Go Back   Star Trek Online > Support > Gameplay Bug Reports
Login

Notices

Reply
 
Thread Tools Display Modes
Lieutenant
Join Date: Jul 2012
Posts: 49
# 41
02-21-2013, 06:44 PM
Quote:
Originally Posted by superherofan View Post
+1 on another lost sale. And I really, really wanted to get them, too.
Alot of people will still use them anyway, even without the extra consoles. 5 fore, 2 aft firing slots is huge compared to 4 fore, 3 aft.

I'm really, really trying to sell myself on using the full console bonus so the deployed platforms use rapid fire, etc. After all, I dumped all that $$ into it, I better make myself use it.

I just see a majority of people at the moment just buying 1 version of the ship, preferably engineer as you can, atthe moment, launch the wing cannon platforms without the wingcannons attached and just running it as a regular escort with 2 gundam newtype funnel pets. lol.
Career Officer
Join Date: Jun 2012
Posts: 15
# 42
02-21-2013, 06:56 PM
Why is it when i use CRF or CSV the wing cannons take a major damage hit. From a base of 4699 to 995.2 when using crf 3 this is kinda lame.
Commander
Join Date: Jun 2012
Posts: 288
# 43
02-21-2013, 07:06 PM
Agree with most of whats been posted.

It sounded like a cool set of ships with unique escort powers similar to the Multis' unique sci powers. If they lock out my most used boff powers and have a long windup then there is no reason for me to bother buying the pack. Or really any of them.

And I was really thinking my tac would like to use this instead of the Chimera, which has a nice multi attack built in but does not put any of my boffs on cooldown.

Guess I get to save $50.
Lieutenant
Join Date: Jun 2012
Posts: 57
# 44
02-21-2013, 07:19 PM
Quote:
Originally Posted by john98837 View Post
This is the kind of information you should disclose BEFORE releasing a ship or atleast on the ship's description page.
And have Cryptic lose money on the potential impulse buyers out there, that?s why they give as little info on the ships they put out, they want to let the players find out about the drawbacks of the ships when they have your money or Zen, and the only thing left for the player to do is read the very fine print that states NO REFUNDS,WAHAHAHAHAH.

Do you really think that Cryptic would actually post the Info Pics of each Console, if they were to do that, they would actually lose sales, their marketing strategy is to keep the players ignorant about the product for as long as possible until someone shares the info in the forums.

It is sad that Cryptic has to pull this kind of strategy in order to sell their product.

At least we can see the Marketing department has done their job well by keeping everything vague as usual.

Too bad their QA department isn?t as good as their Marketing
Republic Veteran
Join Date: Feb 2013
Posts: 374
# 45
02-21-2013, 07:20 PM
For what it is worth, I feel like I misspent $50 with the CD linking and the fact you MUST have the "birds" deployed for things to work - otherwise the CD goes off regardless. And a pro tip - The Breen link mines ALWAYS "oneshot" them. Once the general KDF people find out - well....

The three minute CD for EACH function is amazing as so many slots are given up for the functionality and it is pretty much useless with a skilled OPFOR. It is like the Phaser Lance in my book....

I think "tech" stuff like that should be put in the info area prior to purchasing. Imagine my surprise in PVP the first time.... ;{

Between this pack and the Odsy one, I think I would have been better off spending the $100 on keys sadly enough...

Quote:
Originally Posted by crazy6665 View Post
which one is intentional or are both intentional

is it the console are intentional cool down which makes sense

or is it the console putting cannon raid fire and cannon scatter valloy on cooldown intentional

or is it both
Quote:
Originally Posted by rosebloome View Post
Makes about as much sense as say, Gal-X spinal lance sharing same GCD as all beam boff abilities.
My thoughts exactly.... That was another waste of money to the toon of $25 - used the ship for less than five hours and never used it again.... ;{

Last edited by aspartan1; 02-21-2013 at 07:48 PM.
Lt. Commander
Join Date: Dec 2012
Posts: 163
# 46
02-21-2013, 08:17 PM
Wow, good thing I read the forums I would have made a $50 mistake, can you imagine the Tac variant where you have 9 tactical abilities and see half of them on Global Cool Down.

I can see it now

Captain: FIRE!!

Tac Officer: Firing all weapons sir.

Captain: Did we kill them?

Tac Officer: No sir, they have 10% hull remaining.

Captain: Activate CRF

Tac Officer: Um, cant do that its on cool down, sir

Captain: Then activate CSV

Tac Officer: Um, cant do that either, its also on a cool down, sir.

Captain: Then fire a torpedo spread

Tac Officer : Um, Its also on cool down from our initial attack

Captain: Fr**k!!, lets get out of here, Activate APO

Tac Officer: Um, that too is on cool down, remember, we used it in our initial attack, Sir.

Captain: S***!!!, F***, Transfer Shield Strength.

Tac Officer: Um, Sir, we left the Science guy at ESD, you said you wanted another Red Shirt instead of the Science guy.

Captain: WHAT!, then activate the Hazard Emitters

Tac Officer: Um, Sir, that was also The science guys job, we left him on ESD, remember.

Captain: F***!!!, CLOAK THE SHIP!

Tac Officer: Sir, we don?t have a cloaking device.


Captain %#$&!!! %#$@!!!

BOOOOOOM
Survivor of Romulus
Join Date: Oct 2012
Posts: 1,336
# 47
02-21-2013, 08:38 PM
Captain
Join Date: Feb 2013
Posts: 5,394
# 48
02-21-2013, 08:41 PM
Quote:
Originally Posted by archoncryptic View Post
These console powers are very potent, especially with the three piece set bonus.
Not really potent enough to bother equipping the set. They mess up the BOFF rotation and take up valuable console space. For a gimmick that makes the ship unplayable due to the cooldown sharing.

You need to come up with some other idea to keep the chaining from happening.

Quote:
We could have put a long shared cooldown (say, 60 seconds) between Tachyon Burst and Overload, but this would have cut down the incentive to have those two consoles equipped at the same time significantly.
Right now you've taken away the incentive to use the consoles at all. So it's time to rethink the idea of incentive.


Good luck with that.
Lieutenant
Join Date: Jul 2012
Posts: 49
# 49
02-21-2013, 11:11 PM
Oh whooooopie. Found another bug.


Activating the console ability attacks ( Phaser mega attack of the tachyon attack. ) Will automatically put you into combat. Thats reaallyy annoying when you pop one of the abilities to que it up and wait out the 15 seconds while heading to next cube. You end up waiting out that 15 seconds in combat while crawling to the next cube.
Starfleet Veteran
Join Date: Jun 2012
Posts: 650
# 50
02-21-2013, 11:15 PM
Quote:
Originally Posted by rosebloome View Post
Oh whooooopie. Found another bug.


Activating the console ability attacks ( Phaser mega attack of the tachyon attack. ) Will automatically put you into combat. Thats reaallyy annoying when you pop one of the abilities to que it up and wait out the 15 seconds while heading to next cube. You end up waiting out that 15 seconds in combat while crawling to the next cube.
I don't like that as a captain of my ship i cannot engage full impulse as needed. I can chose to choke off the power to other systems in a hot spot if some hull damage is better than destruction.

I wonder if that might be something they don't want to change because you would be routing power to weapons for it and you couldn't be at full impulse.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:57 AM.