There's many, many bugs in this game that the Devs have given us no indication when or even if they intend to address.
Whilst KDF characters still can't customize their Tier 4 Marauding (Diplomacy) Boffs, Cryptic has all the same seen fit to remove the Tailor code that allowed a limited amount of customization.
Dev time is being spent removing things from the game that they feel detrimentally affect them and yet there's little evidence of them addressing the bugs that affect our enjoyment of STO on a daily basis.
If you'd like to show your support for our campaign for more transparency and accountability from the Developers of Star Trek Online, please consider joining the 'Disenchanted' - see my sig for details.
- NPC pathfinding is catastrophal in some of the old ground maps like the fire caves for example
while the pathfinding is still borked on many maps, the fire cave's
was fixed a few months ago, or so they claimed; i generally stay away from that mission because it takes too long for no decent reward
Originally Posted by hussere
_ the unability to claim C-store 'Tribble of Borg' item for alt toons.
this is not a bug; it says right in the description that it's a single character unlock, so if you want multiple borg tribbles, you have to pay multiple times
Last edited by shadowfang240; 02-22-2013 at 03:48 AM.
Listing DOFF assignments from the Heads of Departement tab closes other windows. Openning the replicator window makes the DOFF assignment revert to sector tab. Pretty annoying when you have to replicate things for an assignment that's in the Heads of Departement tab.
That's not a bug but that's an extremely poor design. Why the hell does a window that should be a child window of a main window have any influence on other main windows state?
KDF maurding boff uniform/face/body can not be changed, regardless of what species your captain is and what species the boff is.
KDF transporters on the homeworld frequently send you the wrong place. e.g. *selects first city from shipyard* results in *sent to shipyard... from shipyard* (yeah.. that happens often.)
(not 100% sure on this one, but putting it up incase) Defensive carrier pets seem to have some major aggroing ability :/ e.g. Shield Repair unit drawing the aggro of a cube in ker'ret that was on the border of "sensor horizon" (The cube was just visible because it was THAT far away, yet still went for the SRU)
There is a difference between 'need and greed' in the game, like there is a difference between 'need and want' in the forums