Rihannsu
Join Date: Jun 2012
Posts: 1,503
# 581
02-13-2013, 07:34 PM
Quote:
Originally Posted by clintsat View Post
Nice callout on the uni, just a typo. I go back and forth on a sci or engi Lt.

Interesting thought on the mines. I chose quantum because the tachyon mines do such a good job stripping shields. The way the cooldowns work though makes it hard to tell if transphasic would be better.
The Transphasics are good for Shielded Targets that your Tachyon Mines don't completely strip. Same with Plasma Mines.

Plasma Mines though do hit harder then Transphasics against unshielded hull and have an automatic Plasma Dot. It works very well with Dispersal Pattern Beta.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Aug 2012
Posts: 12,708
# 582
02-16-2013, 05:41 PM
Anybody dorked around trying to do a Romulan/Reman themed BoP?

THY1/TS1, CRF1
EPtS1, RSP1/AtS1
PH1, TSS1, TB3, VM3
ST1, HE2, PSW1


While either using Disruptors or Romulan Disruptors with the Hyper or Omega Torp and using either the Romulan/Reman Advanced Sets?

My 6th toon there - the KDF Sci - I've been wondering about dorking around with something like this on a Hegh'ta... something along the lines of trying to match some of the abilities seen from the D'Deridex/Mogai/RBoP...

edit: Then it gets into gear, eh?

Weapons
Fore: 2x Romulan Plasma DHC [Acc][CrtH], Hyper-Plasma Torp, Omega Torp
Aft: 2x Romulan Plasma Turret [Acc][CrtH]

Consoles
Tac: 2x Infuser, Ambiplasma
Eng: Borg, Nadeon, Neut
Sci: 0Point, Leech, ???

D/E/S: Advanced Reman/Romulan...hrmmm, need to find the stats for these.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 02-18-2013 at 09:08 AM.
Career Officer
Join Date: Jul 2012
Posts: 793
# 583
02-17-2013, 03:39 PM
Quote:
Originally Posted by virusdancer View Post
Anybody dorked around trying to do a Romulan/Reman themed BoP?

THY1/TS1, CRF1
EPtS1, RSP1/AtS1
PH1, TSS1, TB3, VM3
ST1, HE2, PSW1


While either using Disruptors or Romulan Disruptors with the Hyper or Omega Torp and using either the Romulan/Reman Advanced Sets?

My 6th toon there - the KDF Sci - I've been wondering about dorking around with something like this on a Hegh'ta... something along the lines of trying to match some of the abilities seen from the D'Deridex/Mogai/RBoP...
you DO realize that 'dork' is the scientific name for a whale's penis right? lol
so, yeah. I just found your phrasing mildly funny XD

Last edited by apocalypse2001; 02-17-2013 at 03:54 PM.
Career Officer
Join Date: Jul 2012
Posts: 793
an acquaintance mentioned these modifications to someone's other suggestion for a viable D'kora build

He posted in THIS thread that I made to get suggestions for viable D'kora Marauder builds.

Maybe you guys can suggest improvements. Because i have two copies of the ship
I might sell one and keep the other, i don't know.
Maybe the Sad Panda's can provide some input as well

Last edited by apocalypse2001; 02-17-2013 at 03:55 PM.
Ensign
Join Date: Oct 2012
Posts: 12
# 585
02-18-2013, 12:30 AM
Heya again

Does this still work well in pvp?

I was thinking of opening one of my Galors to chuck my sci on just for fun....is it doable with Spiral wave beams?
Ensign
Join Date: Jan 2013
Posts: 2
# 586
02-21-2013, 10:36 AM
Has anyone done the analysis for DPS to compare a transphasic torpedo boat build (with the appropriate doffs) vs. plasma burn torpedo boat build, with maybe the Harpang or Rom torp?

Essentially, here's my problem. I'm running sci captains in sci vessels and we often face off to do a bit of PvP within our little guild, since we all have both Kling and Fed characters. At the moment, one of our teammates has an Oddy that runs with almost 32k per shield facing, and add in that he's an engineering captain, I literally can't seem to touch him.

So, if I can't drop those shields (tried CPB and TB3, plus the tractor beam doff, tachyon weps with the Maco tachyon proc), I need to find a way to ignore them and directly damage that hull. Thus, I'm wondering if it makes more sense to try to transphasic him or to burn him out, or both if I use the generic kinetic damage tac consoles. Obviously, I'd have to add in a couple of copies of TBR, but is there anything else I can do to get past those rediculous shields?


The only other alternative is to try to drain him to death, I suppose?

Thanks to everyone for their suggestions.
Career Officer
Join Date: Jun 2012
Posts: 297
# 587
02-21-2013, 12:20 PM
Hey Guys,

I'm going to get the Fleet Recon Sci ship for my joined trill sci captain, and I put together a couple of builds based on what I've been reading here. I'm curious what feedback anyone would have on these.

Build 1

Build 2

I've got the regular recon now, and the fleet recon just looks like it would be fun. I'm more partial to the second build because of the VM, but I think they are both pretty decent. I'd welcome any suggestions as well.

The main thing I'd like to do with this ship is area control type stuff, locking down ships etc.
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 588
02-21-2013, 12:28 PM
Quote:
Originally Posted by babyfacez View Post
Heya again

Does this still work well in pvp?

I was thinking of opening one of my Galors to chuck my sci on just for fun....is it doable with Spiral wave beams?
that would still work well. the spirals would work too, i'd proboly use APO1 and BO2, or APD1 for beams
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 589
02-21-2013, 12:31 PM
Quote:
Originally Posted by antisocial13 View Post
Has anyone done the analysis for DPS to compare a transphasic torpedo boat build (with the appropriate doffs) vs. plasma burn torpedo boat build, with maybe the Harpang or Rom torp?

Essentially, here's my problem. I'm running sci captains in sci vessels and we often face off to do a bit of PvP within our little guild, since we all have both Kling and Fed characters. At the moment, one of our teammates has an Oddy that runs with almost 32k per shield facing, and add in that he's an engineering captain, I literally can't seem to touch him.

So, if I can't drop those shields (tried CPB and TB3, plus the tractor beam doff, tachyon weps with the Maco tachyon proc), I need to find a way to ignore them and directly damage that hull. Thus, I'm wondering if it makes more sense to try to transphasic him or to burn him out, or both if I use the generic kinetic damage tac consoles. Obviously, I'd have to add in a couple of copies of TBR, but is there anything else I can do to get past those rediculous shields?


The only other alternative is to try to drain him to death, I suppose?

Thanks to everyone for their suggestions.
i recommend including EWP in any plasma projectile builds. the plasma energy tac consoles buff ewp, and the dot of projectile proc damage. reportedly more so then plasma kinetic consoles do actually. the best plasma boats are cruisers in my opinion, because they can slot EWP3. for escorts and sci ships, trasnphasics are proboly best.
Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 590
02-21-2013, 12:39 PM
Quote:
Originally Posted by drudgy View Post
Hey Guys,

I'm going to get the Fleet Recon Sci ship for my joined trill sci captain, and I put together a couple of builds based on what I've been reading here. I'm curious what feedback anyone would have on these.

Build 1

Build 2

I've got the regular recon now, and the fleet recon just looks like it would be fun. I'm more partial to the second build because of the VM, but I think they are both pretty decent. I'd welcome any suggestions as well.

The main thing I'd like to do with this ship is area control type stuff, locking down ships etc.
im not a sci ship expert, but it looks like you intended to use torps, with the THY, but you didnt spec into torp damage at all. if your going to use VM, your proboly best off maxing decompilers too.

also consider this, the vesta can mimic the station setup of the intrepid, recon, nebula and deep space sci ship, and can have the same console set up as all 3 of them. the best bang for your buck vs geting the fleet version of any of those ships, is to get the vesta, that can be them and more. and also has a hanger, and can mount DHCs. its kinda to bad that the vesta made all those sci ships so irreverent. it could also have the LTC used for eng or tactical, so even more interesting possibilities there.

the only ships the vesta doesn't make redundant are the nova, ball ship and wells. those can all still have unique station setups it cant mimc
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