Captain
Join Date: Jun 2012
Posts: 2,060
# 51
02-21-2013, 09:22 PM
Quote:
Originally Posted by verbenamage View Post
Not necessarily. I mean, some of these independents are just examples from smaller factions. The ferengi, for example, would fit in perfectly and had decently armed ships.

I'd set up the ship categories for the independent faction as:

Freighters/Transports - the closest analog to the "cruiser," and start with lightly-armed ships similar to the tuffli, and progress up until things like the d'kora - still made for trade, but fully armed and ready for combat.

Explorers - Less heavily armed than cruisers/escorts, but relatively quick and agile. These would be the equivalent of science vessels.

Raiders/pirates - Just what it says on the box. There's marquis raiders, there's that ship from the TNG Gambit episodes, we know surplussed BoP's have ended up being sold at least a couple times. Basically small, fast crafts built for combat.

Possibly miscellaneous category like the klingon "warship" category for anything that doesn't fit with the above. There could be mining ships, scout/espionage ships, and anything else that's odd and doesn't quite fit.
"Stolen" is an option for VA. A great way for them to introduce a T5 Connie.
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Empire Veteran
Join Date: Oct 2012
Posts: 741
# 52
02-21-2013, 10:41 PM
From the OP:

someday it truely pays to post around here!

Some marvelous idea's poping up.. I do hope the devs are following this thread. Some marvelous brainstorming.

I'd not even gotten to the part of races like the Sona... a faction of non alined races also...thats certainly a concept worthy of thought.. Open things up a little to far beyond what I started with. Though perhapes more along the thought of renagades from the independents.. that would be more of a players roleplay hook though. I'd rather see it open for players to run with on thier own.

As a faction it wouldn't be that much more restrictive in some ways.. I like the concept of at Vice admiral having the ability to either buy or..ehm, steal..or perhapes umm lets call it salvage or other wise aquire faction specific ships.. not all of them mind you. Certainly BOP's from the Klingon, or may I suggest below tier 3 or 4 ships. Not quite as capable as a tier-5 stock, c-store, or fleet ship (some of those of course would be availible, such as the andorian ships, or the Vulcan crusier, or the Catian carrier and the like) And absolutly any or almost any lockbox ships.. though I cant see any reason right now why any should be excluded.

They should be capable in any of the current STF's.. and it would permit.."mercenary" play with the acception that for Omega rep I would think that only omega rep equipment would be availible.. no MACO or KHG gear for that faction...

STill, shouldn't be to restrictive in the end game. Fleet base system would be slightly different. Skill adds would be more of use to the privateer type operator..

SOme definate possibilities..

Compliment Captans.. Lets keep the ideas rolling..

Might inspire the Devs to something more interesting.. though I think we should still see the KDF fleshed our, and the RSE in game first..

though.. a civ faction might be more amenable to use as a bonus faction..its one of the few places where what the KDF faction has gone through would actually make sense..not so much a "real" faction (the quotes are a statement) as a type of player faction.

I personally think the role players would just be all over this like pakleds on a transtator


Khemaraa sends.

How many Romulans does it take to change a transtator?
One to change it, and an entire ships company to suicide over the dishonor of the failure.

How Many Q does it take to change a transstator?
Just one, but what does it want to be changed into, that the real question you must grasp!

How many Federation does it take to change a Transtator.
Just one engineer to change it, 4 more engineers with the assistance of the science dept to reserch the cause oif the failure, 7 tactical specialist to guard the bad transtator form theft or being misplaced untill the cause of thae failure is determined, 22 clerical specoialists to document the failure......

How Many Klingons are required to change out a Transtator?
*Sound of disruptor fire* SOmeone find me a new part!

How many Ferengi to change out a transtator?
anyone?

*grin* Khemaraa sends
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Lieutenant
Join Date: Sep 2012
Posts: 92
# 53
02-21-2013, 11:24 PM
Quote:
Originally Posted by oldkhemaraa View Post
Though perhapes more along the thought of renagades from the independents.. that would be more of a players roleplay hook though. I'd rather see it open for players to run with on thier own.
Absolutely. It'd just be an independent faction. In terms of character creation, it could have all (or at least most) of the current playable races, plus possibly some new ones. But, say you make a human character. Ok, you're a human, but you're part of the independent or generic faction, so you're not in starfleet whether or not you're a federation citizen.

You're just an independent captain. Maybe for some missions you work with, or work against, the klingons or the federation. But you're not a member of either military. Instead you can roleplay that you're one of any number of things. Maybe you're a merchant, and maybe as a merchant you get into the occasional scrape or maybe do a little less-than-legal dealings. Or you envision yourself as a pirate, or an explorer, or a disillusioned colonist that quit the federation. And you can do the same with any race.

Most of the existing featured episode missions can probably be retooled to fit an independent faction. Several of them are already designed to be cross-faction, it wouldn't be hard to add a third faction to them. If any don't fit your character concept, they're skippable anyway. Exploration cluster missions work, too. Do you think some poor colony in the middle of nowhere cares who comes to their aid?

The pvp-queues and associated missions could be explained away as mercenary work or simply working with (or for) one faction temporarily. If the independents can land on both the faction stations in Eta sector block, then they could grab the missions from either the klingon or fed NPC. Kerrat they can go in on their own and make it a three-way.

And as other people mentioned, having an independent faction would be huge for the foundry authors.
Rihannsu
Join Date: Jun 2012
Posts: 3,083
# 54
02-22-2013, 12:01 AM
Are you guys aware that you can already play this way?
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Career Officer
Join Date: Jun 2012
Posts: 4,034
# 55
02-22-2013, 01:49 AM
Quote:
Originally Posted by dastahl View Post
It is surprising to see a faction request for "civilian" instead of something more specific like "Ferengi Trader".

Seems like if STO was going to add a non-military faction, it would need to have at least some sort themed faction or alternate gameplay to the ever present space combat of the other factions.
Probably because "Ferengi" would be a bit restrictive.
And...well shady people come from all races not just Ferengi.
The mercenaries from TNG:Gambit come to mind.
They were...non-aligned to use a neutral term, well armed and not really interested in trading except the stuff they stole.

And they had a cool-looking ship on top of that.

http://en.memory-alpha.org/wiki/Bara...rcenary_vessel

it was sleek, menacing and had a nice stealth coating.

Quote:
Originally Posted by DATA
Starfleet Intelligence confirms that a ship matching this configuration has been linked to raids on several other planets in this sector. For the short time it was within our visual range, we were able to take sensor readings of the mercenary vessel. It appears to be encased in an energy absorbing material. Although we can see the ship, this energy sheath renders it virtually undetectable to our long range sensors.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 56
02-22-2013, 02:37 AM
If a "Civilian" or "Independent" or "Mercenary" faction is the closest we get to playable Maquis, or a Han Solo/Malcolm Reynolds simulator, count me in.

"Outrageous Okona," whatever.

This might be interesting as a transitional faction for Federation characters to defect to the KDF and vice-versa. Let's say, an optional defection/discommendation mission in each faction dumps that character into the neutral middle faction, opening up another optional mission that leads to the other side, should the player choose to take it.

If not, the primary gameplay for that faction could be trading (with transaction bonuses?) privateering on behalf of the other factions, mining (new means of Dilithium procurement?) smuggling, raiding... anything that doesn't fit into Starfleet and KDF gameplay.

I'd almost rather see this happen than the supposed Romulan faction or the Cardassians. It's certainly more appealing to me personally than Borg gameplay.
---
Relax.
Empire Veteran
Join Date: Oct 2012
Posts: 741
# 57
02-22-2013, 02:38 AM
either as a new faction.. one that could start small and be added to. Or as a new type of player character in each player faction, either has a sub type of the existing classes or as a seperate class of its own.

Either concept is going to take work. The Civilian faction tutorial would be more along the line of how to use those elements unique to the faction, with a very basic overview of civilian game play. Must have a character at level cap..in all military factions to unlock... or in other words, the player really needs to all ready know how the game works.

good stuffs, some interesting basic idea's

a more open ended sort of game play.. allow players to play



Work a day spacers in the trek universe to smugglers, to out right pirates, bounty hunters, rebels, outlaws, mercearies and assorted types of..."contractors", scientists, Technical types like engineers. Really just a matter of the "Civilian trades" skill tree having a greater number of skills players can learn, but perhapes not to as high a level... be some work to make sure none of them become op powers or abilities. Got to watch those synergies that sneak into the code.
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 58
02-22-2013, 02:48 AM
there are no civilians - civilians are a lie!

Join the premiere Romulan community now!
Lieutenant
Join Date: Sep 2012
Posts: 92
# 59
02-22-2013, 02:59 AM
Quote:
Originally Posted by sophlogimo View Post
Are you guys aware that you can already play this way?
No you can't, not really. I mean, yeah, you can sit there and float in space and tell yourself that you're not really starfleet, and that you're actually a refugee from the mirror universe or a traveling merchant...

But nothing in the game supports that stance. From the doff assignments to featured episodes, pretty much all the content has obvious federation (or klingon) overtones. Almost all the ships are starfleet or KDF, and those that aren't come from a lockbox or the c-store, and are mostly only high-level. The starbases are also very representative of their faction. The klingon base can, maybe, pass as independent. But the fed starbase has this decor that is reminiscent of retirement homes that just screams federation. There's only like 2 "off-duty" uniforms for fed, that aren't some variation of a starfleet uniform. Klingons don't even have that. You have to go to Quinn, or J'mpok, to increase in level.

There would definitely need to be some modifications to make being independent viable.
Rihannsu
Join Date: Jun 2012
Posts: 3,083
# 60
02-22-2013, 03:27 AM
Quote:
Originally Posted by verbenamage View Post
No you can't, not really. I mean, yeah, you can sit there and float in space and tell yourself that you're not really starfleet, and that you're actually a refugee from the mirror universe or a traveling merchant...

But nothing in the game supports that stance. From the doff assignments to featured episodes, pretty much all the content has obvious federation (or klingon) overtones. [...]
You just have to ignore a few doff assignments, and obviously not do the missions. But the Foundry and Drozana (with the occasional visit to DS9) give you all you need.

Third faction needs to be Romulan.
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