Captain
Join Date: Aug 2012
Posts: 844
# 11
02-18-2013, 07:03 AM
Dps is not the main key in most ESTF's scenarios

I ran a pug in cure elite the other day and some guy came out the other end with just over 1k dps however due to some other clown killed a cube and mr 1k dps cc the whole map meaning the raptors didn't get anywhere near the kang

If you know how the optional is won and you can get some good communication going you'll win if not well then even with the best dps I've seen Kase be lost or ise take an age
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Commander
Join Date: Jul 2012
Posts: 364
# 12
02-18-2013, 07:58 AM
hello where can i get a report like this for my toons?

thanks
Captain
Join Date: Jun 2012
Posts: 1,063
# 13
02-19-2013, 12:21 AM
Quote:
Originally Posted by mustafatennick View Post
Dps is not the main key in most ESTF's scenarios

I ran a pug in cure elite the other day and some guy came out the other end with just over 1k dps however due to some other clown killed a cube and mr 1k dps cc the whole map meaning the raptors didn't get anywhere near the kang

If you know how the optional is won and you can get some good communication going you'll win if not well then even with the best dps I've seen Kase be lost or ise take an age
you realize, that on the other side of the map, the combatlog is not full, and that 1k dps guy probably had atleast 3k, right?

dps is the base of elite stfs. if you have it, you should not have many problems, and you should not need any tactics (and you dont even need full escorts for that). tactics are for those, who cannot put out enough dps, to kill stuff before things get complicated
Career Officer
Join Date: Jun 2012
Posts: 164
# 14
02-22-2013, 07:59 PM
Quote:
This is the case. one of the issues that you will face with the act is that your dps is measured by the total damage by the time spent in the map.
That is what it displays by default, but you can easily change it to display the more relevant number of damage per time in combat. That variable is called "CharDPS" in ACT.
Captain
Join Date: Jun 2012
Posts: 1,668
# 15
02-22-2013, 09:08 PM
Quote:
Originally Posted by lagunad View Post
That is what it displays by default, but you can easily change it to display the more relevant number of damage per time in combat. That variable is called "CharDPS" in ACT.
You can also improve the reliability of EncDPS by tuning how long ACT takes to start a new encounter.
Career Officer
Join Date: Jun 2012
Posts: 164
# 16
02-23-2013, 12:17 AM
Quote:
Originally Posted by mandoknight89 View Post
You can also improve the reliability of EncDPS by tuning how long ACT takes to start a new encounter.
Perhaps, but as long as something is shooting (e.g. somebody else's fighters randomly attacking a gateway), the encounter clock will keep ticking.

As far as measuring gear/spec performance, I can't see how EncDPS would ever be preferable to CharDPS.
Captain
Join Date: Jun 2012
Posts: 531
# 17
02-23-2013, 12:33 AM
Quote:
Originally Posted by lagunad View Post
That is what it displays by default, but you can easily change it to display the more relevant number of damage per time in combat. That variable is called "CharDPS" in ACT.
I've always typed in /combatlog 1 at the beginning of an ESTF and then /combatlog 0 at the end of the STF, before I type gg or grab the last loot.

I thought the value I should be looking at was EncDPS. I've never heard CharDPS. What do you mean by "damage per time in combat?" Do you mean it only measures the times I am firing on a target and doing damage?

Is MaxHit relevant at all? I've been curious about how much spike damage I can do as well.
But, MaxHit seems to be a little wierd. If I drill down under my name, outgoing damage after the last CSE the highest MaxHit damage was Borg Negh'Var Warship: Warp Core Breach. It's almost like it's showing something else's damage under mine.

As far as the OP. Yeah, I agree with everyone- with those numbers you should be fine in an ESTF as long as you can protect yourself as well.
Career Officer
Join Date: Jun 2012
Posts: 164
# 18
02-23-2013, 04:11 AM
Quote:
Originally Posted by bohiap View Post
I thought the value I should be looking at was EncDPS. I've never heard CharDPS. What do you mean by "damage per time in combat?" Do you mean it only measures the times I am firing on a target and doing damage?
http://advancedcombattracker.com/faq.php?id=7

Quote:
Originally Posted by bohiap View Post
Is MaxHit relevant at all? I've been curious about how much spike damage I can do as well.
But, MaxHit seems to be a little wierd. If I drill down under my name, outgoing damage after the last CSE the highest MaxHit damage was Borg Negh'Var Warship: Warp Core Breach. It's almost like it's showing something else's damage under mine.
I suppose if you kill something, and its warp core breach damages another hostile ship nearby, that damage could be attributed to you. I don't know the internals of the STO combat log, or the ACT plugin.

I've never noticed anything weird with MaxHit myself. As to whether it's 'relevant', it's interesting to see big crits, but what matters (IMO) is sustained damage per second.
Captain
Join Date: Aug 2012
Posts: 3,553
# 19
02-23-2013, 04:26 AM
Quote:
Originally Posted by lagunad View Post
I suppose if you kill something, and its warp core breach damages another hostile ship nearby, that damage could be attributed to you. I don't know the internals of the STO combat log, or the ACT plugin.
Nope. Warp Core Breach counts as that ship dealing the damage, not you.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Career Officer
Join Date: Jun 2012
Posts: 164
# 20
02-23-2013, 09:31 AM
Quote:
Originally Posted by hereticknight085 View Post
Nope. Warp Core Breach counts as that ship dealing the damage, not you.
Well, as I said, I don't know the internals, and I'm not the one who observed the possibly anomalous behavior. Clicking on the line item would have shown a lot more information about who was damaged by whom, and clicking on a line in *that* view would have displayed the corresponding entry in the log file itself.

There are also a few damage reflection mechanics in the game, one being a Vesta console. In looking through my logs I also see another person apparently doing damage to themselves through some interaction of a warp core breach with an Aceton Assimilator.

I can't easily envision a situation where the damage from a warp core breach is of much interest, so the best thing would probably be to ignore such entries.
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