Commander
Join Date: Jan 2013
Posts: 336
So here's an idea:

What if Cannon Rapid Fire and Scatter Volley forced all of your cannon weapons into a cooldown mode after being fired? After the cannon effects expire, all of a ship's cannons go into cooldown mode, which will either:

a) Prevent all cannons from firing for 5 seconds
b) Severely reduce the amount of damage they deal for 5-10 seconds

The reason why I suggest adding a drawback to cannon abilities has precisely to do with the fact that they don't suffer from any in the first place, whereas beam abilities have some drawbacks associated with their use that may make them less desirable to use in some situations. Beam Fire At Will can provide higher overall DPS and multi-targeting, but doesn't let the player control how it fires; likewise, Beam Overload causes severe weapons power depletion and prevents any weapons of the same type from firing when the beam is armed.

By adding some sort of cooldown period at the end of Cannon abilities, it would add a similar disadvantage and not simply let them be a cheap and easy way to add considerable amounts of DPS, of which Escorts and Tactical captains have in abundance. In addition, it also might encourage escort captains to diversify their weapons mix into beams or torpedoes, because such weapons would remain affected.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 2
02-21-2013, 10:36 AM
Sure if BFAW puts all Beams on a collective cool down and BO puts a single Beam on copl down as well.

I say this snarkingly becuase I completely disagree with your idea and the need for it.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 3,934
# 3
02-21-2013, 10:37 AM
<facepalm>

So the 45* firing arc of the cannons isn't handicap enough ? If I wanted to use weapons with 6 times the coverage as cannons I wouldn't need to fly a ship with paper thin shields and hull.
KBF Lord MalaK
Awoken Dead

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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,866
# 4
02-21-2013, 10:45 AM
What if everyone who had an idea about nerfing something they didn't like decided to come up with a way to work around it instead of posting defamitory comments about it and asking for it to be nerfed?
Captain
Join Date: Jun 2012
Posts: 622
# 5
02-21-2013, 10:52 AM
In before the inevitable gleeful wall of absurdity: Cannons do not have an overload ability only rapid fire. Beam Overload does exactly what it is meant to do: Dump enough raw power into the system to provide an extreme burst of energy power to the weapons for a burst at a single target then cooldown back into normal operation. Just as BFAW does not allow players to control what is being targeted, neither does Scatter Volley. It only appears as such since cannons have a much smaller firing arc. Thus the pattern of fire appears more controlled than appearance dictates.

Cruisers and Engineers excel at heals and soaking damage for extended periods. Science ships and officers excel and debuffs, hazards, and the highest shield modifier in the game. Perhaps everyone should share the wealth, no? Season 8: The Grand Amalgamation. That would likely be the final season as the game itself would lose all relevance.

Synergy. It's what the doctor ordered.
All cloaks should be canon.

Last edited by bloctoad; 02-21-2013 at 11:01 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,624
# 6
02-21-2013, 10:59 AM
Quote:
Originally Posted by bitemepwe View Post
Sure if BFAW puts all Beams on a collective cool down and BO puts a single Beam on copl down as well.

I say this snarkingly becuase I completely disagree with your idea and the need for it.
All weapons were designed to do a particular thing, namely fire at an opponent. CRF, CSV BFAW and BO force the weapons to do something they don't ordinarily do. If they were meant to do it normally they'd be doing it without need to a BOFF ability to trigger it.

A cooldown might make a little sense. Not a long one, just a few seconds for every weapon that was affected by the BOFF ability. Like you say, it would need to affect beams and cannons, otherwise there'd be no balance.

(This is not a troll post. Just me thinking out aloud. In text.)
Commander
Join Date: Jan 2013
Posts: 336
# 7
02-21-2013, 11:14 AM
Quote:
Originally Posted by bitemepwe View Post
Sure if BFAW puts all Beams on a collective cool down and BO puts a single Beam on copl down as well.

I say this snarkingly becuase I completely disagree with your idea and the need for it.
To some extent, Beam Overload does put a single beam on cooldown, along with all other beams arrays as well. It has a pre-fire delay, power drain, and stops all other beams from firing for the duration of the ability. So yes, it does already have that handicap. As far as Beam Fire At Will is concerned, I actually wouldn't mind a cooldown as a drawback.

I could say more, but I don't feel like getting into a finger-pointing match. All I'm saying is that for their sheer effectiveness, cannon abilities don't have any drawbacks when compared to beam abilities. While one could say the same of torpedo skills as well, but the difference there is that torpedoes actually need skills in order to be effective.

Quote:
Originally Posted by lordmalak1 View Post
<facepalm>

So the 45* firing arc of the cannons isn't handicap enough ? If I wanted to use weapons with 6 times the coverage as cannons I wouldn't need to fly a ship with paper thin shields and hull.
Well, my main concern is cannon weapons generally being outright superior to beam weapons. A cruiser with 4 cannons/4 turrets is far better with Rapid Fire/Scatter Volley at blasting single targets and groups than an 8 beam with Overload/Fire At Will, with the further bonus of being far more amenable to using torpedoes as well. It'll also use whatever weapons power you devote to your weapons in a more efficient manner as well

Last edited by eraserfish; 02-21-2013 at 11:22 AM.
Ensign
Join Date: Jul 2012
Posts: 8
# 8
02-21-2013, 11:19 AM
At the same time, cannons suffer from DPS drop off at range, that beams don't.
Captain
Join Date: Jun 2012
Posts: 1,668
# 9
02-21-2013, 11:20 AM
Quote:
Originally Posted by bloctoad View Post
Just as BFAW does not allow players to control what is being targeted, neither does Scatter Volley. It only appears as such since cannons have a much smaller firing arc. Thus the pattern of fire appears more controlled than appearance dictates.
Scatter Volley can be targeted much more easily than FAW because of the smaller firing arc. If I remember correctly, it also operates differently from FAW, in such a way that it loses less (or no) DPS against multiple in-range targets compared to FAW.
Captain
Join Date: Jun 2012
Posts: 3,934
# 10
02-21-2013, 11:21 AM
"superior" is very subjective. I could say beams are superior because fire in a much wider arc.
KBF Lord MalaK
Awoken Dead

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