Commander
Join Date: Jun 2012
Posts: 433
# 102
02-20-2013, 04:23 PM
Great patch, its actually more then I expected. Hope folks appreciate cryptic listened to its customers.
Career Officer
Join Date: Jun 2012
Posts: 272
# 103
02-20-2013, 04:38 PM
While I think these should have been in the pipeline a little earlier, and doesn't answer a lot of underlying problems with game direction and communication that people have been bringing up, I think this will go a long way to settling a lot of people over the specific issue of fleet marks. These look like some really good changes coming up. Thanks guys.
Starfleet Veteran
Join Date: Jun 2012
Posts: 5,749
# 104
02-20-2013, 04:47 PM
Quote:
Originally Posted by badname834854 View Post
Market 4 building in mine trap is STILL bugged and not repairable. This puts a damner on mission success probablility. ALso, Market has a weird bug where if you advance too soon in the escort colonist segment, you lost a building or two of colonists.

The building should be an easy fix...
Not only that, in Vault: Ensnared you got those two nebula ships that likes to not count. In Colony Invasion they still havn't fixed those Diplomats. And there are a couple of KDF Fleet / Embassy dailies that still have problems.
NO to ARC!

Season 9.5 = STO's NGE is Coming!
Ensign
Join Date: Jul 2012
Posts: 5
# 105
02-20-2013, 04:54 PM
It's a good start... As many have said, it's a bit reactionary, but appreciated just the same. I may actually log in and check it out, but sadly, In the last few days I've started playing elsewhere due to all the goings on here and actually enjoy it. I suppose it will take a lot to get me back in full time to STO, and that bothers me.... I guess all we can do is take it one day at a time and hope that this is the first of many improvements...

Finally, with all else being said, Thank You for the update, it is appreciated.
Lieutenant
Join Date: Jul 2012
Posts: 95
# 106
02-20-2013, 05:09 PM
were is the fix for people that cant place boffs in slotts?

i dont see that in this patch

and no im not talking about the tribble bug, im talking about the one on holodeck right now, were most people "inc me" cannot place boffs in stations on ur ship
Career Officer
Join Date: Jun 2012
Posts: 44
# 107
02-20-2013, 05:14 PM
Nice to see PVP get some marks. Been getting back into PVP recently. Though the flip side, of course, is the concern over AFKers. Really looking forward to these changes, though. Thank you.
Lt. Commander
Join Date: Jul 2012
Posts: 208
# 108
02-20-2013, 05:22 PM
Huh? So six months ago you added 50 fleet marks to foundry missions because no one was playing them. Then you take them away from foundry missions because you claim everyone is AFK farming them.

Now you add 50 fleet marks to PvP missions because no one is playing them?. I wonder how this will end?

Beers,

Jengoz
Cryptic Studios Team
Join Date: Jun 2012
Posts: 347
# 109
02-20-2013, 05:42 PM
Quote:
Originally Posted by alax2011 View Post
were is the fix for people that cant place boffs in slotts?

i dont see that in this patch

and no im not talking about the tribble bug, im talking about the one on holodeck right now, were most people "inc me" cannot place boffs in stations on ur ship
It's in the patch notes. In this thread, to which you are replying.

Quote:
Resolved an issue that prevented some players from assigning Bridge Officers to their ships.
Quoted, in case there are others who didn't see this.
Career Officer
Join Date: Jun 2012
Posts: 1,508
# 110
02-20-2013, 06:30 PM
Quote:
Originally Posted by jengoz View Post
Huh? So six months ago you added 50 fleet marks to foundry missions because no one was playing them. Then you take them away from foundry missions because you claim everyone is AFK farming them.

Now you add 50 fleet marks to PvP missions because no one is playing them?. I wonder how this will end?

Beers,

Jengoz
Since PVP missions are (designed to be) team content, and they want to reserve Fleet Marks for team content, I'd say it will end like....this.
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