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Commander
Join Date: Jul 2012
Posts: 351
Proposition:nerf advanced danubes as hard as siphon drones are now

Siphon drones were capped so they have a limit on how much they drain a ship

I think it would be fair to make the same thing to danubes (simple or advanced) so they can't stop you anymore ,just slow you to .25 % of maximum speed .

I got killed by federation teams running a armitage/vesta with danubes

Danubes tractor me ,i use evasive ,got tractored by the ship ,i use apo ,got vm /scramble sensors/ams and many times by this time my ship is blown.

Another ugly thing about them that they stay even if the ship which launched them is gone
Sometime I try to capture a point in C&H and I have to fight with danubes while the vesta who launched them is capturing other point.And danubes can't be killed easily unfortunately.

If things won't change no problem I will adapt but i think that it would be fair that danubes have a speed cap limit just as siphon drones have for a long time .
Career Officer
Join Date: Jun 2012
Posts: 1,744
# 2
02-21-2013, 12:26 AM
Agreed.

Multiple Danubes can utterly cripple a ship. I've witnessed this first hand.


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Captain
Join Date: Jun 2012
Posts: 1,354
# 3
02-21-2013, 12:39 AM
Get rid of pets full stop whilst we are at it
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Captain
Join Date: Nov 2012
Posts: 3,917
# 4
02-21-2013, 12:49 AM
Indeed this game was far far better before all the pet crap.

Yes the klinks had a carrier... but it was slow turned/turns like a bus with a blown clutch... and the pets it could slot (not counting the Pods which where always a bit messed up) where dps pets but didn't have stupid tractors or drop tric mines... or aceton you... or do any of the other annoying things we see pets doing now.... I am sure next lock box ship will get pets that eject warp plasma, or VM or both... I can see it now Romulan T'liss Class pets, with Plasma VM and rapid firing dhc.

To the ops point though... ya Danubes are a joke and so are the people that run them just like the klinks that used to run broken siphens where laughing stocks. Cryptic has already fixed it once and made it worse... it would have been nice if perhaps someone was at least thinking about future pvp balance when they decide what toys to give pets.
When the messenger comes to appropriate your profits ... kill the messenger.
Commander
Join Date: Dec 2012
Posts: 361
# 5
02-21-2013, 01:05 AM
use apo or polarize hull, you escort handlers whine too much for a such limited build capability, the only thing you can do is dps, but you whine everytime when the situation looks fat.

you klingons have pets with aceton beam and tricobalts, and you whine about a freaking tractor beam ? forget the escort, it sucks, make a science vessel than since you cant handle an escort

what ? you wanted the max dps while beeing immune to everything else ? spare the community to your noobyness
Rihannsu
Join Date: Jun 2012
Posts: 1,717
# 6
02-21-2013, 01:24 AM
Yup KDf sci ships rock hard. But friggin danoobs are a pest. 2 escorts, 2 vesta, 1 carrier is 6 hangar pets. While no premade seems to be fielding this, i want to remind people that we had rules in the past where 3 carriers was a big no no. Danoob nerf needs to happen.

How about introducing PvE only pets for armitage, Vesta, and.....

I don't queue FvK anymore, since most feds suck, and i spend half the match shooting friggin danoobs. Doesn't really capture my idea of PvP.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Rihannsu
Join Date: Jun 2012
Posts: 6,359
# 7
02-21-2013, 01:29 AM
nerf nothing, buff nothing, change nothing until all the bugs are fixed first! half the bugs currently in the game are the results of the devs doing one of those 3 things

Quote:
Originally Posted by havam View Post
I don't queue FvK anymore, since most feds suck, and i spend half the match shooting friggin danoobs. Doesn't really capture my idea of PvP.
it's war, and in war you use every advantage, no matter how despicable, because war is ugly

Last edited by shadowfang240; 02-21-2013 at 01:32 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,319
# 8
02-21-2013, 01:35 AM
They were already nerfed several times. Will you guys only be happy when the Dunbes never achieve anything with their tractor beams?

Wouldn't it be at least fair if you included what your preferred captain and ship classes are, so that everybody can see where you are coming from?
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Captain
Join Date: Jul 2012
Posts: 2,192
# 9
02-21-2013, 01:39 AM
Quote:
Originally Posted by sophlogimo View Post
They were already nerfed several times. Will you guys only be happy when the Dunbes never achieve anything with their tractor beams?

Wouldn't it be at least fair if you included what your preferred captain and ship classes are, so that everybody can see where you are coming from?
We will be happy, when NPCs with stupid abilities are removed from PVP.

And to answer your question. I would very like to be a Galaxy captain
Rihannsu
Join Date: Jun 2012
Posts: 1,717
# 10
02-21-2013, 01:39 AM
Quote:
Originally Posted by shadowfang240 View Post
nerf nothing, buff nothing, change nothing until all the bugs are fixed first! half the bugs currently in the game are the results of the devs doing one of those 3 things



it's war, and in war you use every advantage, no matter how despicable, because war is ugly
Oh my war efforts against NPCs is ongoing, i just don't find the slaughter of npcs inside PvP arena's very fulfilling or honorable .

@sophie 2x engs, both have carriers, both are on hold. I can either spam the opposition with OP BS toys, siphons danoobs, or have worthless junk cluttering the screen.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
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