Number ONE reason I refuse to buy this ship, I could deal with the bugs and what not until they are fixed but this feature was described as intended. I logged on today with full intent on getting the 3 pack, but decided to read the forums first. So glad I did.
This was intentional to prevent these from being chained back-to-back, but we're examining whether or not we can decrease this cooldown without making them too powerful. We're crunching numbers, and we'll see if we need to make any adjustments.
This needs further attention and response - your post makes it clear that the shared cooldown between the console abilities is intended, to prevent them from being chained back-to-back, and that's both reasonable and expected.
Your wording, however, leaves the question of whether the Kumari console abilities were intended to trigger the shared cooldown on Cannon: Rapid Fire and Cannon: Scatter Volley, and have a shared cooldown triggered BY those abilities considerably more vague. It seems like a strange interaction to have a console that triggers the shared cooldown on Bridge Officer abilities, and I honestly can't think of another console that has an interaction like that.
Any clarification that you could offer regarding the shared cooldown trigger between Cannon: Rapid Fire, Cannon: Scatter Volley, and the Kumari console abilities would be appreciated!