Starfleet Veteran
Join Date: Jun 2012
Posts: 1,619
# 21
02-22-2013, 04:29 AM
Quote:
Originally Posted by duaths1 View Post
yeah, editing 3 numbers in an algorithm is VERY complicated
And how do you know thats all it will take? Also thank you for proving my point about the general behavior of forum users being subpar.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Lt. Commander
Join Date: Jun 2012
Posts: 191
# 22
02-22-2013, 06:28 AM
Quote:
Originally Posted by disposeableh3r0 View Post
Well we also don't know if it's actuasly broken, (at least I don't) or if it was intended.

And if it is broken, we don't know how difficult the fix is. It may seem simple from the outside but maybe on the coding side its more complicated. I personaly have no idea how their system handles such things, or how such things are interconnected. It could be the error is coming from somewhere else entirely and just hasn't been found yet.

And as for not letting us in on the time tables..... we used to have engineering reports, and it was just used as ammunition by whiney people to point out how unjust the world was that the feature they wanted wasn't in game yet even though it had been in so many reports.

Frankly with the way most people treat the devs I'm suprised they talk to us at all.



Well obviously it was broken and the fix wasnt quite that difficult and known. Otherwise they wouldnt have pulled the servers down again in less than 24 hours to patch it. They did a decent job catching this thing before it got out of hand as it did with last weeks butchering of a patch.

Maybe you should read your own sig and use it as advice for yourself and comprehend what was written before you run off that ball washer of yours, FFS. I said I wasnt complaining about the downtime as they were quickly fixing a mistake. Their track record indicates they usually wait a week (sometimes more) to fix these kinds of things.
Captain
Join Date: Nov 2012
Posts: 3,466
# 23
02-22-2013, 06:36 AM
Quote:
Originally Posted by ryeknow View Post
They did a decent job catching this thing before it got out of hand as it did with last weeks butchering of a patch.
Had they "caught it before it got out of hand" it never would have made it to Holodeck.
Captain
Join Date: Jun 2012
Posts: 1,484
# 24
02-22-2013, 06:53 AM
Fast bug fixes are nice. But am I the only one that thinks it's worth asking why such an obvious bug as "shield heals don't work properly" even made it to the release environment in the first place? Don't they have a public test server? Do they need help testing stuff? Just throw some zen at players who log time on the test server and shower them with rewards when they report bugs that turn out to be actual bugs. Voila! Instant test team of thousands! Do they need help separating things players ramble about are actually bugs from the things players ramble about that are nonsense? Recruit a force of trusted non-derps from the community who can filter out what actually needs addressing.

Tell us what you need so we can help you help us.
Lieutenant
Join Date: Jun 2012
Posts: 77
# 25
02-22-2013, 10:24 AM
There is a test server. Its called Tribble. Although i use the term test server at its loosest.

Even if the bugs are found AND reported on tribble, they generally still end up on holodeck and as for putting ships up, they dont want you to try before you buy. If you try a ship and its borked or not suitable for your toon, you aint gonna go back to holodeck and buy it for real zen.

we all might as well go sign up for gambling site, at least we would have chance of some cash back!

Cubeageddon - You are the last hope. Find it in the Foundry!
The Space Race - An alternate to PVP - In Foundry Now!
Captain
Join Date: Jul 2012
Posts: 2,992
# 26
02-22-2013, 11:10 AM
Quote:
Originally Posted by duaths1 View Post
yeah, editing 3 numbers in an algorithm is VERY complicated
ya gotta know which three numbers TO edit-and if you're talking legacy code (and we are) from coders that may or may not have documented properly (and we are) being examined/poked/tweaked by coders hired on recently (and we are) it gets a bit more complex than "change x, y, and z values".
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.
Commander
Join Date: Jun 2012
Posts: 432
# 27
02-22-2013, 03:22 PM
Quote:
Originally Posted by patrickngo View Post
ya gotta know which three numbers TO edit-and if you're talking legacy code (and we are) from coders that may or may not have documented properly (and we are) being examined/poked/tweaked by coders hired on recently (and we are) it gets a bit more complex than "change x, y, and z values".
>>

<<

If the source code is undocumented spaghetti, then yes, you have more problems then you probably know about. Object oriented coding and encapsulation are not done because it makes coding easier. Procedure oriented coding and OO coding have the same results. It's OO coding is done because it makes bug fixes and modification x1000 easier. "A ounce of prevention is worth a pound of cure" as the saying goes.

Edit: I don't document my code like a dyslexic bibliophile just so others can know (or remember) what or why I thought something.

One the one hand, I've spend a month tracking down a fence post bug because I offset by one twice in two different locations. Basically I read the offset, checked it should be there, scrolled down a few pages, forgot about it, and checked it off as being correct again. (Then again, I was a utter newbie and still using BASIC at the time.) I sense write code that spans thousands and thousands of lines as a hobby side projects and learned from my mistake.

On the other hand, It is literally their job to know the code. If they don't know the code, or have a standard for communicating with section that are not "theirs" they are not doing their job.

--------

In truth I want to give them the benefit of the doubt, and say they fixed it so quick because they did know about the bug before release. I think someone just green lighted it and shoved the ships through so they could start earning money "now", not caring about the long term damage.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,619
# 28
02-22-2013, 08:49 PM
Quote:
Originally Posted by ryeknow View Post
Well obviously it was broken and the fix wasnt quite that difficult and known. Otherwise they wouldnt have pulled the servers down again in less than 24 hours to patch it. They did a decent job catching this thing before it got out of hand as it did with last weeks butchering of a patch.

Maybe you should read your own sig and use it as advice for yourself and comprehend what was written before you run off that ball washer of yours, FFS. I said I wasnt complaining about the downtime as they were quickly fixing a mistake. Their track record indicates they usually wait a week (sometimes more) to fix these kinds of things.
Actualy I was refering to the multitude of things people complain about being broken that have never been fixed.

Before getting up on your high horse and letting all us lesser beings know exactly how you feel maybe you should look at context rather than just assuming you know everything.

Next time I reply to you I will use small words and fully explain the concept for you so that you can easily understand me.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,619
# 29
02-22-2013, 08:55 PM
Quote:
Originally Posted by wan5 View Post
There is a test server. Its called Tribble. Although i use the term test server at its loosest.

Even if the bugs are found AND reported on tribble, they generally still end up on holodeck and as for putting ships up, they dont want you to try before you buy. If you try a ship and its borked or not suitable for your toon, you aint gonna go back to holodeck and buy it for real zen.

we all might as well go sign up for gambling site, at least we would have chance of some cash back!
Or do the smart thing and never buy the instant its available. Also works with real life,

Like a new game console, they always have problems.
Any one remember the iPhone being 200 dollars cheeper just afew weeks after release. Or the fact that a new one comes out every 6 months.


If you want the new shiny now and have to have it now, remember that basicaly makes you a beta tester.

If you wait till everyone else has found all the issues you can generaly make a more informed choice in the matter.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:18 AM.