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Join Date: Jun 2012
Posts: 7,307
# 11
02-21-2013, 02:43 AM
Originally Posted by havam View Post
Oh my war efforts against NPCs is ongoing, i just don't find the slaughter of npcs inside PvP arena's very fulfilling or honorable .
if it can shoot back, it's honorable to kill it, no matter what it is

fulfilling is another matter entirely, however
Join Date: Oct 2012
Posts: 273
# 12
02-21-2013, 03:06 AM
If you're going to nerf the runabouts, then you should also nerf the hell out of the orion interceptors.

I've already noticed the changes to the runabouts in PvE. If they are nerfed again they will be completely useless.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,337
# 13
02-21-2013, 03:08 AM
So now the debate is shifting from Danubes supposedly being OP to "not liking the whole concept of carrier pets". Entirely different matter, and one of taste anyway.
Promote what you love, instead of bashing what you hate.
Join Date: Jun 2012
Posts: 7,307
# 14
02-21-2013, 03:14 AM
Originally Posted by oneandonlyrecce View Post
If you're going to nerf the runabouts, then you should also nerf the hell out of the orion interceptors.
what's wrong with the interceptors? i haven't heard much about those
Join Date: Jun 2012
Posts: 37
# 15
02-21-2013, 03:43 AM
Ok, now one dumb, maybe off-topic question.
Where do I get danubes? I got myself a Jem HEC and wanna test something.
Career Officer
Join Date: Jun 2012
Posts: 1,761
# 16
02-21-2013, 03:45 AM
From the Dil store or from ESD shipyard off one of the vendors.

Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 02-21-2013 at 04:04 AM.
Lt. Commander
Join Date: Jan 2013
Posts: 141
# 17
02-21-2013, 04:24 AM
I've never liked pets at all, period. I never thought the KDF should have had carriers to begin with, and I can't imagine Starfleet sending out scores of disposable pilots to die in 3 seconds flat when they could have their big, well-protected cruisers do the job.

I put up with them though, because there are ways to deal with them, and lots of people love their PvE too much to go anywhere without scores of NPCs.

Danubes are especially bad though. The problem is that character control has very little effect in PvE, but is crippling in PvP. That means that in order for CC to seem useful in PvE, it needs to be overpowered in PvP.

The thing that sucks with the Danubes is that when they do their thing, they make things too easy.

I like the Vesta, but I actually kind of wish that it didn't have a hangar. It doesn't need one, and with it there I'm tempted to use it.

The other pet I'd love to see gone is the aceton assimilator. It doesn't despawn properly, and not every ship even has kinetic damage weapons, so it can't always be killed. To make things worse, it actually protects other spam from being killed with CSV or FAW, and at the time it was added the KDF was specifically a PvP faction, so Cryptic actually meant to do something stupid for PvP purposes.
Join Date: Nov 2012
Posts: 4,088
# 18
02-21-2013, 04:40 AM
Originally Posted by sophlogimo View Post
They were already nerfed several times. Will you guys only be happy when the Dunbes never achieve anything with their tractor beams?

Wouldn't it be at least fair if you included what your preferred captain and ship classes are, so that everybody can see where you are coming from?
Oizys - Tactical - Jem / Marauder / Fleet Escort retro / Sci Vessel Refit
Pascal Vigo - Tactical - Galor / Fleet Defiant / Fleet Escort retro / Intrepid
Skatha - Engi - Recluse / Galor / A Cruiser / Excel / Fleet Escort retro
Hadrian - Science - Wells time ship / Deep Space Sci retro / Fleet Es / Defiant
Qaw - Tactical / Fleet Defiant / Fleet Escort Retro / Sci Vessel Refit
Morigan -Science - Armitage / Recon refit
Ankt - Tactical - Destroyer / Mvam / Fleet Escort Retro

Qaw'Zel - Tactical - Fleet Norg bop
Qaw'Soh - Tactical - Fleet B'rel
Qaw'Chah - Science - Fleet B'rel / Time Ship
Qaw'Sopta - Tactical - Fleet Vorcha
Qaw'Zen - Science - Varnus Sci ship
Qaw'hos - Engi - Fleet katinga
Qaw'Aja - tactical - Fleet Scourge
Qaw'hock - Engi - Kar'fi Carrier
Qaw'rel - Tactical - Somrow Raptor

Ok Sophie do I pass your test or am I just another escort jock. lol
I have flown almost every ship thats a list of the ones I have ready to go / have equipped right now. I use multiple carrier ships both sides... and although I don't really like the pet idea in general and wish it was limited to the Klink Vo'que only ever.... I can live with standard dmg pets... self buffs like rapid fires and high yield patters are one thing...

Pets that toss Skills are complete and utter junk. and should ALL be re designed imo. Tractors on pets where a TERRIBLE idea... as was pets that drop tric mines.
As far as I'm concerned they all need a once over... and things like tractor beams need to be replaced with pet self buff abilities. Even the old MVAM pets that tossed delta patterns around where not as game breaking as pets spamming more spam and pets spamming stupid things like tractors and acetons.
When the messenger comes to appropriate your profits ... kill the messenger.
Join Date: Jun 2012
Posts: 7,307
# 19
02-21-2013, 04:41 AM
Originally Posted by inktomi19 View Post
and I can't imagine Starfleet sending out scores of disposable pilots to die in 3 seconds flat when they could have their big, well-protected cruisers do the job.
yet they did frequently during the dominion war, though i'm sure they didn't think of those pilots as disposable
Join Date: Dec 2012
Posts: 361
# 20
02-21-2013, 04:47 AM
just use a polarize hull or apo, those will brake the tractor immediatly

when your hull is less than 50% wont you use fleet support ? c'mon man ...

you want your alpha build to work on every situation ? if you complain so much, i would like to see you fighting someone with eject warp plasma, gravity well3 and 2 copies of tractor beam, its not about the pets you are complainning, its about how limited is your build, and how bad you want it to work

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