Lt. Commander
Join Date: Nov 2012
Posts: 126
# 1 Respawning mobs
01-23-2013, 05:56 PM
I've read on multiple reviews of one of my missions that the mobs respawn themselves repeatedly on both the space and ground maps, making wandering around a bit frustrating. I did not set them up to do so, nor did I even know that option existed.

Maybe it's just my lack of knowledge on some of this. Is this even possible or is it just a bug? And if so on either, how does one fix it?


by @Skydawn - member of Starbase UGC
Career Officer
Join Date: Jun 2012
Posts: 1,508
# 2
01-23-2013, 08:10 PM
A group will respawn if you leave the group long enough

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
Lt. Commander
Join Date: Nov 2012
Posts: 126
# 3
02-19-2013, 10:59 AM
I thought that was the case as well, but I recently published a second mission that does the same thing. It's not "after a while". They all respawn within 10 seconds of being defeated, making the mission far more difficult than necessary.

Edit: This is from the mission:
Dark Alliance Part 1 (ST-HPVNOTTZY)


by @Skydawn - member of Starbase UGC

Last edited by skydawnknight; 02-19-2013 at 11:09 AM.
Cryptic Studios Team
Join Date: Aug 2012
Posts: 1,029
# 4
02-20-2013, 10:04 AM
I'll look into this.
Lt. Commander
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Posts: 126
# 5
02-22-2013, 07:53 AM
Quote:
Originally Posted by crypticfrost View Post
I'll look into this.
Just a theory, since this is happening in both missions I created (ST-HPVNOTTZY and ST-HBGN68GTL).

There are times when I double click the NPC Groups on the map to change the type of enemy that is encountered (from Hirogen, to Cardassian, etc.), or copy them to other areas of the map. Could there be traces of the older unit left behind? It's just a theory. Trying to connect what I do in both missions that would make this happen....


by @Skydawn - member of Starbase UGC
Empire Veteran
Join Date: Jul 2012
Posts: 21
# 6 Respawning Mobs
08-17-2014, 09:45 AM
Quote:
Originally Posted by crypticfrost View Post
I'll look into this.
Have we ever gotten an answer to this?
1) How do we keep mobs from respawning?
2) How do I MAKE mobs respawn?
T'Plaas Fleet XO Icarus Elite / Icarus Imperium
Fifth of Jack XO House of Icarus
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Career Officer
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# 7
08-17-2014, 11:54 AM
Quote:
Originally Posted by skydawnknight View Post
I thought that was the case as well, but I recently published a second mission that does the same thing. It's not "after a while". They all respawn within 10 seconds of being defeated, making the mission far more difficult than necessary.

Edit: This is from the mission:
Dark Alliance Part 1 (ST-HPVNOTTZY)
Have you tried explicitly setting the mobs to despawn upon being defeated (using "This Objective Complete" or "This Component Complete" as the case may be)? Normally you shouldn't have to do that, but if the despawn is currently set to "Never" this could be a workaround to the problem.

Last edited by paxfederatica; 08-17-2014 at 11:58 AM.
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