Captain
Join Date: Aug 2012
Posts: 2,731
# 1 Galaxy Class console bundle
02-22-2013, 01:23 AM
Hello everyone.

This is about the (Fleet) Galaxy -R.
As many others i would like to see one of the most iconic Star Trek ship to be a bit more accurate (being able to do what it could do in the shows) and more useful in STO.
I am not going to write now whats wrong with it or why certain devs obviously try to make this ship as boring and useless as possible. (if you are interested in this, just look for the current galaxy Class thread in the "Star Trek Online > Feedback > Federation Shipyards" section.)
Let me just say, that compared to the T5 Excelsior, T5 Ambassador or the Galor Class, the (Fleet) Exploration Cruiser Refit is just a pain and not fun at all to fly.

My point is to make this ship more as it was like in TNG or some battles we saw in DS9.
Because in STO it is nothing like that at all!
It is more like a flying brick with no teeth, only good enough to serve as target practice for enemy escorts.
(yeah i know some certain dev exactly wants the Galaxy class to like this, but it is more like a punishment for everyone who likes that ship, than anything else!)

In this tread i will continuely present ways to improve that ship, but always in ways to make it availlable through the C-Store, so in the end everyone profits from it.

So my first suggestion is to release a three Console Bundle similar to the Vesta bundle giving that ship some more abilities that resembe the "real" Galaxy Class abilities from the show.
This would be (FLeet) Galaxy -R and -X exclusive consoles.

Quote:
Console 1:
Beam Array Console, giving the ability to use Beam Overload II with at a reduced timer.
(as a special cool gimic it would be awesome if it could get the load up animation from the series, experts will know what i mean)
That ship still has the largest Beam arrays of all Starfleet ships. Starfleet surely kept it up to date so it still is being able to release a huge amount of destruction!

Console 2:
Torpedo spread Console.
Everyone who has seen TNG knows that this ship was able to fire 10 torpedoes (photon) in a row at multiple targets, i wonder why this hasn't been considered for the Galaxy class in STO?

Console 3:
Evasive Maneuvers Console.
This console reduces the cooldown of "Evasive Maneuvers" about 50%.

Synergy Effect:
All three combined would give a synergy effect roughly similar to the D'Koras Battle mode:
+30 Starship Energy Weapon Damage
+30 Starship Projectile Weapon Damage
+10 Weapon Power
-5 Engine Power
-5 Auxiliary Power
-10 Hull hitpoints (to calm all the Galaxy Class haters )

I don't really know about the numbers, but i would be willing to pay 1000-2000 ZEN just for that bundle!

It completely irritates me since i started playing STO 3 years ago, that this ship is a completely different vessel than in the Series or ANY other game i have seen.

On the other hand, other ships where made much more accurate or with more care, althrough some are either much less popular and/or have way less impact to the Star Trek universe or have much less screen time at all.
(Think about the assault cruiser refit, the T5 Akira, T5 Excelsior or the Galor Class for example, just to name a few.)

Initially i was really astonished how careful cryptic made the Vesta class and i wondered why they couldn't be even half as enthusiastic with the Galaxy class, a much more iconic and way more popular ship (outside STO). Instead the devs made the Galaxy Class the most boring ship by far in STO.

With the near(?) future release of the Galaxy -X saucer seperation i think this will be the last time the devs will take their hands on the Galaxy Class, before it will be buried in oblivion (for them).





EDIT:
SUGGESTIONS ARE WELCOME!

Maybe we can work something out that can actually be part of the game someday!







Last edited by yreodred; 02-22-2013 at 02:22 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 2
02-22-2013, 01:40 AM
I think if it were to get a console set the saucer sep console would have to be one of them.

AMS might be another but uts a t4 so probably not.

Then what about the cloak?

What if instead of a console that grants a power then has a 2 min CD, we get one thats always active?

Something like Plasmonic leech, always on.

Maybe adding a garunteed proc of some kind to boost damage, or debuff defence. Hmmmm an always on APB.... Or built in APD..
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Captain
Join Date: Aug 2012
Posts: 2,731
# 3
02-22-2013, 02:08 AM
Quote:
Originally Posted by disposeableh3r0 View Post
I think if it were to get a console set the saucer sep console would have to be one of them.

AMS might be another but uts a t4 so probably not.

Then what about the cloak?

What if instead of a console that grants a power then has a 2 min CD, we get one thats always active?

Something like Plasmonic leech, always on.

Maybe adding a garunteed proc of some kind to boost damage, or debuff defence. Hmmmm an always on APB.... Or built in APD..
Thats just the first version, there are surely many more suggestion to come.

Plasmotic leech, cloak?
I don't think that would be appropriate for the Galaxy Class, at least i can't remember seeing it doing something like that in the shows.
Please don't missunderstand me, i know it's impossible to create a completely accurate Galaxy Class in STO, but i'm trying to make it at least resemble the ship we saw on TV. We saw Cryptic making a really good Vesta interpretation i just refuse to believe/accept the Galaxy has to be a completely different ship as shown anywhere else outside STO.
Cryptic made such a good job in "importing" other ships into their game, but leaving the galaxy a completely different ship is just not fair IMHO.


Please remember my OT suggested console bundle is just a WIP.
I am open for suggestions.

Last edited by yreodred; 02-22-2013 at 02:11 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 4
02-22-2013, 02:14 AM
Quote:
Originally Posted by yreodred View Post
Thats just the first version, there are surely many more suggestion to come.

Plasmotic leech, cloak?
I don't think that would be appropriate for the Galaxy Class, at least i can't remember seeing it doing something like that in the shows.
Please don't missunderstand me, i know it's impossible to create a completely accurate Galaxy Class in STO, but i'm trying to make it at least resemble the ship we saw on TV. We saw Cryptic making a really good Vesta interpretation i just refuse to believe/accept the Galaxy has to be a completely different ship as shown anywhere else outside STO.
Cryptic made such a good job in "importing" other ships into their game, but leaving the galaxy a completely different ship is just not fair IMHO.


Please remember my OT suggested console bundle is just a WIP.
I am open for suggestions.
I didnt mean plasmonic leach literaly, I meant somthing like it. Feds currently don't have an always on console.

And the dread comes with the cloak, Although it wouldn't necessarily have to be included in a bundle.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Empire Veteran
Join Date: Jun 2012
Posts: 6,619
# 5
02-22-2013, 06:12 PM
enhanced exploration cruiser retrofit 3 pack

how about a 3 pack like the andorian ship had. in this case, the galaxy class. if any ship should have 5 forward weapons, its this one. it will hardly be as big a deal if its got all beam arrays, as apposed to 5 narrow arc heavy damage weapons

(based off fleet galaxy stats)

explorer
44,000 hull
1.1 shield mod
6 turn
5/3 weapons
4/4/2 consoles
COM eng
LTC sci
LT tac
LT eng
ENS uni
special console- heavy tachyon beam (BoBW weapon, not the same pulse as 3 part maco)

command ship
44,000 hull
1.1 shield mod
6 turn
5/3 weapons
4/3/3 consoles
COM eng
LTC eng
LT tac
LT sci
ENS uni
special console- large phaser array (similar to andorian wing cannons in effect)

battleship
44,000 hull
1.1 shield mod
6 turn
5/3 weapons
4/2/4 consoles
COM eng
LTC tac
LT eng
LT sci
ENS uni
special console- torpedo high yield spread (dispersal pattern sierra?)


heavy tachyon beam click to activate ability- the heavy tachyon beam console would basically be like the normal tachyon beam, only 3 times more powerful. it would also deal knetic damage over time. this is supposed to be the attack from BoBW, different from maco 3 part, thats only a single burst, this is an over time abilty


the large phaser array would basically act like the andorian wing guns. if you have seen them in action you will understand. it should have that visual charge up effect along the array, something unfeasible for just normal array weapons but for this special weapon that only fits on this ship thats different.

it should be a 2 shot per cycle weapon and have a 360 deg firing arc, or maybe 310 degree or something, just not dead aft. it should have 4 total hard points for each of the dorsal and ventral arrays. basically the 4 corners of the array, the same palaces the saucer pet fires from if you have ever watched it in action

torpedo high yield spread click to activate ability- the torpedo high yield spread would fire photons at up to 3 targets a 4 torp spread, but it would detonate on impact, not in proximity. it would deal normal THY3 damage to each target.


2 part set bonus
+1 turn
+3 power to all sub systems
+15% power transfer rate
+ to crew recovery rate

3 part set
changes the 'torpedo high yield spread' skill into 'lets see what this galaxy class starship can do' skill. this will fire the HY torp spread, and do a phaser lotus like attack with the large beam array. the beam attack should look like this, only they should remember the change effect with each shot. 90 deg fireing arc on this


saucer separation interaction
you can use the saucer sep console on this you get from the galaxyR, but if you do its the pet that gets the long array weapon, and your left with 4/3 weapons on the separated portion if you have the long array slotted. also the 3 part ability wile separated is disabled, it reverts to the normal 'torpedo high yield spread' console power.



the galaxy R and fleet galaxy- technically, these all should be slot able on these ships. the difference would basically be the 4/4 weapon setup and the station and console setup they have

galaxyX, eventual fleet galaxyX- let them use these things as well
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 04-08-2013 at 11:56 AM.
Ensign
Join Date: Jan 2013
Posts: 29
# 6
02-22-2013, 06:24 PM
You guys know what would be even better than more Pay 2 Win trash?

Cryptic not making more Pay 2 Win trash but instead focusing on making the Galaxy class ships that exist in game NOT SUCK SO HARD.
Empire Veteran
Join Date: Jun 2012
Posts: 6,619
# 7
02-22-2013, 06:51 PM
Quote:
Originally Posted by smki View Post
You guys know what would be even better than more Pay 2 Win trash?

Cryptic not making more Pay 2 Win trash but instead focusing on making the Galaxy class ships that exist in game NOT SUCK SO HARD.
if they made any changes to the current galaxy's released, there would be someone like you up in arms that they changed a ship they payed money for. a fix to the galaxy's release would require at least a change in consoles and the ens station becoming universal, all the way to a total overhawl.

plus what i proposed is hardly pay to win, it would just look really pretty.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,192
# 8
02-22-2013, 09:10 PM
I will here just repost my idea from other thread. Obviously we all kinda point to the same thing. We do not want to make any other ship obsolete, instead making Galaxy viable and interesting choice.

----

I would go with another route. Judging by the development of the Andorian escort and the 5th weapon slot. I would do this.

Change Galaxy weapon loadout from 4/4, to 5/3.

In the 5th slot, there would be a massive beam array, with just one shot per cycle, with that nifty charge up animation from series. This could only be enhanced by Beam Overload for massive spike.

It would be part of 3 piece set.

2nd piece, would be a dual photon torpedo launcher, which would work like omega launcher with charger. It would have 5 charges, each firing two photons.

The third piece would obviously be saucer separation console.

Now the set bonuses:

2 pieces: +5 to each subsystem power, +10 to SIF and Shield Emmiters
3 pieces : +30 phaser dng (it would thus act as 3rd tactical console)

Now the console layout could remain 5/3/2, because you could basically sacrifice one engineering console for saucer sep and get a tactical console instead via the 3-pieces set.

----
Same would go for the dreadnought, except for the console layout 5/1/4. While changing the layout to have lt.cmd tac.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,618
# 9
02-22-2013, 09:19 PM
Quote:
Originally Posted by dalnar83 View Post
I will here just repost my idea from other thread. Obviously we all kinda point to the same thing. We do not want to make any other ship obsolete, instead making Galaxy viable and interesting choice.

----

I would go with another route. Judging by the development of the Andorian escort and the 5th weapon slot. I would do this.

Change Galaxy weapon loadout from 4/4, to 5/3.

In the 5th slot, there would be a massive beam array, with just one shot per cycle, with that nifty charge up animation from series. This could only be enhanced by Beam Overload for massive spike.

It would be part of 3 piece set.

2nd piece, would be a dual photon torpedo launcher, which would work like omega launcher with charger. It would have 5 charges, each firing two photons.

The third piece would obviously be saucer separation console.

Now the set bonuses:

2 pieces: +5 to each subsystem power, +10 to SIF and Shield Emmiters
3 pieces : +30 phaser dng (it would thus act as 3rd tactical console)

Now the console layout could remain 5/3/2, because you could basically sacrifice one engineering console for saucer sep and get a tactical console instead via the 3-pieces set.

----
Same would go for the dreadnought, except for the console layout 5/1/4. While changing the layout to have lt.cmd tac.
Sounds interesting. Would the array have a standard firing arc or an expanded one?

And the torpedo sounds cool but if it has the same arc as a standard torpedo you would probably hardly get to fire at after your inital lead in.

Perhaps instead you get a rapid reload console that speeds up the recharge times of your torpedos for either x time for x amount or simply a global reduction.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Captain
Join Date: Jul 2012
Posts: 2,192
# 10
02-22-2013, 09:36 PM
I would give it a 270 degree arc (the saucer beam array basically). As for the torpedo launcher, it would be basically a 6s burst. The point is, the ship turns so horrible that you need to make as much out of it when it faces the target as possible. So when you are facing target, you woud unleash a barrage of photon torpedoes and possible spike the shields down with the huge array.

The idea is that the ship has some sort of spike potential now and then, but not something it does regularly.
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