable. Growing up is optional.
Captain
Join Date: Nov 2012
Posts: 3,477
# 17
02-20-2013, 04:05 PM
Quote:
Originally Posted by mikefl View Post
but I never expected that he would add FM back to solo missions again.
They just did.
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,836
# 18
02-20-2013, 04:58 PM
Well, thanks for the new FM schedule devs. Seems cool
Oh, and thanks for straightening up that Boff bug, it was getting kind of annoying going to the Fleet Starbase whenever I needed to change the setup
Republic Veteran
Join Date: Jun 2012
Posts: 122
# 19
02-20-2013, 05:02 PM
Quote:
Originally Posted by coupaholic View Post
Good news, it would have been far better if Cryptic told everyone this plan when they took them away but what can you do?
Well, isn't that Cryptic's pattern anyways? It's the way they do things.

1) Release a change
2) Measure and collect data on its effects
3) Provide a tuned response

It's this very procedure that I think causes so much rage. Most people don't know how long Step 2 is going to take. Some will even say "Why doesn't Step 2 happen on Tribble?" Well, I think you know the answer to that. Tribble popultion vs. Holodeck population...how many times more?

Anyways, I personally don't have a problem with this method of development, and I'm happy they managed to push out a correction just one week after.
Captain
Join Date: Nov 2012
Posts: 3,477
# 20
02-20-2013, 05:16 PM
Quote:
Originally Posted by azntrigboi View Post
It's this very procedure that I think causes so much rage. Most people don't know how long Step 2 is going to take. Some will even say "Why doesn't Step 2 happen on Tribble?" Well, I think you know the answer to that. Tribble popultion vs. Holodeck population...how many times more?
More folks would play on Tribble if Cryptic actually fixed the bugs that testers identified. As it stands now, if it's bugged on Tribble it'll be bugged on live the next day. And more than likely for the six months after that.
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