Captain
Join Date: Jun 2012
Posts: 1,123
# 81
02-21-2013, 03:58 PM
Quote:
Originally Posted by archoncryptic View Post
I changed the names from Covert Operative to Romulan Operative (to avoid confusion with Covert, which sounded too similar to Covert Operative). That wouldn't impact the quality of what's on the BOFFs themselves, though. It's possible another designer changed what traits were on the Uncommon BOFFs - I can check into that.
I should point out that the values attributed to the type of Operative (Basic Operative, Operative, and Superior Operative) appear to be correct.

That is to say, the Romulan Operative that is (incorrectly) associated with the Uncommon Romulan Tactical BOFF gives a value of 1.5%. Since there are no Basic Romulan Operatives (which should be Uncommon), I can't say if it's 1%. I believe, when I looked at the Male Rare Romulan Tactical BOFF, the value was 2%.

Again, it sounds like the Basic Operative got bumped off and all the higher traits were bumped down (again, incorrectly) to the next lower rarity.

This is probably contributing to why the Very Rare Tactical Officers have Subterfuge instead of Superior Operative.

It seems like the only correct Romulan Tactical Officer is the Female Rare Tactical BOFF with her Romulan Operative trait (even though the Male has the Superior Operative, incorrectly of course).

Last edited by shookyang; 02-21-2013 at 04:00 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 82
02-21-2013, 04:57 PM
Quote:
Originally Posted by archoncryptic View Post
What I meant to explain was that we weren't intentionally making males better than females
This made me laugh hard though. I hope you keep it!
Commander
Join Date: Jun 2012
Posts: 412
# 83
02-21-2013, 06:00 PM
Quote:
Originally Posted by archoncryptic View Post
When I say "randomly", I don't mean that they were truly algorithmically generated like some Bridge Officers were. Rather, there was a short list generated of possible trait combinations, and a limited number of those trait combinations that added up to appropriate point values for each quality level were selected.

What I meant to explain was that we weren't intentionally making males better than females - and with the exception of the traits that were clearly class-specific (like Stasis Specialist), we didn't assign those based on class.
I had assumed that Romulan Operative was limited to tactical on purpose for balance reasons, since if a crit chance and severity trait was potentially available on any career BOff I'd fill my bridge with 100% of that. Because my ship can't stealth subterfuge has 0 value to me, and it's therefore a downgrade to go from one of the blue Romulan tac BOffs to a purple one which seems backwards. That the blue male BOff has the better version of the trait further confuses things.

Can you see why the inconsistency with the space traits makes them very confusing for us?

For the ground traits, sure, whatever, but space traits actually make a difference in stuff people run at max level.

Last edited by thepantsparty; 02-22-2013 at 01:10 AM.
Starfleet Veteran
Join Date: Oct 2012
Posts: 97
# 84
02-21-2013, 06:55 PM
it makes sense what happened if you look at their ground traits. The females have a superior trait the males lack.

But well, the signature feature is the space stats.
Captain
Join Date: Dec 2012
Posts: 546
# 85
02-21-2013, 07:03 PM
Quote:
Originally Posted by shookyang View Post
Your fleet's embassy on New Romulus.
Oh...I'm not in a fleet.
Cruisers do not suck at DPS and Escorts are not Tanks. If you think this, you need to reread the definition of Tank.
Captain currently of the USS Crash-to-Desktop NCC-18897741

Writer/Author of Lyrical Trek
Career Officer
Join Date: Jun 2012
Posts: 3,185
# 86
02-21-2013, 10:26 PM
It sounds like you've basically decided that, for the purposes of these boffs, traits like Superior Stubborn were equivalent to traits like Superior Romulan Operative.

For the algorithm that decides a boff's quality when it picks a color for the roster, that's fine.

For an item that costs an exorbitant amount of dilithium and fleet credit, well, that's not fine. No one in their right mind would pay so much for a trait that isn't exclusive.

All superior traits may be equal in the algorithm, but they clearly *aren't* equal.
Captain
Join Date: Jun 2012
Posts: 702
# 87
02-21-2013, 11:12 PM
Quote:
Originally Posted by archoncryptic View Post
When I say "randomly", I don't mean that they were truly algorithmically generated like some Bridge Officers were. Rather, there was a short list generated of possible trait combinations, and a limited number of those trait combinations that added up to appropriate point values for each quality level were selected.

Why even bother with any sort of random generation? Theres only 18 bridge officers. Why not just give the Greens the Basic Trait, Blues the Regular Trait and the Purples the Superior trait. And repeat with the oter departments.

Because I really would love to have the Blue and Purple female Romulan Tactical BOffs but the only Blue that has the correct trait is the Male officer and the Purples just are wrong all over.

Last edited by amayakitsune; 02-21-2013 at 11:16 PM.
Ensign
Join Date: Feb 2013
Posts: 10
# 88
02-22-2013, 12:52 AM
Quote:
Originally Posted by archoncryptic View Post
In addition, these Romulan Bridge Officers deviate from normal Bridge Officers in that rather than having a standard racial ability, they have either one of the levels of Subterfuge *or* Covert Operative.

These traits were assigned randomly; the fact that Tactical BOFFs ended up with Romulan Operative was a consequence of random allocation with a small sample size. This is also why males and females have slightly different layouts; this wasn't to make some better than others, they just have different randomly assigned traits (but should have the same number of "points", so to speak).

The fact that there are no officers with Basic Romulan Operative is also a consequence of random generation with a small sample size. We can "fix" this by just adding some more possible trait combinations to the store. This won't impact anything that's already been purchased - we can just add more options that people can buy. No ETA on this; it's on the radar, though.
That's just silly. There is no reason to have used random allocation when the resulting output is so small. It would take the work of less than 10 minutes to go through the list and assign 3 of each category to each level of ability and make the actual use of the boffs mach their cost. If there were other methods of acquiring Romulan boffs it would make some sense but there is not.
Lieutenant
Join Date: Nov 2012
Posts: 42
# 89
02-22-2013, 03:18 PM
As absurd as this situation is, the honest explanation and communicating with us is appreciated. Thank you for that, Archon.

Now, I will echo the sentiment of a previous poster and request some details on planned changes. I've already wasted a week's worth of dilithium and a pile of fleet credits on an officer that turned out to be completely useless (and apparently will remain so), so buying another one is not something I plan to do before we learn just how the Rommies will be handled.

Please keep in mind that these things take quite a bit of effort to acquire in game, and thus are not something to be changed around on a whim.
Captain
Join Date: Jun 2012
Posts: 1,123
# 90
02-22-2013, 03:31 PM
Quote:
Originally Posted by kaarruu View Post
I've already wasted a week's worth of dilithium and a pile of fleet credits on an officer that turned out to be completely useless (and apparently will remain so), so buying another one is not something I plan to do before we learn just how the Rommies will be handled.
Why would it remain so? The ones we already owned were changed with the recent patch (trait ability and now much they received). I do not think it would be impossible to fix the ones that have already been purchased.
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