Join Date: Sep 2012
Posts: 862
# 231
02-21-2013, 07:50 AM
Has anyone considered the absolute insanity five dhcs will cause regarding procs, let alone damage?

...phasers will be absurdly OP in pvp as we all know - they disable one subsystem for five seconds - so just imagine the 'fun' of having your shield routinely disabled more often and theres nothing you can do as by the time you hit a shield heal, your hull is gone as you have five of the most powerful weapon types in the game doing its own damage (+ crit) and 30% on top due to CRF

...Oh...and what about hybrids? phased polaron, for example...

Yeah...I think we have a bug smasher...One things for certain, I'll keep out of pvp until the 'next best thing'(tm) appears and the 'OPari' is put back in drydock on most peoples accounts
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 232
02-21-2013, 08:01 AM

Originally Posted by Season 7 Dev Blog #38
* One fore weapon slot is occupied by Kumari Wing Cannons. This weapon can be removed and replaced by a different weapon, but it cannot be equipped on ships other an Andorian Escort. Only one may be equipped per ship at a time.
** Upgraded Mk XI Very Rare Andorian Phasers may be purchased from the Dilithium Store only if you own at least one ship from the Kumari Line, and can be equipped on any ship.
I had planned on pssing on this in the first place because none of these $50 packs grant me an account wide ship slot unlock. JamJamz did a great job on the look of these ships! It's a shame that you have to spend a crap load of DL on top of $50 just to upgrade the special weapon.
Survivor of Romulus
Join Date: Jun 2012
Posts: 342
# 233
02-21-2013, 08:13 AM
Originally Posted by archoncryptic View Post
Just wanted to answer a few of the questions I've seen on this thread.

1. The Wing Cannons have a higher base DPS than Mk XII DHCs, but their energy drain is even higher (15). They have a very slow rate of fire and a cooldown between shots; they're essentially like "super" heavy cannons. They're listed as having [DMG]X4, but that's just to give you a ballpark figure, since there isn't really anything directly comparable. They're really more like an entirely new weapon type.

I'm aware Accuracy is more popular among most players than raw damage, but damage was thematically appropriate for these cannons.

5. The Andorian Phasers (other than the Wing Cannons) are standard phasers in terms of stats. They're just color tinted to look appropriate for an Andorian ship. The ones on the Dilithium store are MK XI Purple quality, similar to other Diltihium stores. They're [Acc]x2[Dmg]. We may release more variants on these eventually, but probably not in the immediate future.

6. The "glass cannon" comment on the blog refers to both the bridge officer layouts (which do not allow for much self-healing, especially the Tactical variant) and the fact the ship does not have the Fleet bonus to Hull or Shields.

Firstly, may I just say that these ship are IMO worth the wait. Look utterly incredible.

A few niggles though.

Firstly, I don't feel that damage is more "thematially appropriate" on an andorian ship. In enterprise, they were shown to possess advanced sensors even capable of penetrating Xindi shields. To quote memory alpha "The long-range sensors utilized on board the Andorian battle cruiser were more sophisticated than those utilized on board Starfleet's NX-class. (ENT: "Proving Ground", "Babel One") These sensors were capable of scanning a star system from a distance without betraying the vessel's presence." (

Even the andorian bridge has large radar like dishes on it, in both the show and now this game. The two piece bonus on your new andorian set even mentions enhanced andorian targeting arrays.

They even have ANTENNAE on their heads. Andorian BOFFS possess acute senses trait, and aenar have blindsense. Whilst they do give off a more aggressive feel than other fed species, to say that aggressive = dmg doesnt sit right in my mind when andorian weapons on the show were often subtler (for lack of a better word) than their comtemporaries.

Take the ushaan tor knives (would love these in game btw). Smaller than lirpas, batleths or swords, but are wielded by with greater speed than more umbersome melee weapons.

To my mind, giving the wing cannons [Acc]x2 [CritH]x2 or similar would be more apppropriate, and more usaeble since this is a big feature of a ship with such a large price tag. Even the other andorian phasers use Accx2, so why not the wing cannons?

Secondly, whilst I love the look of Andorian themed phasers, 23,000 dil (or around 220 zen at current prices) to get average MkXI weapons seems silly, since as discussed elsewhere the [DMG] mod sucks. We can pick up Phaser [acc]x2 modded weapons for a fraction of the price elsewhere. Given that MkXII is becoming the new standard for top level gear, why not a) make them mk12, b) change the dmg mod to something else, such as CritH or even a second proc (like hull resist debuff or suchlike). Either that or I'd lower the dil cost a lot.

This is made even more questionable by the possibility of adding more (read superior) versions of these weapons at a later date. Why shell out almost two thousand zen worth of dil on outfitting your ship weapons when more competitive verions of the same weapon could be just around the road? Thats not to mention elite fleet phasers, and potential new weapons from new reputation factions (i would imagine with pvp and tholian factions we'll see new phaser and tetryon gear respectively)

As to the glass cannon BOFF layout: I love the layout on the Charal and Khyzon, and I reckon the Kumari just might have been too powerful if it werent for being forced into another Lt. Tac. My only issue is that extra Tac doesnt have any conceivable use at all, papart maybe from running attack pattern delta/beta or maybe BOverload with a dual beam bank. Will we ever see more useful/varied low level Tac powers?

Personally, I think I'll go Charal. Room for another RCS will help me a lot more than another Tac console, and depending on the quality of the gear it comes equipped with I'll either stick with my Tetryons (from my andorian themed Ushaan escort) or keep the best default gear and add cheap acc modded phasers in place of the wing cannons and beam arrays.

My final question is what is the ETA on the re=species token, or at least new species skins for our characters? My fed is up to rank for 4 in most commendations, has a ton of bound gear and is well advanced in fleet and reputation systems. I would love to change him to even look andorian, without having to start from scratch.

Kudos again on making such fantastic new ships. They look awesome, and putting the weapons to one side I reckon theyll play brilliantly.
Republic Veteran
Join Date: Jun 2012
Posts: 1,001
# 234
02-21-2013, 08:27 AM
Woop, 1 hour and 33 minutes.
Republic Veteran
Join Date: Jun 2012
Posts: 1,001
# 235
02-21-2013, 08:48 AM
Server is up and the ships are on the store!
Career Officer
Join Date: Aug 2012
Posts: 373
# 236
02-21-2013, 08:52 AM
Shut Up And Take My..... ooops just did. See you all in game in about 5 hours
Join Date: Jun 2012
Posts: 434
# 237
02-21-2013, 09:33 AM
Originally Posted by chuckingram View Post
Which begs the question, how can I counter the aggro that this ships firepower will trigger? It isn't reasonable to expect dedicated healers in fleet STF's, much less PuG's. I fully realize that forcing this limitation is a stab at balancing, which is okay. However, I think you guys have gone a bit too far. My DPS will be zip if I'm constantly respawning, right? Perhaps a shield modifier of 1.1 or 1.2?
I'm sorry, but STFs are -precisely- where you should expect to need dedicated healers, as they are supposed to be the toughest challenges in the game. It might be okay to be able to fly your Escort without support in low-level missions, but if you are taking on the end-game content, you should do so with the knowledge that you are going to need a good team to succeed.

If anything, Escorts and Science ships have already taken over too much of a Cruiser's job, and caused that class to be rendered all but unneeded to most teams (how many times have I heard the 'Bring DPS, or you are a hinderence to any team'?). How you can expect you should be able to engage in the most challenging missions in the game without the need for the highest degree of gameplay is a bit of a mystery to me.

So, to answer your question, I would say 'make sure you have a cruiser to back you up if you use this ship', because that -is- the reasonable conclusion to using a ship that is supposed to be a 'glass canon' rather than the opposite. If you don't want to, then fly another ship or don't do STFs in it.

Last edited by danqueller; 02-21-2013 at 09:35 AM.
Join Date: Jul 2012
Posts: 792
# 238
02-21-2013, 09:46 AM
Originally Posted by shifter777 View Post
That blue is the tetryon burst. Don't you read?
Err... eh?

The wings fire plue phasers. The burst is a console special and its tachyon not tetryon.

So I either go with a blue/orange rainbow if going with fleetphasers and the wing cannon; pure blue phasers with wing cannon & (probably) weaker XI blue dilstore phasers or all blue with all tetryon weapons but not wing phaser.

Right now I do not like any of these options enough.
Join Date: Jun 2012
Posts: 9,041
# 239
02-21-2013, 03:27 PM
I've had a few requests for this, so I have added 4 new images to the blog (under "Console Set") that visualize the 3-piece console set bonus. Full size images of some of the shots in the Blog will be available as tomorrow's Friday Screenshot.


Brandon =/\=
Empire Veteran
Join Date: Jun 2012
Posts: 3,274
# 240
02-21-2013, 09:49 PM
Originally Posted by pwebranflakes View Post
I've had a few requests for this, so I have added 4 new images to the blog (under "Console Set") that visualize the 3-piece console set bonus. Full size images of some of the shots in the Blog will be available as tomorrow's Friday Screenshot.


Brandon =/\=
Would be nice to know if there are any plans for the KDF to get some kind of pack like the vesta and now the andorian ship pack Not to be negative or anything just feels like KDF is being left out of these new molds that are being put out.

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