Empire Veteran
Join Date: Jun 2012
Posts: 959
# 101
02-21-2013, 12:58 PM
By the way, is there any difference in appearance between the 3 versions other than color? Any swapable parts?
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Captain
Join Date: Nov 2012
Posts: 3,465
# 102
02-21-2013, 01:06 PM
Based on the screenies the Charal has different wing cannons, but that appears to be it.
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 103
02-21-2013, 01:24 PM
Quote:
Originally Posted by naevius View Post
By the way, is there any difference in appearance between the 3 versions other than color? Any swapable parts?
Yep, all variants have individual components. I settled for most of the engineering variant + wings and wing cannons from tac variant.
Lieutenant
Join Date: Jul 2012
Posts: 49
# 104
02-21-2013, 01:36 PM
The console abilities ( Phaser Dispersal and Tachyon ) are either bugged, or working as intended, sharing the sAME GCD as your regular boff cannon abilities.

Use either console abilities, your c:sv or C:rf goes to 15 sec GCD. Makes having those abilities on your hotbar pretty useless.

If this is working as intended, then Gal-X spinal lance should trigger all beam abilities. Etc etc.

EDIT: On a side note. Weapon Platform movements and attacks remind me of Funnels on mobile suit gundam newtype suits. >_>

Last edited by rosebloome; 02-21-2013 at 01:42 PM.
Career Officer
Join Date: Jun 2012
Posts: 315
# 105
02-21-2013, 01:44 PM
That sounds like a bug, since the 3-piece set is supposed to let your Wing Cannons benefit from things like C:RF and C:SV
Lieutenant
Join Date: Jul 2012
Posts: 49
# 106
02-21-2013, 01:45 PM
Quote:
Originally Posted by aveimperator View Post
That sounds like a bug, since the 3-piece set is supposed to let your Wing Cannons benefit from things like C:RF and C:SV
Actually, 3 pc. set benefits for the Wing Cannon Weapon Platforms, the wing cannons attached to your ships benefit regardless.
Career Officer
Join Date: Jun 2012
Posts: 1,206
# 107
02-21-2013, 05:42 PM
Quote:
Originally Posted by rosebloome View Post
The console abilities ( Phaser Dispersal and Tachyon ) are either bugged, or working as intended, sharing the sAME GCD as your regular boff cannon abilities.

Use either console abilities, your c:sv or C:rf goes to 15 sec GCD. Makes having those abilities on your hotbar pretty useless.

If this is working as intended, then Gal-X spinal lance should trigger all beam abilities. Etc etc.

EDIT: On a side note. Weapon Platform movements and attacks remind me of Funnels on mobile suit gundam newtype suits. >_>

The Gal-X Spinal lance and the Garumba's Javelin in fact both put beam abilities on cooldown.

The Vesta's Quantum Focus Phaser and the Bortasqu' Disruptor Auto Cannon both do not share coolowns with boff abilities, tho.
Vice Admiral Space Orphidian Possiblities Wizard
Career Officer
Join Date: Nov 2012
Posts: 389
# 108
02-21-2013, 07:57 PM
Quote:
Originally Posted by aurigas7 View Post
Yep, all variants have individual components. I settled for most of the engineering variant + wings and wing cannons from tac variant.
According to another thread, that's been removed as being overly powerful.

http://sto-forum.perfectworld.com/sh...=560361&page=2
Captain
Join Date: Feb 2013
Posts: 4,810
# 109
02-21-2013, 08:43 PM
Quote:
Originally Posted by sjokruhlica View Post
According to another thread, that's been removed as being overly powerful.

http://sto-forum.perfectworld.com/sh...=560361&page=2
No, the person you're quoting is talking about ship customization. As in the appearance. Not the use of consoles. Just the swappable parts on making it look a certain way.
Rihannsu
Join Date: Feb 2013
Posts: 275
# 110
02-22-2013, 04:01 AM
This ship is a big huge FAIL in its current state. Can I trade my set for a shinny new "bug-ship" - pleaseeeeee........ =|
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